public override void CloseScope(ILBuilder builder)
            {
                Debug.Assert(this.handlers.Count > 1);

                // Fix up the NextExceptionHandler reference of each leader block.
                var tryScope      = this.handlers[0];
                var previousBlock = tryScope.LeaderBlock;

                for (int i = 1; i < this.handlers.Count; i++)
                {
                    var handlerScope = this.handlers[i];
                    var nextBlock    = handlerScope.LeaderBlock;

                    previousBlock.NextExceptionHandler = nextBlock;
                    previousBlock = nextBlock;
                }

                // Generate label for try/catch "leave" target.
                builder.MarkLabel(this.endLabel);

                // hide the following code, since it could be reached through the label above.
                builder.DefineHiddenSeqPoint();

                Debug.Assert(builder.currentBlock == builder.labelInfos[this.endLabel].bb);

                if (this.handlers[1].Type == ScopeType.Finally)
                {
                    // Generate "nop" branch to itself. If this block is unreachable
                    // (because the finally block does not complete), the "nop" will be
                    // replaced by Br_s. On the other hand, if this block is reachable,
                    // the "nop" will be skipped so any "leave" instructions jumping
                    // to this block will jump to the next instead.
                    builder.EmitBranch(ILOpCode.Nop, this.endLabel);

                    this.handlers[1].SetBlockedByFinallyDestination(this.endLabel);
                }
            }