IncomingComplete() public method

public IncomingComplete ( int count, Exception error ) : void
count int
error System.Exception
return void
Beispiel #1
0
        private void OnRead(UvStreamHandle handle, int status)
        {
            var normalRead = status > 0;
            var normalDone = status == 0 || status == Constants.ECONNRESET || status == Constants.EOF;
            var errorDone  = !(normalDone || normalRead);
            var readCount  = normalRead ? status : 0;

            if (normalRead)
            {
                Log.ConnectionRead(_connectionId, readCount);
            }
            else
            {
                _socket.ReadStop();
                Log.ConnectionReadFin(_connectionId);
            }

            Exception error = null;

            if (errorDone)
            {
                handle.Libuv.Check(status, out error);
            }
            _rawSocketInput.IncomingComplete(readCount, error);
        }
Beispiel #2
0
        private void OnRead(UvStreamHandle handle, int readCount, int errorCode, Exception error)
        {
            var normalRead = readCount != 0 && errorCode == 0;
            var normalDone = readCount == 0 && (errorCode == 0 || errorCode == Constants.ECONNRESET || errorCode == Constants.EOF);
            var errorDone  = !(normalDone || normalRead);

            if (normalRead)
            {
                Log.ConnectionRead(_connectionId, readCount);
            }
            else if (normalDone || errorDone)
            {
                _socket.ReadStop();
                Log.ConnectionReadFin(_connectionId);
            }

            SocketInput.IncomingComplete(readCount, errorDone ? error : null);
        }
        public void EmptyHeaderValuesCanBeParsed(string rawHeaders, int numHeaders)
        {
            var socketInput = new SocketInput(new MemoryPool2());
            var headerCollection = new FrameRequestHeaders();

            var headerArray = Encoding.ASCII.GetBytes(rawHeaders);
            var inputBuffer = socketInput.IncomingStart(headerArray.Length);
            Buffer.BlockCopy(headerArray, 0, inputBuffer.Data.Array, inputBuffer.Data.Offset, headerArray.Length);
            socketInput.IncomingComplete(headerArray.Length, null);

            var success = Frame.TakeMessageHeaders(socketInput, headerCollection);

            Assert.True(success);
            Assert.Equal(numHeaders, headerCollection.Count());

            // Assert TakeMessageHeaders consumed all the input
            var scan = socketInput.ConsumingStart();
            Assert.True(scan.IsEnd);
        }