/// <inheritdoc /> public override IEnumerator SetRotation( Quaternion newRotation, int numSteps = PlayModeTestUtilities.ControllerMoveStepsSentinelValue) { Quaternion oldRotation = rotation; rotation = newRotation; yield return(PlayModeTestUtilities.SetMotionControllerRotation( oldRotation, newRotation, position, buttonState, handedness, PlayModeTestUtilities.CalculateNumSteps(numSteps), simulationService)); }