Beispiel #1
0
        public FAQScreen( ScreenManager screenManager )
        {
            ScreenManager = screenManager;

              IsPopup = true;
              TransitionOnTime = TimeSpan.FromSeconds( .25 );
              TransitionOffTime = TimeSpan.FromSeconds( .25 );

              faqText =
            "Q: Why don't I see any scores but mine?\n" +
            "A: It is possible no one is playing the game at the same time as you.\n" +
            "     Avatar Hamster Panic cannot use Leaderboards and must share your scores\n" +
            "     with people playing the game at the same time as you. The best scores of\n" +
            "     others are shared and saved to your hard drive automatically for you.\n\n" +

            "Q: I'm playing at the same time with my friend but I don't see his/her scores.\n" +
            "A: Be patient. Because connections are done automatically, it may take some time\n" +
            "     before you connect to your friends. It's also possible you are both having NAT\n" +
            "     trouble. Please visit http://support.microsoft.com/kb/908880 for help in\n" +
            "     resolving NAT issues.\n\n" +

            "Q: My friend's score didn't save when they signed in on a local profile.\n" +
            "A: Only Xbox LIVE members can save and share scores.";

              float ss = GameCore.Instance.GraphicsDevice.Viewport.Height / 1080f;

              ContentManager content = GameCore.Instance.Content;
              SpriteFont font = content.Load<SpriteFont>( "Fonts/FAQFont" );

              Viewport viewport = GameCore.Instance.GraphicsDevice.Viewport;
              Vector2 center = new Vector2( viewport.Width / 2, viewport.Height / 2 - 30 * ss );
              TextMenuItem item = new TextMenuItem( this, center, faqText, font );
              item.TransitionOffPosition = center;
              item.TransitionOnPosition = center;
              item.Centered = true;
              item.Scale = ss;
              MenuItems.Add( item );

              Rectangle safeRect = ScreenRects.SafeRegion;
              Vector2 backPos = new Vector2( safeRect.Left, safeRect.Bottom );
              backPos.X = ( center.X - ss * item.Dimensions.X / 2 );
              Texture2D backText = content.Load<Texture2D>( "Textures/bBackText" );
              StaticImageMenuItem bBack = new StaticImageMenuItem( this, backPos, backText );
              bBack.Origin.X = 0;
              bBack.SetImmediateScale( .5f * ss );
              MenuItems.Add( bBack );
        }
        public SignInMenuScreen( ScreenManager screenManager )
        {
            TransitionOnTime = TimeSpan.FromSeconds( 1 );
              TransitionOffTime = TimeSpan.FromSeconds( .25 );

              this.ScreenManager = screenManager;
              ContentManager content = screenManager.Game.Content;
              GraphicsDevice device = screenManager.GraphicsDevice;

              boxModel = content.Load<CustomModel>( "Models/signInBox" );
              foreach ( CustomModel.ModelPart part in boxModel.ModelParts )
              {
            part.Effect.CurrentTechnique = part.Effect.Techniques["Color"];
              }

              camera = new Camera( MathHelper.PiOver4, device.Viewport.AspectRatio, 1, 100,
                           new Vector3( 0, 0, 10 ), new Vector3( 0, 0, 0 ) );

              StaticImageMenuItem item;
              Vector2 itemPosition;

              SpriteFont nameFont = content.Load<SpriteFont>( "Fonts/signInNameFont" );
              Texture2D joinTexture = content.Load<Texture2D>( "Textures/aJoinText" );
              Texture2D addCpuTexture = content.Load<Texture2D>( "Textures/xAddCPUText" );
              Texture2D removeCpuTexture = content.Load<Texture2D>( "Textures/yRemoveCPUText" );
              Texture2D aStartTexture = content.Load<Texture2D>( "Textures/aStartText" );
              Texture2D readyTexture = content.Load<Texture2D>( "Textures/readyText" );

              screenScale = device.Viewport.Height / 1080f;
              textScale *= screenScale;

              Rectangle rectangle = ScreenRects.FourByThree;

              float x = textColumnStart * (float)rectangle.Width + (float)rectangle.X;
              float xStep = (float)rectangle.Width * ( 1f - ( 2f * textColumnStart ) ) / 3f;

              float nameY = nameHeight * (float)rectangle.Height + (float)rectangle.Y;
              float joinY = joinHeight * (float)rectangle.Height + (float)rectangle.Y;
              float cpuY = cpuHeight * (float)rectangle.Height + (float)rectangle.Y;
              float readyY = readyHeight * (float)rectangle.Height + (float)rectangle.Y;

              // Full version required for multiplayer
              Vector2 nagPos = new Vector2( device.Viewport.Width / 2, device.Viewport.Height * .14f );
              nagText = new TextMenuItem( this, nagPos, "Full version required for multiplayer.", nameFont );
              nagText.TransitionOnPosition = nagPos;
              nagText.TransitionOffPosition = nagPos;
              nagText.Centered = true;
              nagText.Color = Color.DarkOrange;
              nagText.DeathBegin = .01f;
              MenuItems.Add( nagText );

              for ( int i = 0; i < 4; ++i )
              {
            // <GAMERTAG>
            itemPosition = new Vector2( x, nameY );
            TextMenuItem textItem = new TextMenuItem( this, itemPosition, null, nameFont );
            textItem.Centered = true;
            textItem.MaxWidth = xStep;
            textItem.Scale = screenScale;
            slots[i].NameItem = textItem;
            MenuItems.Add( textItem );

