public void FillArrayWithInstances_CircleBaseline() { for (var i = 0; i < Instances; i++) { _circleBaselineInstances[i] = new CircleBaseline(10); } }
public CircleForSat(CircleBaseline circle) { _circle = circle; }
public void Setup() { _circleInstances = new Circle[Instances]; _circleBaselineInstances = new CircleBaseline[Instances]; }
/// <summary> /// Tests whether this <see cref="CircleBaseline" /> is overlapping other <see cref="CircleBaseline" />. /// </summary> /// <param name="other"><see cref="CircleBaseline" /> to test for overlapping.</param> /// <returns>True, if circles overlap, false otherwise.</returns> public bool Overlaps(CircleBaseline other) => AsShape().Overlaps(other.AsShape());