Beispiel #1
0
        public void ScrollBuffer(int lines)
        {
            var handle = NativeMethods.GetStdHandle((uint)StandardHandleId.Output);

            var scrollRectangle = new SMALL_RECT
            {
                Top    = (short)lines,
                Left   = 0,
                Bottom = (short)(Console.BufferHeight - 1),
                Right  = (short)Console.BufferWidth
            };
            var destinationOrigin = new COORD {
                X = 0, Y = 0
            };
            var fillChar = new CHAR_INFO(' ', Console.ForegroundColor, Console.BackgroundColor);

            NativeMethods.ScrollConsoleScreenBuffer(handle, ref scrollRectangle, IntPtr.Zero, destinationOrigin, ref fillChar);
        }
Beispiel #2
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        public void WriteBufferLines(CHAR_INFO[] buffer, ref int top, bool ensureBottomLineVisible)
        {
            var handle = NativeMethods.GetStdHandle((uint)StandardHandleId.Output);

            int bufferWidth     = Console.BufferWidth;
            int bufferLineCount = buffer.Length / bufferWidth;

            if ((top + bufferLineCount) > Console.BufferHeight)
            {
                var scrollCount = (top + bufferLineCount) - Console.BufferHeight;
                ScrollBuffer(scrollCount);
                top -= scrollCount;
            }
            var bufferSize = new COORD
            {
                X = (short)bufferWidth,
                Y = (short)bufferLineCount
            };
            var bufferCoord = new COORD {
                X = 0, Y = 0
            };
            var bottom      = top + bufferLineCount - 1;
            var writeRegion = new SMALL_RECT
            {
                Top    = (short)top,
                Left   = 0,
                Bottom = (short)bottom,
                Right  = (short)(bufferWidth - 1)
            };

            NativeMethods.WriteConsoleOutput(handle, buffer,
                                             bufferSize, bufferCoord, ref writeRegion);

            // Now make sure the bottom line is visible
            if (ensureBottomLineVisible &&
                (bottom >= (Console.WindowTop + Console.WindowHeight)))
            {
                Console.CursorTop = bottom;
            }
        }
Beispiel #3
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        public CHAR_INFO[] ReadBufferLines(int top, int count)
        {
            var result = new CHAR_INFO[BufferWidth * count];
            var handle = NativeMethods.GetStdHandle((uint)StandardHandleId.Output);

            var readBufferSize = new COORD {
                X = (short)BufferWidth,
                Y = (short)count
            };
            var readBufferCoord = new COORD {
                X = 0, Y = 0
            };
            var readRegion = new SMALL_RECT
            {
                Top    = (short)top,
                Left   = 0,
                Bottom = (short)(top + count),
                Right  = (short)(BufferWidth - 1)
            };

            NativeMethods.ReadConsoleOutput(handle, result,
                                            readBufferSize, readBufferCoord, ref readRegion);
            return(result);
        }
Beispiel #4
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 internal static extern bool WriteConsoleOutput
 (
     NakedWin32Handle consoleOutput,
     CHAR_INFO[] buffer,
     COORD bufferSize,
     COORD bufferCoord,
     ref SMALL_RECT writeRegion
 );
        private static void WriteBufferLines(CHAR_INFO[] buffer, ref int top)
        {
            var handle = NativeMethods.GetStdHandle((uint) StandardHandleId.Output);

            int bufferWidth = Console.BufferWidth;
            int bufferLineCount = buffer.Length / bufferWidth;
            if ((top + bufferLineCount) > Console.BufferHeight)
            {
                var scrollCount = (top + bufferLineCount) - Console.BufferHeight;
                ScrollBuffer(scrollCount);
                top -= scrollCount;
            }
            var bufferSize = new COORD
            {
                X = (short) bufferWidth,
                Y = (short) bufferLineCount
            };
            var bufferCoord = new COORD {X = 0, Y = 0};
            var writeRegion = new SMALL_RECT
            {
                Top = (short) top,
                Left = 0,
                Bottom = (short) (top + bufferLineCount - 1),
                Right = (short) bufferWidth
            };
            NativeMethods.WriteConsoleOutput(handle, buffer,
                                             bufferSize, bufferCoord, ref writeRegion);
        }
Beispiel #6
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 public static extern bool ScrollConsoleScreenBuffer(IntPtr hConsoleOutput,
                                                     ref SMALL_RECT lpScrollRectangle,
                                                     IntPtr lpClipRectangle,
                                                     COORD dwDestinationOrigin,
                                                     ref CHAR_INFO lpFill);
        private static void ScrollBuffer(int lines)
        {
            var handle = NativeMethods.GetStdHandle((uint) StandardHandleId.Output);

