/// <summary>
 /// Resets highscores and saves to file
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void ResetHighscores(object sender, RoutedEventArgs e)
 {
     highscores.Reset();
     SaveAndLoad.WriteToBinaryFile("highscores.sav", highscores);
     HighScores.Children.Clear();
     SortScores();
 }
        /// <summary>
        /// Displays end game window and saves high scores
        /// </summary>
        private void Winner()
        {
            EndWindow.Visibility = Visibility.Visible;
            WinnerScore.Text     = "The score is: " + memoryGrid.HighestScore().ToString();
            WinnerName.Text      = memoryGrid.WinnerName();

            string name = memoryGrid.OnlyNameWinner();

            if (name != null)
            {
                highscores.AddNewHighscore(memoryGrid.OnlyNameWinner(), memoryGrid.HighestScore());
                SaveAndLoad.WriteToBinaryFile("highscores.sav", highscores);
            }
        }
Beispiel #3
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        /// <summary>
        /// Reset the been clicked bool for every card that isn't a pair yet (otherwise you won't be able to click that card again, if you've only clicked one card and then saved)
        /// Save the rows, colums, current cards, order in which the cards are shuffled and all the player information
        /// Write this to the save file
        /// </summary>
        public void SaveGame()
        {
            for (int i = 0; i < GameCards.Count; i++)
            {
                GameCards[i].beenClicked = GameCards[i].beenUsed;
            }

            SaveData.rows   = rows;
            SaveData.colums = colums;

            SaveData.GameCards   = GameCards;
            SaveData.MemoryCards = MemoryCards;

            player.SaveGame(out SaveData.namePlayerOne, out SaveData.scorePlayerOne, out SaveData.namePlayerTwo, out SaveData.scorePlayerTwo, out SaveData.playerTwo);
            SaveData.timer = savedTime;

            SaveAndLoad.WriteToBinaryFile("memory.sav", SaveData);
        }
Beispiel #4
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        /// <summary>
        /// Reset everything so you can use it again,
        /// Load the savefile with the right data,
        /// Set all the values with the data from the save file
        /// </summary>
        public void LoadGame()
        {
            grid.Children.Clear();

            GameCards.Clear();
            MemoryCards.Clear();
            TurnedCards.Clear();

            player.ClearMemory();
            player.SetPlayerOne();
            canClick    = true;
            secondClick = false;

            SaveData = SaveAndLoad.ReadFromBinaryFile <SaveData>("memory.sav");

            rows   = SaveData.rows;
            colums = SaveData.colums;

            player.LoadGame(SaveData.playerTwo, SaveData.namePlayerOne, SaveData.namePlayerTwo, SaveData.scorePlayerOne, SaveData.scorePlayerTwo);
            savedTime = SaveData.timer;
            LoadCards();
        }
 /// <summary>
 /// Loads highscores from file
 /// </summary>
 private void LoadHighscore()
 {
     highscores = SaveAndLoad.ReadFromBinaryFile <HighScore>("highscores.sav");
 }