/// <summary> /// Handler for IUserStateManager.UserStateChanged event. /// </summary> /// <param name="sender">object sending the event</param> /// <param name="e">event arguments</param> private async void OnUserStateChanged(object sender, UserStateChangedEventArgs e) { if (this.interactionIsEnabled) { // If enabled, forward all user state events to client await this.ownerContext.SendEventMessageAsync(e.Message); } }
/// <summary> /// Handler for IUserStateManager.UserStateChanged event. /// </summary> /// <param name="sender">object sending the event</param> /// <param name="e">event arguments</param> private async void OnUserStateChanged(object sender, UserStateChangedEventArgs e) { if (this.interactionIsEnabled) { // If enabled, forward all user state events to client await this.ownerContext.SendEventMessageAsync(e.Message); } }