private void Awake() { capsule = GetComponent <CharacterCapsule>(); collisionMask = capsule.CollisionMask; }
private void Awake() { capsule = GetComponent <CharacterCapsule>(); collisionMask = gameObject.CollisionMask(); }
private void Awake() { capsule = GetComponent <CharacterCapsule>(); collisionMask = capsule.CollisionMask; }
private void Awake() { capsule = GetComponent <CharacterCapsule>(); collisionMask = gameObject.CollisionMask(); }