private void AddCurrentFrameToBuffer()
        {
            var newData = new BufferedFrameData(_currentFrame, _currentFrameLength, _lastEventData);

            _eventHubBufferDataList.Add(newData);
            _instrumentationPublisher.FrameCached();
        }
 private void AddCurrentFrameToBuffer()
 {
     var newData = new BufferedFrameData(_currentFrame, _currentFrameLength, _lastEventData);
     _eventHubBufferDataList.Add(newData);
     _instrumentationPublisher.FrameCached();
 }