public void Init(LevelSystem.Config pConfig) { config.ResetGameObjects(); config.players = pConfig.players; config.boxes = pConfig.boxes; config.exits = pConfig.exits; config.switches = pConfig.switches; }
public void Init(LevelSystem.Config pConfig) { config.ResetGameObjects(); config.ResetPlayData(); config.players = pConfig.players; config.boxes = pConfig.boxes; config.walls = pConfig.walls; config.gates = pConfig.gates; }