Beispiel #1
1
 public static void Main()
 {
     using (Socket clientSocket = new Socket(AddressFamily.InterNetwork,
                                             SocketType.Stream,
                                             ProtocolType.Tcp))
     {
         // Addressing
         IPAddress ipAddress = IPAddress.Parse(dottedServerIPAddress);
         IPEndPoint serverEndPoint = new IPEndPoint(ipAddress, port);
         // Connecting
         Debug.Print("Connecting to server " + serverEndPoint + ".");
         clientSocket.Connect(serverEndPoint);
         Debug.Print("Connected to server.");
         using (SslStream sslStream = new SslStream(clientSocket))
         {
             X509Certificate rootCA =
                      new X509Certificate(Resources.GetBytes(Resources.BinaryResources.MyRootCA));
             X509Certificate clientCert =
                      new X509Certificate(Resources.GetBytes(Resources.BinaryResources.MyRootCA));
             sslStream.AuthenticateAsClient("MyServerName", // Hostname needs to match CN of server cert
                                            clientCert, // Authenticate client
                                            new X509Certificate[] { rootCA }, // CA certs for verification
                                            SslVerification.CertificateRequired, // Verify server
                                            SslProtocols.Default // Protocols that may be required
                                            );
             // Sending
             byte[] messageBytes = Encoding.UTF8.GetBytes("Hello World!");
             sslStream.Write(messageBytes, 0, messageBytes.Length);
         }
     }// the socket will be closed here
 }
        public void RunClient()
        {
            // Create a TCP/IP client socket.
            clientSocket = new Socket(AddressFamily.InterNetwork, clientSocketType, clientProtocolType);

            clientSocket.Bind(new IPEndPoint(IPAddress.Loopback, 0));

            while (true)
            {
                try
                {
                    // Connect to the server
                    clientSocket.Connect(serverEp);
                    break;
                }
                catch (SocketException)
                {
                    // Server down, try again
                    Thread.Sleep(1000);
                }
            }
            Log.Comment("Client connected.");
           
            // Create an SSL stream that will close the client's stream.
            sslClient = new SslStream(clientSocket);

            // The server name must match the name on the server certificate.
            sslClient.AuthenticateAsClient(targetHost, cert, ca, verify, sslProtocols);

            // Send hello message to the server. 
            Log.Comment("Sending message to Server: " + messageSent);
            byte[] message = Encoding.UTF8.GetBytes(messageSent);
            sslClient.Write(message, 0, message.Length);

            Log.Comment("do we need to flush? after a write?");
            sslClient.Flush();

            // Read message from the server.
            messageReceived = ReadMessage(sslClient);
            Log.Comment("Server says:" + messageReceived);
                
            // Do not close the clientSslStream.  That is handled by the test case.
        }
Beispiel #3
0
 public SecureStream(string host, Socket socket, X509Certificate ca, SslProtocols encryption)
 {
     _socket = socket;
     _sslStream = new SslStream(socket);
     _sslStream.AuthenticateAsClient(host, null, new[] { ca }, SslVerification.CertificateRequired, encryption);
 }
        /// <summary>
        /// Returns network stream connected to server. It could be a proxy or a
        /// real server Uri.
        /// </summary>
        /// <param name="proxyServer">Uri that describes the proxy server.</param>
        /// <param name="targetServer">Uri that describes the target (real) server.</param>
        /// <returns>Nerwork stream connected to server.</returns>
        private InputNetworkStreamWrapper EstablishConnection(Uri proxyServer, Uri targetServer)
        {
            InputNetworkStreamWrapper retStream = null;

            // Create a socket and set reuse true.
            // But before creating new socket we look in the list of existing sockets. If socket for this host already
            // exist - use it. No need to create new socket.
            string remoteServer = targetServer.Host + ":" + targetServer.Port;
            lock (m_ConnectedStreams)
            {
                ArrayList removeStreamList = new ArrayList();

                for (int i = 0; i < m_ConnectedStreams.Count; i++)
                {
                    InputNetworkStreamWrapper inputStream = (InputNetworkStreamWrapper)m_ConnectedStreams[i];

                    if (inputStream.m_rmAddrAndPort == remoteServer && !inputStream.m_InUse)
                    {
                        // Re-use the connected socket.
                        // But first we need to know that socket is not closed.
                        try
                        {
                            // If socket is closed ( from this or other side ) the call throws exception.
                            if (inputStream.m_Socket.Poll(1, SelectMode.SelectWrite))
                            {
                                // No exception, good we can condtinue and re-use connected stream.

