/// <summary>
        /// Almost exactly like ParseGoPlayer
        /// </summary>
        /// <param name="Words"></param>
        /// <param name="Text"></param>
        /// <param name="Data"></param>
        /// <returns></returns>
        protected static ChatCommandCast ParseCast(string[] Words, string Text, DataController Data)
        {
            Tuple<int, int, string> quote   = null;
            ChatCommandCast command         = null;
            SpellObject spell              = null;
            string prefix                   = null;
            List<SpellObject> list          = null;
            int num                         = 0;

            if (Words == null || Words.Length < 2)
                return null;

            // extract quoted name if second word starts with "
            // this is necessary to not care about quoted text (t someone "yes yes")
            // but only for quoted names (t "mister x" hello!)
            if (Words[1].Length > 0 && Words[1][0] == QUOTECHAR)
                quote = Text.GetQuote();

            /********* QUOTED NAME *********/
            if (quote != null)
            {
                // try get exact match for quoted name
                spell = Data.SpellObjects.GetItemByName(quote.Item3, false);

                if (spell != null)
                    command = new ChatCommandCast(spell);

                // no player with that name
                else
                {
                    Data.ChatMessages.Add(ChatMessage.GetChatMessageForString(
                        "No spell with name: " + quote.Item3));
                }
            }

            /********* UNQUOTED NAME *********/
            else
            {
                prefix = Words[1];
                list = Data.SpellObjects.GetItemsByNamePrefix(prefix);

                // extend prefix with more words
                // until there is only one or zero matches found
                // or until there is only one more word left (supposed minimal text)
                num = 2;
                while (list.Count > 1 && num < Words.Length)
                {
                    prefix += DELIMITER + Words[num];
                    list = Data.SpellObjects.GetItemsByNamePrefix(prefix);
                    num++;
                }

                if (list.Count == 1)
                    command = new ChatCommandCast(list[0]);

                // still more than one player with max. prefix
                else if (list.Count > 1)
                {
                    Data.ChatMessages.Add(ChatMessage.GetChatMessageForString(
                        "More than one spell with prefix: " + prefix));
                }

                // no spell with that prefix
                else
                {
                    Data.ChatMessages.Add(ChatMessage.GetChatMessageForString(
                        "No spell with prefix: " + prefix));
                }
            }

            return command;
        }
Beispiel #2
0
        /// <summary>
        /// Almost exactly like ParseGoPlayer
        /// </summary>
        /// <param name="Words"></param>
        /// <param name="Text"></param>
        /// <param name="Data"></param>
        /// <returns></returns>
        protected static ChatCommandCast ParseCast(string[] Words, string Text, DataController Data)
        {
            Tuple <int, int, string> quote   = null;
            ChatCommandCast          command = null;
            SpellObject        spell         = null;
            string             prefix        = null;
            List <SpellObject> list          = null;
            int num = 0;

            if (Words == null || Words.Length < 2)
            {
                return(null);
            }

            // extract quoted name if second word starts with "
            // this is necessary to not care about quoted text (t someone "yes yes")
            // but only for quoted names (t "mister x" hello!)
            if (Words[1].Length > 0 && Words[1][0] == QUOTECHAR)
            {
                quote = Text.GetQuote();
            }

            /********* QUOTED NAME *********/
            if (quote != null)
            {
                // try get exact match for quoted name
                spell = Data.SpellObjects.GetItemByName(quote.Item3, false);

                if (spell != null)
                {
                    command = new ChatCommandCast(spell);
                }

                // no player with that name
                else
                {
                    Data.ChatMessages.Add(ServerString.GetServerStringForString(
                                              "No spell with name: " + quote.Item3));
                }
            }

            /********* UNQUOTED NAME *********/
            else
            {
                prefix = Words[1];
                list   = Data.SpellObjects.GetItemsByNamePrefix(prefix);

                // extend prefix with more words
                // until there is only one or zero matches found
                // or until there is only one more word left (supposed minimal text)
                num = 2;
                while (list.Count > 1 && num < Words.Length)
                {
                    prefix += DELIMITER + Words[num];
                    list    = Data.SpellObjects.GetItemsByNamePrefix(prefix);
                    num++;
                }

                if (list.Count == 1)
                {
                    command = new ChatCommandCast(list[0]);
                }

                // still more than one player with max. prefix
                else if (list.Count > 1)
                {
                    Data.ChatMessages.Add(ServerString.GetServerStringForString(
                                              "More than one spell with prefix: " + prefix));
                }

                // no spell with that prefix
                else
                {
                    Data.ChatMessages.Add(ServerString.GetServerStringForString(
                                              "No spell with prefix: " + prefix));
                }
            }

            return(command);
        }