Beispiel #1
0
 /// <summary>
 /// Closes the webrtc server and shuts things down
 /// </summary>
 public void Close()
 {
     if (!isClosing && Plugin != null)
     {
         Plugin.Dispose();
         Plugin = null;
     }
 }
Beispiel #2
0
        /// <summary>
        /// Opens the webrtc server and gets things rolling
        /// </summary>
        public void Open()
        {
            if (Plugin != null)
            {
                Close();
            }

            // Create the plugin
            Plugin = new StreamingUnityServerPlugin(this.GetComponent <Camera>());

            // hook it's input event
            // note: if you wish to capture debug data, see the <see cref="StreamingUnityServerDebug"/> behaviour
            Plugin.Input += OnInputData;
        }
Beispiel #3
0
        /// <summary>
        /// Opens the webrtc server and gets things rolling
        /// </summary>
        public void Open()
        {
            if (Plugin != null)
            {
                Close();
            }

            // clear the underlying mutable peer data
            PeerList.Peers.Clear();
            PeerList.SelectedPeer = null;

            // check if we're in the editor, and fail out if we aren't loading the plugin in editor
            if (Application.isEditor && !UseEditorNativePlugin)
            {
                return;
            }

            // Create the plugin
            Plugin = new StreamingUnityServerPlugin();

            // hook it's input event
            // note: if you wish to capture debug data, see the <see cref="StreamingUnityServerDebug"/> behaviour
            Plugin.InputUpdate += OnInputData;

            Plugin.PeerConnect += (int peerId, string peerName) =>
            {
                PeerList.Peers.Add(new PeerListState.Peer()
                {
                    Id   = peerId,
                    Name = peerName
                });
            };

            Plugin.PeerDisconnect += (int peerId) =>
            {
                // TODO(bengreenier): this can be optimized to stop at the first match
                PeerList.Peers.RemoveAll(p => p.Id == peerId);
            };

            // when we get a message, check if it's an offer and if it is track who it's
            // from so that we can use it to determine who we're connected to in AddStream
            Plugin.MessageFromPeer += (int peer, string message) =>
            {
                try
                {
                    var msg = SimpleJSON.JSON.Parse(message);

                    if (!msg["sdp"].IsNull && msg["type"].Value == "offer")
                    {
                        offerPeer = peer;
                    }
                }
                catch (Exception)
                {
                    // swallow
                }
            };

            // when we add a stream successfully, track that
            Plugin.AddStream += (string streamLabel) =>
            {
                offerSucceeded = true;
            };

            // when we remove a stream, track that
            Plugin.RemoveStream += (string streamLabel) =>
            {
                offerSucceeded = false;
            };
        }