                                // Control flow returning here means persistent connection actually works. 
                                inputStream.m_InUse = true;
                                inputStream.m_lastUsed = DateTime.Now;

                                retStream = inputStream;
                                break;
                            }
                            else
                            {
                                removeStreamList.Add(inputStream);
                            }

                        }
                        catch (Exception)
                        {
                            removeStreamList.Add(inputStream);
                        }

                    }
                }

                for (int i = 0; i < removeStreamList.Count; i++)
                {
                    InputNetworkStreamWrapper removeStream = (InputNetworkStreamWrapper)removeStreamList[i];

                    // Means socket was closed. Remove it from the list.
                    m_ConnectedStreams.Remove(removeStream);

                    removeStream.Dispose();
                }
            }

            if (retStream == null)
            {
                // Existing connection did not worked. Need to establish new one.
                IPAddress address = null;
                UriHostNameType hostNameType = proxyServer.HostNameType;
                if (hostNameType == UriHostNameType.IPv4)
                {
                    address = IPAddress.Parse(proxyServer.Host);
                }
                else if (hostNameType == UriHostNameType.Dns)
                {
                    IPHostEntry hostEntry = null;

                    try
                    {
                        hostEntry = Dns.GetHostEntry(proxyServer.Host);
                    }
                    catch(SocketException se)
                    {
                        throw new WebException("host not available", se, WebExceptionStatus.ConnectFailure, null);
                    }

                    int addressListSize = hostEntry.AddressList.Length;
                    for (int i = 0; i < addressListSize; i++)
                    {
                        if ((address = hostEntry.AddressList[i]) != null)
                        {
                            break;
                        }
                    }

                    if (address == null)
                    {
                        throw new WebException("Unable to resolve Dns entry to valid IPv4 Address", WebExceptionStatus.NameResolutionFailure);
                    }
                }
                else
                {
                    throw new WebException("Only IPv4 or Dns host names allowed.");
                }

                // If socket was not found in waiting connections, then we create new one.
                Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
                socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);

                // Connect to remote endpoint
                try
                {
                    IPEndPoint remoteEP = new IPEndPoint(address, proxyServer.Port);
                    socket.Connect((EndPoint)remoteEP);
                }
                catch (SocketException e)
                {
                    throw new WebException("connection failed", e, WebExceptionStatus.ConnectFailure, null);
                }

                bool isHttps = m_originalUrl.Scheme == "https";

                // We have connected socket. Create request stream
                retStream = new InputNetworkStreamWrapper(new NetworkStream(socket), socket, !isHttps, proxyServer.Host + ":" + proxyServer.Port);

                // For https proxy works differenly from http.
                if (isHttps)
                {
                    // If proxy is set, then for https we need to send "CONNECT" command to proxy.
                    // Once this command is send, the socket from proxy works as if it is the socket to the destination server.
                    if (proxyServer != targetServer)
                    {
                        String request = "CONNECT " + remoteServer + " HTTP/" + ProtocolVersion + "\r\n\r\n";
                        Byte[] bytesToSend = Encoding.UTF8.GetBytes(request);
                        retStream.Write(bytesToSend, 0, bytesToSend.Length);

                        // Now proxy should respond with the connected status. If it is successul, then we are good to go.
                        CoreResponseData respData = ParseHTTPResponse(retStream, m_keepAlive);
                        if (respData.m_statusCode != (int)HttpStatusCode.OK)
                        {
                            throw new WebException("Proxy returned " + respData.m_statusCode, WebExceptionStatus.ConnectFailure);
                        }
                    }

