Beispiel #1
0
 /// <summary>
 /// Links the nested project nodes to the solution. The default implementation parses all nested project nodes and calles AddVirtualProjectEx on them.
 /// </summary>
 public /*protected, but public for FSharp.Project.dll*/ virtual void AddVirtualProjects()
 {
     for (HierarchyNode child = this.FirstChild; child != null; child = child.NextSibling)
     {
         NestedProjectNode nestedProjectNode = child as NestedProjectNode;
         if (nestedProjectNode != null)
         {
             nestedProjectNode.AddVirtualProject();
         }
     }
 }
Beispiel #2
0
        /// <summary>
        /// Reloads a nested project node by deleting it and readding it.
        /// </summary>
        /// <param name="node">The node to reload.</param>
        public /*protected, but public for FSharp.Project.dll*/ virtual void ReloadNestedProjectNode(NestedProjectNode node)
        {
            if (node == null)
            {
                throw new ArgumentNullException("node");
            }

            IVsSolution solution = this.GetService(typeof(IVsSolution)) as IVsSolution;

            if (solution == null)
            {
                throw new InvalidOperationException();
            }

            NestedProjectNode newNode = null;

            try
            {
                // (VS 2005 UPDATE) When deleting and re-adding the nested project,
                // we do not want SCC to see this as a delete and add operation.
                this.EventTriggeringFlag = ProjectNode.EventTriggering.DoNotTriggerTrackerEvents;

                // notify SolutionEvents listeners that we are about to add children
                IVsFireSolutionEvents fireSolutionEvents = solution as IVsFireSolutionEvents;

                if (fireSolutionEvents == null)
                {
                    throw new InvalidOperationException();
                }

                ErrorHandler.ThrowOnFailure(fireSolutionEvents.FireOnBeforeUnloadProject(node.NestedHierarchy));

                int isDirtyAsInt = 0;
                this.IsDirty(out isDirtyAsInt);

                bool isDirty = (isDirtyAsInt == 0) ? false : true;

                ProjectElement element = node.ItemNode;
                node.CloseNestedProjectNode();

                // Remove from the solution
                this.RemoveChild(node);

                // Now readd it
                try
                {
                    __VSCREATEPROJFLAGS flags = __VSCREATEPROJFLAGS.CPF_NOTINSLNEXPLR | __VSCREATEPROJFLAGS.CPF_SILENT | __VSCREATEPROJFLAGS.CPF_OPENFILE;
                    newNode = this.AddExistingNestedProject(element, flags);
                    newNode.AddVirtualProject();
                }
                catch (Exception e)
                {
                    // We get a System.Exception if anything failed, thus we have no choice but catch it.
                    // Exceptions are digested by VS. Show the error if not in automation.
                    if (!Utilities.IsInAutomationFunction(this.Site))
                    {
                        string          message       = (String.IsNullOrEmpty(e.Message)) ? SR.GetString(SR.NestedProjectFailedToReload, CultureInfo.CurrentUICulture) : e.Message;
                        string          title         = string.Empty;
                        OLEMSGICON      icon          = OLEMSGICON.OLEMSGICON_CRITICAL;
                        OLEMSGBUTTON    buttons       = OLEMSGBUTTON.OLEMSGBUTTON_OK;
                        OLEMSGDEFBUTTON defaultButton = OLEMSGDEFBUTTON.OLEMSGDEFBUTTON_FIRST;
                        VsShellUtilities.ShowMessageBox(this.Site, title, message, icon, buttons, defaultButton);
                    }

                    // Do not digest exception. let the caller handle it. If in a later stage this exception is not digested then the above messagebox is not needed.
                    throw e;
                }

#if DEBUG
                IVsHierarchy nestedHierarchy;
                solution.GetProjectOfUniqueName(newNode.GetMkDocument(), out nestedHierarchy);
                Debug.Assert(nestedHierarchy != null && Utilities.IsSameComObject(nestedHierarchy, newNode.NestedHierarchy), "The nested hierrachy was not reloaded correctly.");
#endif
                this.SetProjectFileDirty(isDirty);

                fireSolutionEvents.FireOnAfterLoadProject(newNode.NestedHierarchy);
            }
            finally
            {
                // In this scenario the nested project failed to unload or reload the nested project. We will unload the whole project, otherwise the nested project is lost.
                // This is similar to the scenario when one wants to open a project and the nested project cannot be loaded because for example the project file has xml errors.
                // We should note that we rely here that if the unload fails then exceptions are not digested and are shown to the user.
                if (newNode == null || newNode.NestedHierarchy == null)
                {
                    solution.CloseSolutionElement((uint)__VSSLNCLOSEOPTIONS.SLNCLOSEOPT_UnloadProject | (uint)__VSSLNSAVEOPTIONS.SLNSAVEOPT_ForceSave, this, 0);
                }
                else
                {
                    this.EventTriggeringFlag = ProjectNode.EventTriggering.TriggerAll;
                }
            }
        }