Beispiel #1
0
        // Enumerate all submenus.
        public IEnumerable <SubMenu> SubMenus(bool refresh)
        {
            if (refresh)
            {
                Refresh();
            }

            if (menuItems != null)
            {
                foreach (MenuItem item in menuItems)
                {
                    if (item != null)
                    {
                        SubMenu subMenu = item as SubMenu;
                        if (subMenu != null)
                        {
                            yield return(subMenu);
                        }
                    }
                }
            }
        }
Beispiel #2
0
    protected void Reload()
    {
      // Common.Trace("Reload menu info: " + Caption);
      
      // Build a new menu
      menuItems = new List<MenuItem>(1);
      subMenuCount = 0;

      foreach (Task task in tasks) {
        ITaskMenuItem[] taskMenuItems = (task == null ? null : task.GetMenuItems(this.taskMenuItem));

        // add to the context menu item list
        if (taskMenuItems != null) {
          for (int i = 0; i < taskMenuItems.Length; i++) {
            ITaskMenuItem taskMenuItem = taskMenuItems[i];
            if (taskMenuItem != null) {
              // update an existing menu or add a new one
              int index = menuItems.FindIndex(delegate(MenuItem inf) { 
                                                  return (inf == null ? false : inf.TaskMenuItem == taskMenuItem); 
                                              });
              MenuItem item;
              if (index >= 0) {
                item = menuItems[index];
              }
              else {
                if (taskMenuItem.Kind == TaskMenuKind.Submenu) {
                  List<int> path = new List<int>(indices);
                  path.Add(subMenuCount);
                  subMenuCount++;
                  item = new SubMenu(taskMenuItem, path);
                }
                else {
                  item = new MenuItem(taskMenuItem);
                }
                menuItems.Add(item);
              }
              item.AddTask(task);
            }
          }
        }
      }

      // finally, set the status of each command:
      // - disable those menus that are not supported by all selected tasks
      // - set checkable menus
      // - disable those checkable menus that disagree on the checked state
      for (int item = 0; item < menuItems.Count; item++) {
        MenuItem menuItem = menuItems[item];
        if (menuItem != null) 
          menuItem.SetStatus(tasks.Count);
      }
    }
Beispiel #3
0
        protected void Reload()
        {
            // Common.Trace("Reload menu info: " + Caption);

            // Build a new menu
            menuItems    = new List <MenuItem>(1);
            subMenuCount = 0;

            foreach (Task task in tasks)
            {
                ITaskMenuItem[] taskMenuItems = (task == null ? null : task.GetMenuItems(this.taskMenuItem));

                // add to the context menu item list
                if (taskMenuItems != null)
                {
                    for (int i = 0; i < taskMenuItems.Length; i++)
                    {
                        ITaskMenuItem taskMenuItem = taskMenuItems[i];
                        if (taskMenuItem != null)
                        {
                            // update an existing menu or add a new one
                            int index = menuItems.FindIndex(delegate(MenuItem inf) {
                                return(inf == null ? false : inf.TaskMenuItem == taskMenuItem);
                            });
                            MenuItem item;
                            if (index >= 0)
                            {
                                item = menuItems[index];
                            }
                            else
                            {
                                if (taskMenuItem.Kind == TaskMenuKind.Submenu)
                                {
                                    List <int> path = new List <int>(indices);
                                    path.Add(subMenuCount);
                                    subMenuCount++;
                                    item = new SubMenu(taskMenuItem, path);
                                }
                                else
                                {
                                    item = new MenuItem(taskMenuItem);
                                }
                                menuItems.Add(item);
                            }
                            item.AddTask(task);
                        }
                    }
                }
            }

            // finally, set the status of each command:
            // - disable those menus that are not supported by all selected tasks
            // - set checkable menus
            // - disable those checkable menus that disagree on the checked state
            for (int item = 0; item < menuItems.Count; item++)
            {
                MenuItem menuItem = menuItems[item];
                if (menuItem != null)
                {
                    menuItem.SetStatus(tasks.Count);
                }
            }
        }