                    // Once connection estiblished need to create secure stream and authenticate server.
                    SslStream sslStream = new SslStream(retStream.m_Socket);

                    // Throws exception is fails.
                    sslStream.AuthenticateAsClient(m_originalUrl.Host, null, m_caCerts, m_caCerts != null ? SslVerification.CertificateRequired : SslVerification.NoVerification, SslProtocols.Default);

                    // Changes the stream to SSL stream.
                    retStream.m_Stream = sslStream;

                    // Changes the address. Originally socket was connected to proxy, now as if it connected to m_originalUrl.Host on m_originalUrl.Port
                    retStream.m_rmAddrAndPort = m_originalUrl.Host + ":" + m_originalUrl.Port;
                }

                lock (m_ConnectedStreams)
                {
                    m_ConnectedStreams.Add(retStream);

                    // if the current stream list is empty then start the timer that drops unused connections.
                    if (m_ConnectedStreams.Count == 1)
                    {
                        m_DropOldConnectionsTimer.Change(HttpListener.DefaultKeepAliveMilliseconds, System.Threading.Timeout.Infinite);
                    }
                }
            }

            return retStream;
        }
Beispiel #5
0
        public MFTestResults RunClient()
        {
             MFTestResults testResult = MFTestResults .Pass;
            try
            {
                if (ipAddress == null)
                    Debug.Print("IpAddress must be initialized before calling RunClient()");
                else
                    serverEp = new IPEndPoint(ipAddress, port);

                // Create a TCP/IP client socket.
                clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

                clientSocket.Connect(serverEp);

                // Create an SSL stream that will close the client's stream.
                sslClient = new SslStream(clientSocket);

                Log.Comment("Calling AuthenticateAsClient()");
                // The server name must match the name on the server certificate.
                sslClient.AuthenticateAsClient(targetHost, cert, ca, verify, sslProtocols);

                // Send hello message to the server. 
                byte[] message = Encoding.UTF8.GetBytes(messageSent);
                sslClient.Write(message, 0, message.Length);
                Log.Comment("Sent:     " + messageSent);

                // Read message from the server.
                messageReceived = ReadMessage(sslClient);
                Log.Comment("Received: " + messageReceived);

                if (messageSent != messageReceived)
                    testResult = MFTestResults.Fail;

            }
            catch (SocketException e)
            {
                if (!expectedException)
                    testResult = MFTestResults.Fail;
                Log.Comment("ErrorCode: " + e.ErrorCode);
                Log.Comment("An exception occurred: " + e.Message);
            }
            catch (Exception e)
            {
                if (!expectedException)
                    testResult = MFTestResults.Fail;
                Log.Comment("An exception occurred: " + e.Message);
            }
            finally
            {
                if (sslClient != null)
                {
                    Thread.Sleep(50);
                    sslClient.Dispose();
                    sslClient = null;
                }
                if (clientSocket != null)
                {
                    clientSocket.Close();
                    clientSocket = null;
                }
            }
            return testResult;
        }
Beispiel #6
0
        static NetworkStream Connect(string host, int port, bool useSsl)
        {
            var ipHostEntry = Dns.GetHostEntry(host);
            Socket socket = null;
            SocketException exception = null;
            foreach (var ipAddress in ipHostEntry.AddressList)
            {
                if (ipAddress == null) continue;

                socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                try
                {
                    socket.Connect(new IPEndPoint(ipAddress, port));
                    exception = null;
                    break;
                }
                catch (SocketException socketException)
                {
                    exception = socketException;
                    socket = null;
                }
            }

            if (exception != null)
            {
                throw exception;
            }

            NetworkStream stream;
            if (useSsl)
            {
                SslStream sslStream = new SslStream(socket);
                sslStream.AuthenticateAsClient(host, null, SslVerification.VerifyPeer, SslProtocols.Default);
                stream = sslStream;
            }
            else
            {
                stream = new NetworkStream(socket, true);
            }

            return stream;
        }