public override void Draw(Scene scene, Camera camera)
        {
            // Create the lighting map
            gBuffer.Draw(scene, camera);
            depth.Draw(scene, camera);
            lights.Draw(scene, camera);

            // Composite drawing
            composite.Draw();

            // Post effects
            copy.Draw();
            blur.Draw();
            dof.Draw();

            output = bloom.Draw()[0];
        }