/// <summary>
        /// Adds new record to score table
        /// </summary>
        /// <param name="scoreRecord">ScoreRecord to add</param>
        /// <returns>Position where score was placed. Returns -1 when high score was not reached</returns>
        public int AddRecord(ScoreRecord scoreRecord)
        {
            int highScorePos = -1;

            // Find high score position to insert
            for (int i = 0; i < Table.Length; i++)
            {
                if (scoreRecord.Score > Table[i].Score)
                {
                    highScorePos = i;
                    break;
                }
            }

            // Move results down and insert new score
            if (highScorePos > -1)
            {
                for (int i = Table.Length - 2; i >= highScorePos; i--)
                {
                    Table[i + 1] = Table[i];
                }

                Table[highScorePos] = scoreRecord;
            }

            return highScorePos;
        }
Beispiel #2
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        /// <summary>
        /// Adds new record to score table
        /// </summary>
        /// <param name="scoreRecord">ScoreRecord to add</param>
        /// <returns>Position where score was placed. Returns -1 when high score was not reached</returns>
        public int AddRecord(ScoreRecord scoreRecord)
        {
            int highScorePos = -1;

            // Find high score position to insert
            for (int i = 0; i < Table.Length; i++)
            {
                if (scoreRecord.Score > Table[i].Score)
                {
                    highScorePos = i;
                    break;
                }
            }

            // Move results down and insert new score
            if (highScorePos > -1)
            {
                for (int i = Table.Length - 2; i >= highScorePos; i--)
                {
                    Table[i + 1] = Table[i];
                }

                Table[highScorePos] = scoreRecord;
            }

            return(highScorePos);
        }
        /// <summary>
        /// Creates new high score table filled with zero results
        /// </summary>
        public HighScoreTable()
        {
            Table = new ScoreRecord[5];

            for (int i = 0; i < Table.Length; i++)
            {
                Table[i] = new ScoreRecord();
                Table[i].Score = 0;
                Table[i].Name = "AAA";
            }
        }
Beispiel #4
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        /// <summary>
        /// Creates new high score table filled with zero results
        /// </summary>
        public HighScoreTable()
        {
            Table = new ScoreRecord[5];

            for (int i = 0; i < Table.Length; i++)
            {
                Table[i]       = new ScoreRecord();
                Table[i].Score = 0;
                Table[i].Name  = "AAA";
            }
        }
        /// <summary>
        /// Event handler for GameWindws close event
        /// </summary>
        /// <param name="sender">Sender object</param>
        /// <param name="gameStatistics">Game statistics</param>
        private void GameWindow_OnGameOver(object sender, GameStatistics gameStatistics)
        {
            ScoreRecord scoreRecord = new ScoreRecord();
            scoreRecord.Score = gameStatistics.Score;

            // Add score into HighScore table
            int scoreIndex = parentApp.HighScore.AddRecord(scoreRecord);

            // Show high score window
            HighScoreWindow scoreWindow = new HighScoreWindow(parentApp);

            // if high score has been reached then edit name
            if (scoreIndex > -1)
                scoreWindow.EditItem(scoreIndex);
        }