private void SaveAnimation(bool loadAfterExport)
        {
            string outputPath;

            if (loadedFilePath.Length > 0)
            {
                string loadedDirectory = Path.GetDirectoryName(loadedFilePath);
                outputPath = EditorUtility.SaveFilePanel(
                    "Select output path",
                    loadedDirectory,
                    InputAnimationSerializationUtils.GetOutputFilename(),
                    InputAnimationSerializationUtils.Extension);
            }
            else
            {
                outputPath = EditorUtility.SaveFilePanelInProject(
                    "Select output path",
                    InputAnimationSerializationUtils.GetOutputFilename(),
                    InputAnimationSerializationUtils.Extension,
                    "Enter filename for exporting input animation");
            }

            if (outputPath.Length > 0)
            {
                string filename  = Path.GetFileName(outputPath);
                string directory = Path.GetDirectoryName(outputPath);

                string result = RecordingService.SaveInputAnimation(filename, directory);
                RecordingService.DiscardRecordedInput();

                if (loadAfterExport)
                {
                    LoadAnimation(result);
                }
            }
        }
Beispiel #2
0
 /// <inheritdoc />
 public string SaveInputAnimation(string directory = null)
 {
     return(SaveInputAnimation(InputAnimationSerializationUtils.GetOutputFilename(), directory));
 }