public override void Walk(PythonWalker walker) { if (walker.Walk(this)) { if (_body != null) { _body.Walk(walker); } } walker.PostWalk(this); }
public override void Walk(PythonWalker walker) { if (walker.Walk(this)) { NameExpression?.Walk(walker); foreach (var p in _parameters.MaybeEnumerate()) { p.Walk(walker); } Decorators?.Walk(walker); _body?.Walk(walker); ReturnAnnotation?.Walk(walker); } walker.PostWalk(this); }
public override void Walk(PythonWalker walker) { if (walker.Walk(this)) { foreach (var item in _items) { item.Walk(walker); } if (_body != null) { _body.Walk(walker); } } walker.PostWalk(this); }
public override void Walk(PythonWalker walker) { if (walker.Walk(this)) { if (_tests != null) { foreach (IfStatementTest test in _tests) { test.Walk(walker); } } _else?.Walk(walker); } walker.PostWalk(this); }
public override void Walk(PythonWalker walker) { if (walker.Walk(this)) { if (_parameters != null) { foreach (Parameter p in _parameters) { p.Walk(walker); } } if (_decorators != null) { _decorators.Walk(walker); } if (_body != null) { _body.Walk(walker); } } walker.PostWalk(this); }
public override void Walk(PythonWalker walker) { if (walker.Walk(this)) { if (_decorators != null) { _decorators.Walk(walker); } if (_bases != null) { foreach (var b in _bases) { b.Walk(walker); } } if (_body != null) { _body.Walk(walker); } } walker.PostWalk(this); }
public override void Walk(PythonWalker walker) { if (walker.Walk(this)) { if (_left != null) { _left.Walk(walker); } if (_list != null) { _list.Walk(walker); } if (_body != null) { _body.Walk(walker); } if (_else != null) { _else.Walk(walker); } } walker.PostWalk(this); }
private bool IsCoroutine(Statement body) { if (_ast.LanguageVersion < PythonLanguageVersion.V35) { return false; } var walker = new AwaitWalker(); body.Walk(walker); return walker.SeenAwait; }
private void WalkLoop(Statement body, Statement elseStmt) { bool allReturn = true; _raises = Returns = false; body.Walk(this); allReturn &= Returns || _raises; if (elseStmt != null) { _raises = _raises = false; elseStmt.Walk(this); allReturn &= Returns || _raises; } Returns = allReturn; }