Beispiel #1
0
		/************************** END RECT *******************************/
		#endregion
		#region parse_POLYGON
		/* ******************************************** POLY ***/
		private bool parse_polygon() {

			Region region = _targetregion;
			Polygon poly = null;
			int npoints = 0;
			double ra, dec, x, y, z;

			if (region == null)
				return true;
			advance(); // Skip over 'RECT'
			_format = peekFormat();
			if (ismore && _format != Format.Null) {
				advance();
			}
			while (ismore) {
				if (npoints >= this._current_capacity) {
					_error = Error.errPolyToomanyPoints;
					return isok;
				}
				switch (_format) {
					case Format.Null:
					case Format.Cartesian:
						try {
							x = this.getdouble();
							y = this.getdouble();
							z = this.getdouble();
						} catch {
							if (_error != Error.errEol)
								_error = Error.errIllegalNumber;
							return isok;
						}
						xs[npoints] = x;
						ys[npoints] = y;
						zs[npoints] = z;
						npoints++;
						break;
					case Format.J2000:
					case Format.Latlon:
						try {
							ra = this.getdouble();
							dec = this.getdouble();
						} catch {
							if (_error != Error.errEol)
								_error = Error.errIllegalNumber;
							return isok;
						}
						if (_format == Format.Latlon) {
							SpatialVector.radec2cartesian(dec, ra, out x, out y, out z);
						} else {
							SpatialVector.radec2cartesian(ra, dec, out x, out y, out z);
						}
						xs[npoints] = x;
						ys[npoints] = y;
						zs[npoints] = z;
						npoints++;
						break;
					default:
						break;
				}
			}
			if (npoints < 3) {
				_error = Error.errNot2forRect;
				return isok;
			}
			poly = new Polygon(region);
			// WARNING!!! more than one kinf of error. The other one is for
			// degenerate edges, two points are too close... or you can eliminate them!
			Polygon.Error err = poly.add(xs, ys, zs, npoints);
			if (err == Polygon.Error.errBowtieOrConcave) {
				_error = Error.errPolyBowtie;
				return isok;
			} else if (err == Polygon.Error.errZeroLength){
				_error = Error.errPolyZeroLength;
				return isok;
			}
			return true;
		}
Beispiel #2
0
		public bool addConvex(double[] x, double[] y, double[] z, int len){
			//
			// All the input points are in x,y,z...
			// To make a convex hull, follow these steps:
			// 1. add all the points to the internal array
			// 2. compute the centroid
			// 3. make the rotation matrix, that rotates the centroid to (x,y,0)
			// 4. rotate the points (call xform, returns error if more than hemisphere)
			// 5. sort (by x,y)
			// 6. compute the convex hull, result is a polygon
			// 7. Call the polygoner to make the convex
			// todo: encapsulate Polygon into Chull, or use inheritance?
			//
			if (_reg == null)
				return true;
			CPoint centroid = new CPoint();
			for(int i=0; i<len; i++){
				addPoint(x[i], y[i], z[i]);
			}
			this.nPoints = len;
			this.getCentroid( centroid);
			this.makeRotator(centroid);
			if (this.xform()){
				this.sort();
				nrKept = this.chainHull_2D(); 
				// output has it all
				// allmost like Polygon, except first point is included at end
				// We can now make a polygon out of it. Luckily it takes
				// care of the winding error
				//
				// First, move over the x,y,z points to double arrays;
				//
				double[] xa, ya, za;
				CPoint p;
				xa = new double[nrKept];
				ya = new double[nrKept];
				za = new double[nrKept];
				for(int i=0; i<nrKept; i++){
					p = (CPoint) output[i];
					xa[i] = p.x_in;
					ya[i] = p.y_in;
					za[i] = p.z_in;
				}
				Polygon poly = new Polygon(this._reg);
				poly.add(xa, ya, za, nrKept-1); // because first connects to last
			
			} else {
				//
				// Error, points were more than a hemisphere
				//
				return false;
			}
			return true;
		}