Beispiel #1
0
        private void Update()
        {
            if (player.GetButtonDown(PlayerAction.Confirm))
            {
                selectedGroup.ProcessInput(MenuInput.Submit);
                return;
            }

            var dirInput = player.GetAxis2D(PlayerAction.MenuHorizontal, PlayerAction.MenuVertical);

            if (dirInput.Equals(Vector2.zero))
            {
                inputStale = false;
                return;
            }

            if (inputStale)
            {
                return;
            }

            inputStale = true;

            var angle    = Mathf.Atan2(dirInput.y, dirInput.x);
            var quadrant = (int)Mathf.Round(4 * angle / (2 * Mathf.PI) + 4) % 4;
            var previouslySelectedItem = selectedItem;

            selectedItem = selectedGroup.ProcessInput((MenuInput)quadrant);

            if (selectedItem != previouslySelectedItem)
            {
                previouslySelectedItem.SetSelected(false);
                selectedItem.SetSelected(true);
            }
        }
Beispiel #2
0
        private void OnEnable()
        {
            player     = ReInput.players.GetPlayer(0);
            menuGroups = GetComponentsInChildren <MenuGroupDisplay>(true);

            foreach (var group in menuGroups)
            {
                group.RegisterMenuItems();
            }

            if (player.GetAxis2D(PlayerAction.MenuHorizontal, PlayerAction.MenuVertical).sqrMagnitude > 0)
            {
                inputStale = true;
            }

            selectedGroup = menuGroups[0];

            if (!selectedItem)
            {
                selectedItem = selectedGroup.GetMenuItem(0);
                selectedItem.SetSelected(true);
            }
        }