            var scrollRectangle = new SMALL_RECT
            {
                Top = (short) lines,
                Left = 0,
                Bottom = (short) (lines + Console.BufferHeight - 1),
                Right = (short)Console.BufferWidth
            };
            var destinationOrigin = new COORD {X = 0, Y = 0};
            var fillChar = new CHAR_INFO(' ', Console.ForegroundColor, Console.BackgroundColor);
            NativeMethods.ScrollConsoleScreenBuffer(handle, ref scrollRectangle, IntPtr.Zero, destinationOrigin, ref fillChar);
        }
        private static void SetPrompt(string prompt)
        {
            if (string.IsNullOrEmpty(prompt))
                return;

            var handle = NativeMethods.GetStdHandle((uint) StandardHandleId.Output);

            var lineCount = 1 + prompt.Count(c => c == '\n');
            if (lineCount > 1)
            {
                var options = new SetPSReadlineOption {ExtraPromptLineCount = lineCount - 1};
                PSConsoleReadLine.SetOptions(options);
            }
            int bufferWidth = Console.BufferWidth;
            var consoleBuffer = new CHAR_INFO[lineCount * bufferWidth];
            int j = 0;
            for (int i = 0; i < prompt.Length; i++, j++)
            {
                if (prompt[i] == '\n')
                {
                    for (; j % Console.BufferWidth != 0; j++)
                    {
                        consoleBuffer[j] = new CHAR_INFO(' ', Console.ForegroundColor, Console.BackgroundColor);
                    }
                    Console.CursorTop += 1;
                    Console.CursorLeft = 0;
                    j -= 1;  // We don't actually write the newline
                }
                else
                {
                    consoleBuffer[j] = new CHAR_INFO(prompt[i], Console.ForegroundColor, Console.BackgroundColor);
                    Console.CursorLeft += 1;
                }
            }

            var bufferSize = new COORD
                             {
                                 X = (short) bufferWidth,
                                 Y = (short) lineCount
                             };
            var bufferCoord = new COORD {X = 0, Y = 0};
            var writeRegion = new SMALL_RECT
                              {
                                  Top = 0,
                                  Left = 0,
                                  Bottom = (short) (lineCount - 1),
                                  Right = (short) bufferWidth
                              };
            NativeMethods.WriteConsoleOutput(handle, consoleBuffer, bufferSize, bufferCoord, ref writeRegion);
        }
 public static extern bool ScrollConsoleScreenBuffer(IntPtr hConsoleOutput,
     ref SMALL_RECT lpScrollRectangle,
     IntPtr lpClipRectangle,
     COORD dwDestinationOrigin,
     ref CHAR_INFO lpFill);
        private static CHAR_INFO[] ReadBufferLines(int top, int count)
        {
            var result = new CHAR_INFO[Console.BufferWidth * count];
            var handle = NativeMethods.GetStdHandle((uint) StandardHandleId.Output);

