Beispiel #1
0
        private void UpdateColliderType()
        {
            foreach (var handle in handles)
            {
                // remove old colliders
                bool shouldCreateNewCollider = false;
                var  oldBoxCollider          = handle.GetComponent <BoxCollider>();
                if (oldBoxCollider != null && config.RotationHandlePrefabColliderType == HandlePrefabCollider.Sphere)
                {
                    shouldCreateNewCollider = true;
                    Object.Destroy(oldBoxCollider);
                }

                var oldSphereCollider = handle.GetComponent <SphereCollider>();
                if (oldSphereCollider != null && config.RotationHandlePrefabColliderType == HandlePrefabCollider.Box)
                {
                    shouldCreateNewCollider = true;
                    Object.Destroy(oldSphereCollider);
                }

                if (shouldCreateNewCollider)
                {
                    // attach new collider
                    var     handleBounds         = VisualUtils.GetMaxBounds(GetVisual(handle).gameObject);
                    var     invScale             = handleBounds.size.x == 0.0f ? 0.0f : config.HandleSize / handleBounds.size.x;
                    Vector3 colliderSizeScaled   = handleBounds.size * invScale;
                    Vector3 colliderCenterScaled = handleBounds.center * invScale;
                    if (config.RotationHandlePrefabColliderType == HandlePrefabCollider.Box)
                    {
                        BoxCollider collider = handle.gameObject.AddComponent <BoxCollider>();
                        collider.size   = colliderSizeScaled;
                        collider.center = colliderCenterScaled;
                        collider.size  += config.ColliderPadding;
                    }
                    else
                    {
                        SphereCollider sphere = handle.gameObject.AddComponent <SphereCollider>();
                        sphere.center  = colliderCenterScaled;
                        sphere.radius  = colliderSizeScaled.x * 0.5f;
                        sphere.radius += VisualUtils.GetMaxComponent(config.ColliderPadding);
                    }
                }
            }
        }
Beispiel #2
0
        private Bounds CreateVisual(int handleIndex, GameObject parent)
        {
            GameObject midpointVisual;
            GameObject prefabType = config.HandlePrefab;

            if (prefabType != null)
            {
                midpointVisual = Object.Instantiate(prefabType);
            }
            else
            {
                midpointVisual = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                Object.Destroy(midpointVisual.GetComponent <SphereCollider>());
            }

            // Align handle with its edge assuming that the prefab is initially aligned with the up direction
            if (edgeAxes[handleIndex] == CardinalAxisType.X)
            {
                Quaternion realignment = Quaternion.FromToRotation(Vector3.up, Vector3.right);
                midpointVisual.transform.localRotation = realignment * midpointVisual.transform.localRotation;
            }
            else if (edgeAxes[handleIndex] == CardinalAxisType.Z)
            {
                Quaternion realignment = Quaternion.FromToRotation(Vector3.up, Vector3.forward);
                midpointVisual.transform.localRotation = realignment * midpointVisual.transform.localRotation;
            }

            Bounds midpointBounds = VisualUtils.GetMaxBounds(midpointVisual);
            float  maxDim         = VisualUtils.GetMaxComponent(midpointBounds.size);
            float  invScale       = maxDim == 0.0f ? 0.0f : config.HandleSize / maxDim;

            midpointVisual.name                    = "visuals";
            midpointVisual.transform.parent        = parent.transform;
            midpointVisual.transform.localScale    = new Vector3(invScale, invScale, invScale);
            midpointVisual.transform.localPosition = Vector3.zero;

            if (config.HandleMaterial != null)
            {
                VisualUtils.ApplyMaterialToAllRenderers(midpointVisual, config.HandleMaterial);
            }

            return(midpointBounds);
        }
Beispiel #3
0
        protected override void UpdateColliderBounds(Transform handle, Vector3 visualSize)
        {
            var invScale = visualSize.x == 0.0f ? 0.0f : config.HandleSize / visualSize.x;

            GetVisual(handle).transform.localScale = new Vector3(invScale, invScale, invScale);
            Vector3 colliderSizeScaled = visualSize * invScale;

            if (config.RotationHandlePrefabColliderType == HandlePrefabCollider.Box)
            {
                BoxCollider collider = handle.gameObject.GetComponent <BoxCollider>();
                collider.size  = colliderSizeScaled;
                collider.size += BaseConfig.ColliderPadding;
            }
            else
            {
                SphereCollider collider = handle.gameObject.GetComponent <SphereCollider>();
                collider.radius  = colliderSizeScaled.x * 0.5f;
                collider.radius += VisualUtils.GetMaxComponent(config.ColliderPadding);
            }
        }
Beispiel #4
0
        private void CreateHandles(Transform parent)
        {
            for (int i = 0; i < edgeCenters.Length; ++i)
            {
                GameObject midpoint = new GameObject();
                midpoint.name = "midpoint_" + i.ToString();
                midpoint.transform.position = edgeCenters[i];
                midpoint.transform.parent   = parent;

                Bounds midpointBounds = CreateVisual(i, midpoint);
                float  maxDim         = VisualUtils.GetMaxComponent(midpointBounds.size);
                float  invScale       = maxDim == 0.0f ? 0.0f : config.HandleSize / maxDim;
                VisualUtils.AddComponentsToAffordance(midpoint, new Bounds(midpointBounds.center * invScale, midpointBounds.size * invScale),
                                                      config.RotationHandlePrefabColliderType, CursorContextInfo.CursorAction.Rotate, config.ColliderPadding, parent, config.DrawTetherWhenManipulating);

                handles.Add(midpoint.transform);
            }

            VisualUtils.HandleIgnoreCollider(config.HandlesIgnoreCollider, handles);

            objectsChangedEvent.Invoke(this);
        }
Beispiel #5
0
        private Bounds CreateVisual(int handleIndex, GameObject parent)
        {
            GameObject midpointVisual;
            GameObject prefabType = config.HandlePrefab;

            if (prefabType != null)
            {
                midpointVisual = Object.Instantiate(prefabType);
            }
            else
            {
                midpointVisual = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                if (config.HandlePrefabColliderType != HandlePrefabCollider.Sphere)
                {
                    Object.Destroy(midpointVisual.GetComponent <SphereCollider>());
                }
            }

            Quaternion realignment = GetRotationRealignment(handleIndex);

            midpointVisual.transform.localRotation = realignment * midpointVisual.transform.localRotation;

            Bounds midpointBounds = VisualUtils.GetMaxBounds(midpointVisual);
            float  maxDim         = VisualUtils.GetMaxComponent(midpointBounds.size);
            float  invScale       = maxDim == 0.0f ? 0.0f : config.HandleSize / maxDim;

            midpointVisual.name                    = visualsName;
            midpointVisual.transform.parent        = parent.transform;
            midpointVisual.transform.localScale    = new Vector3(invScale, invScale, invScale);
            midpointVisual.transform.localPosition = Vector3.zero;

            if (config.HandleMaterial != null)
            {
                VisualUtils.ApplyMaterialToAllRenderers(midpointVisual, config.HandleMaterial);
            }

            return(midpointBounds);
        }