Beispiel #1
0
 public IncrementalExecutionContext(DriverStateTable.Builder?tableBuilder, GeneratorRunStateTable.Builder generatorRunStateBuilder, AdditionalSourcesCollection sources)
 {
     TableBuilder             = tableBuilder;
     GeneratorRunStateBuilder = generatorRunStateBuilder;
     Sources     = sources;
     Diagnostics = DiagnosticBag.GetInstance();
 }
Beispiel #2
0
            public IStateTable GetSyntaxInputTable(ISyntaxInputNode syntaxInputNode)
            {
                Debug.Assert(_syntaxInputNodes.Contains(syntaxInputNode));

                // when we don't have a value for this node, we update all the syntax inputs at once
                if (!_tableBuilder.ContainsKey(syntaxInputNode))
                {
                    // CONSIDER: when the compilation is the same as previous, the syntax trees must also be the same.
                    // if we have a previous state table for a node, we can just short circuit knowing that it is up to date
                    // This step isn't part of the tree, so we can skip recording.
                    var compilationIsCached = GetLatestStateTableForNode(SharedInputNodes.Compilation).IsCached;

                    // get a builder for each input node
                    var syntaxInputBuilders = ArrayBuilder <ISyntaxInputBuilder> .GetInstance(_syntaxInputNodes.Length);

                    foreach (var node in _syntaxInputNodes)
                    {
                        // TODO: We don't cache the tracked incremental steps in a manner that we can easily rehydrate between runs,
                        // so we'll disable the cached compilation perf optimization when incremental step tracking is enabled.
                        if (compilationIsCached && !DriverState.TrackIncrementalSteps && _previousTable._tables.TryGetValue(node, out var previousStateTable))
                        {
                            _tableBuilder.Add(node, previousStateTable);
                        }
                        else
                        {
                            syntaxInputBuilders.Add(node.GetBuilder(_previousTable, DriverState.TrackIncrementalSteps));
                        }
                    }

                    if (syntaxInputBuilders.Count == 0)
                    {
                        // bring over the previously cached syntax tree inputs
                        _tableBuilder[SharedInputNodes.SyntaxTrees] = _previousTable._tables[SharedInputNodes.SyntaxTrees];
                    }
                    else
                    {
                        GeneratorRunStateTable.Builder temporaryRunStateBuilder = new GeneratorRunStateTable.Builder(DriverState.TrackIncrementalSteps);
                        NodeStateTable <SyntaxTree>    syntaxTreeState          = GetLatestStateTableForNode(SharedInputNodes.SyntaxTrees);

                        // update each tree for the builders, sharing the semantic model
                        foreach ((var tree, var state, var syntaxTreeIndex, var stepInfo) in syntaxTreeState)
                        {
                            var root  = new Lazy <SyntaxNode>(() => tree.GetRoot(_cancellationToken));
                            var model = state != EntryState.Removed ? Compilation.GetSemanticModel(tree) : null;
                            for (int i = 0; i < syntaxInputBuilders.Count; i++)
                            {
                                try
                                {
                                    _cancellationToken.ThrowIfCancellationRequested();
                                    syntaxInputBuilders[i].VisitTree(root, state, model, _cancellationToken);
                                }
                                catch (UserFunctionException ufe)
                                {
                                    // we're evaluating this node ahead of time, so we can't just throw the exception
                                    // instead we'll hold onto it, and throw the exception when a downstream node actually
                                    // attempts to read the value
                                    _syntaxExceptions[syntaxInputBuilders[i].SyntaxInputNode] = ufe;
                                    syntaxInputBuilders.RemoveAt(i);
                                    i--;
                                }
                            }
                        }

                        // save the updated inputs
                        foreach (ISyntaxInputBuilder builder in syntaxInputBuilders)
                        {
                            builder.SaveStateAndFree(_tableBuilder);
                            Debug.Assert(_tableBuilder.ContainsKey(builder.SyntaxInputNode));
                        }
                    }
                    syntaxInputBuilders.Free();
                }