            var readBufferSize = new COORD {
                X = (short)Console.BufferWidth,
                Y = (short)count};
            var readBufferCoord = new COORD {X = 0, Y = 0};
            var readRegion = new SMALL_RECT
            {
                Top = (short)top,
                Left = 0,
                Bottom = (short)(top + count),
                Right = (short)(Console.BufferWidth - 1)
            };
            NativeMethods.ReadConsoleOutput(handle, result,
                readBufferSize, readBufferCoord, ref readRegion);
            return result;
        }
Beispiel #11
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 public static extern bool WriteConsoleOutput(IntPtr consoleOutput, CHAR_INFO[] buffer, COORD bufferSize, COORD bufferCoord, ref SMALL_RECT writeRegion);
 public static extern bool WriteConsoleOutput(IntPtr consoleOutput, CHAR_INFO[] buffer, COORD bufferSize, COORD bufferCoord, ref SMALL_RECT writeRegion);
Beispiel #13
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 internal static extern bool SetConsoleScreenBufferSize(NakedWin32Handle consoleOutput, COORD size);
Beispiel #14
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 internal static extern bool SetConsoleCursorPosition(NakedWin32Handle consoleOutput, COORD cursorPosition);
Beispiel #15
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 internal static extern bool FillConsoleOutputCharacter
 (
     NakedWin32Handle consoleOutput,
     Char character,
     DWORD length,
     COORD writeCoord,
     out DWORD numberOfCharsWritten
 );
Beispiel #16
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 internal static extern bool FillConsoleOutputAttribute
 (
     NakedWin32Handle consoleOutput,
     WORD attribute,
     DWORD length,
     COORD writeCoord,
     out DWORD numberOfAttrsWritten
 );
Beispiel #17
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        /// <summary>
        /// Wrap Win32 ScrollConsoleScreenBuffer
        /// </summary>
        /// <param name="consoleHandle">
        /// 
        /// handle for the console where screen buffer is scrolled
        /// 
        /// </param>
        /// <param name="scrollRectangle">
        /// 
        /// area to be scrolled
        /// 
        /// </param>
        /// <param name="clipRectangle">
        /// 
        /// area to be updated after scrolling
        /// 
        /// </param>
        /// <param name="destOrigin">
        /// 
        /// location to which the top left corner of scrollRectangle move
        /// 
        /// </param>
        /// <param name="fill">
        /// 
        /// character and attribute to fill the area vacated by the scroll
        /// 
        /// </param>
        /// <exception cref="HostException">
        /// If Win32's ScrollConsoleScreenBuffer fails
        /// </exception>

        internal static void ScrollConsoleScreenBuffer
        (
            ConsoleHandle consoleHandle,
            SMALL_RECT scrollRectangle,
            SMALL_RECT clipRectangle,
            COORD destOrigin, CHAR_INFO fill
        )
        {
            Dbg.Assert(!consoleHandle.IsInvalid, "ConsoleHandle is not valid");
            Dbg.Assert(!consoleHandle.IsClosed, "ConsoleHandle is closed");

            bool result =
                NativeMethods.ScrollConsoleScreenBuffer(
                    consoleHandle.DangerousGetHandle(),
                    ref scrollRectangle,
                    ref clipRectangle,
                    destOrigin,
                    ref fill);

            if (result == false)
            {
                int err = Marshal.GetLastWin32Error();

                HostException e = CreateHostException(err, "ScrollConsoleScreenBuffer",
                    ErrorCategory.WriteError, ConsoleControlStrings.ScrollConsoleScreenBufferExceptionTemplate);
                throw e;
            }
        }
Beispiel #18
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 public static extern bool ReadConsoleOutput(IntPtr consoleOutput, [Out] CHAR_INFO[] buffer, COORD bufferSize, COORD bufferCoord, ref SMALL_RECT readRegion);
Beispiel #19
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 internal static extern bool ReadConsoleOutput
 (
     NakedWin32Handle consoleOutput,
     [Out] CHAR_INFO[] buffer,
     COORD bufferSize,
     COORD bufferCoord,
     ref SMALL_RECT readRegion
 );
Beispiel #20
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 internal static extern bool ScrollConsoleScreenBuffer
 (
     NakedWin32Handle consoleOutput,
     ref SMALL_RECT scrollRectangle,
     ref SMALL_RECT clipRectangle,
     COORD destinationOrigin,
     ref CHAR_INFO fill
 );
 public static extern bool ReadConsoleOutput(IntPtr consoleOutput, [Out] CHAR_INFO[] buffer, COORD bufferSize, COORD bufferCoord, ref SMALL_RECT readRegion);