            // A Join
            itemPosition = new Vector2( x, joinY );
            item = new StaticImageMenuItem( this, itemPosition, joinTexture );
            item.SetImmediateScale( textScale );
            slots[i].JoinItem = item;
            MenuItems.Add( item );

            // X Add CPU
            itemPosition = new Vector2( x, cpuY );
            item = new StaticImageMenuItem( this, itemPosition, addCpuTexture );
            item.SetImmediateScale( textScale );
            slots[i].AddCPUItem = item;
            MenuItems.Add( item );

            // Y Add CPU
            itemPosition = new Vector2( x, cpuY );
            item = new StaticImageMenuItem( this, itemPosition, removeCpuTexture );
            item.SetImmediateScale( textScale );
            slots[i].RemoveCPUItem = item;
            MenuItems.Add( item );

            // A Start
            itemPosition = new Vector2( x, readyY );
            item = new StaticImageMenuItem( this, itemPosition, aStartTexture );
            item.SetImmediateScale( textScale );
            slots[i].StartItem = item;
            MenuItems.Add( item );

            // Ready!
            itemPosition = new Vector2( x, readyY );
            item = new StaticImageMenuItem( this, itemPosition, readyTexture );
            item.SetImmediateScale( textScale );
            slots[i].ReadyItem = item;
            MenuItems.Add( item );

            x += xStep;
              }
        }
        float ss; // screen scale

        #endregion Fields

        #region Constructors

        public CreditsMenuScreen( ScreenManager screenManager )
        {
            ScreenManager = screenManager;

              ContentManager content = screenManager.Game.Content;

              ss = screenManager.Game.GraphicsDevice.Viewport.Height / 1080f;

              float scale = ss;

              TextMenuItem item;
              Vector2 position;
              string names;

              SpriteFont font = content.Load<SpriteFont>( "Fonts/menufont" );
              Color headingColor = new Color( 255, 255, 100 );
              Color nameColor = new Color( 225, 225, 225 );

              // CREDITS title
              position = new Vector2( 80, 80 ) * ss;
              Texture2D image = content.Load<Texture2D>( "Textures/creditsTitleText" );
              StaticImageMenuItem title = new StaticImageMenuItem( this, position, image );
              title.Origin = Vector2.Zero;
              title.SetImmediateScale( scale );
              title.TransitionOnPosition = position - new Vector2( 0, 100 ) * ss;
              title.TransitionOffPosition = position - new Vector2( 0, 100 ) * ss;
              MenuItems.Add( title );

              // artwork
              position = new Vector2( 100, 220 ) * ss;
              item = new TextMenuItem( this, position, "Artwork", font );
              item.Scale = scale;
              item.Color = headingColor;
              item.TransitionOnPosition = position - new Vector2( 200, 0 ) * ss;
              item.TransitionOffPosition = position - new Vector2( 200, 0 ) * ss;
              MenuItems.Add( item );

              position = new Vector2( 100, 260 ) * ss;
              names = "Sabrina Sullivan\nBryce Garrison\nKristine Serio";
              item = new TextMenuItem( this, position, names, font );
              item.Scale = scale;
              item.Color = nameColor;
              item.TransitionOnPosition = position - new Vector2( 200, 0 ) * ss;
              item.TransitionOffPosition = position - new Vector2( 200, 0 ) * ss;
              MenuItems.Add( item );

              // programming
              position = new Vector2( 100, 440 ) * ss;
              item = new TextMenuItem( this, position, "Programming", font );
              item.Scale = scale;
              item.Color = headingColor;
              item.TransitionOnPosition = position - new Vector2( 200, 0 ) * ss;
              item.TransitionOffPosition = position - new Vector2( 200, 0 ) * ss;
              MenuItems.Add( item );

              position = new Vector2( 100, 480 ) * ss;
              names = "Alex Serio";
              item = new TextMenuItem( this, position, names, font );
              item.Scale = scale;
              item.Color = nameColor;
              item.TransitionOnPosition = position - new Vector2( 200, 0 ) * ss;
              item.TransitionOffPosition = position - new Vector2( 200, 0 ) * ss;
              MenuItems.Add( item );

              // special thanks
              position = new Vector2( 100, 600 ) * ss;
              item = new TextMenuItem( this, position, "Special Thanks", font );
              item.Scale = scale;
              item.Color = headingColor;
              item.TransitionOnPosition = position - new Vector2( 200, 0 ) * ss;
              item.TransitionOffPosition = position - new Vector2( 200, 0 ) * ss;
              MenuItems.Add( item );

              position = new Vector2( 100, 640 ) * ss;
              names = "Jace Sangco\nPaul Flores\nRoy Flores";
              item = new TextMenuItem( this, position, names, font );
              item.Scale = scale;
              item.Color = nameColor;
              item.TransitionOnPosition = position - new Vector2( 200, 0 ) * ss;
              item.TransitionOffPosition = position - new Vector2( 200, 0 ) * ss;
              MenuItems.Add( item );

              //// sound effects
              //position = new Vector2( 100, 900 ) * ss;
              //string text = "Most sound effects from soundsnap.com.\nHigh Score component by Jon Watte.";
              //item = new TextMenuItem( this, position, text, font );
              //item.TransitionOnPosition = position - new Vector2( 200, 0 ) * ss;
              //item.TransitionOffPosition = position - new Vector2( 200, 0 ) * ss;
              //item.Scale = .85f * scale;
              //MenuItems.Add( item );
        }