                // if we don't have an entry for this node, it must have thrown an exception
                if (!_tableBuilder.ContainsKey(syntaxInputNode))
                {
                    throw _syntaxExceptions[syntaxInputNode];
                }

                return(_tableBuilder[syntaxInputNode]);
            }
Beispiel #3
0
            public IStateTable GetSyntaxInputTable(SyntaxInputNode syntaxInputNode, NodeStateTable <SyntaxTree> syntaxTreeTable)
            {
                Debug.Assert(_syntaxInputNodes.Contains(syntaxInputNode));

                // when we don't have a value for this node, we update all the syntax inputs at once
                if (!_tableBuilder.Contains(syntaxInputNode))
                {
                    // CONSIDER: when the compilation is the same as previous, the syntax trees must also be the same.
                    // if we have a previous state table for a node, we can just short circuit knowing that it is up to date
                    // This step isn't part of the tree, so we can skip recording.
                    var compilationIsCached = _compilation == _previous._compilation;

                    // get a builder for each input node
                    var syntaxInputBuilders = ArrayBuilder <(SyntaxInputNode node, ISyntaxInputBuilder builder)> .GetInstance(_syntaxInputNodes.Length);

                    foreach (var node in _syntaxInputNodes)
                    {
                        // We don't cache the tracked incremental steps in a manner that we can easily rehydrate between runs,
                        // so we disable the cached compilation perf optimization when incremental step tracking is enabled.
                        if (compilationIsCached && !_enableTracking && _previous._tables.TryGetValue(node, out var previousStateTable))
                        {
                            _tableBuilder.SetTable(node, previousStateTable);
                        }
                        else
                        {
                            syntaxInputBuilders.Add((node, node.GetBuilder(_previous._tables, _enableTracking)));
                        }
                    }

                    if (syntaxInputBuilders.Count > 0)
                    {
                        GeneratorRunStateTable.Builder temporaryRunStateBuilder = new GeneratorRunStateTable.Builder(_enableTracking);

                        // at this point we need to grab the syntax trees from the new compilation, and optionally diff them against the old ones
                        NodeStateTable <SyntaxTree> syntaxTreeState = syntaxTreeTable;

                        // update each tree for the builders, sharing the semantic model
                        foreach (var(tree, state, syntaxTreeIndex, stepInfo) in syntaxTreeState)
                        {
                            var root  = new Lazy <SyntaxNode>(() => tree.GetRoot(_cancellationToken));
                            var model = state != EntryState.Removed ? _compilation.GetSemanticModel(tree) : null;
                            for (int i = 0; i < syntaxInputBuilders.Count; i++)
                            {
                                try
                                {
                                    _cancellationToken.ThrowIfCancellationRequested();
                                    syntaxInputBuilders[i].builder.VisitTree(root, state, model, _cancellationToken);
                                }
                                catch (UserFunctionException ufe)
                                {
                                    // we're evaluating this node ahead of time, so we can't just throw the exception
                                    // instead we'll hold onto it, and throw the exception when a downstream node actually
                                    // attempts to read the value
                                    _syntaxExceptions[syntaxInputBuilders[i].node] = ufe;
                                    syntaxInputBuilders.RemoveAt(i);
                                    i--;
                                }
                            }
                        }

                        // save the updated inputs
                        foreach ((var node, ISyntaxInputBuilder builder) in syntaxInputBuilders)
                        {
                            builder.SaveStateAndFree(_tableBuilder);
                            Debug.Assert(_tableBuilder.Contains(node));
                        }
                    }
                    syntaxInputBuilders.Free();
                }

                // if we don't have an entry for this node, it must have thrown an exception
                if (!_tableBuilder.TryGetTable(syntaxInputNode, out var result))
                {
                    throw _syntaxExceptions[syntaxInputNode];
                }
                return(result);
            }