/// <summary>
 /// 创建新的 sns_fgame_user 对象。
 /// </summary>
 /// <param name="uid">uid 属性的初始值。</param>
 /// <param name="gid">gid 属性的初始值。</param>
 /// <param name="dateline">dateline 属性的初始值。</param>
 public static sns_fgame_user Createsns_fgame_user(global::System.Int32 uid, global::System.Int32 gid, global::System.Int32 dateline)
 {
     sns_fgame_user sns_fgame_user = new sns_fgame_user();
     sns_fgame_user.uid = uid;
     sns_fgame_user.gid = gid;
     sns_fgame_user.dateline = dateline;
     return sns_fgame_user;
 }
 /// <summary>
 /// 用于向 sns_fgame_user EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet&lt;T&gt; 属性的 .Add 方法。
 /// </summary>
 public void AddTosns_fgame_user(sns_fgame_user sns_fgame_user)
 {
     base.AddObject("sns_fgame_user", sns_fgame_user);
 }