Beispiel #1
0
        public MaskInfo(PsdBinaryReader reader, Layer layer)
        {
            Util.DebugMessage(reader.BaseStream, "Load, Begin, MaskInfo");

            var maskLength = reader.ReadUInt32();

            if (maskLength <= 0)
            {
                return;
            }

            var startPosition = reader.BaseStream.Position;
            var endPosition   = startPosition + maskLength;

            // Read layer mask
            var rectangle       = reader.ReadRectangle();
            var backgroundColor = reader.ReadByte();
            var flagsByte       = reader.ReadByte();

            LayerMask = new Mask(layer, rectangle, backgroundColor, new BitVector32(flagsByte));

            // User mask is supplied separately when there is also a vector mask.
            if (maskLength == 36)
            {
                var userFlagsByte       = reader.ReadByte();
                var userBackgroundColor = reader.ReadByte();
                var userRectangle       = reader.ReadRectangle();
                UserMask = new Mask(layer, userRectangle, userBackgroundColor,
                                    new BitVector32(userFlagsByte));
            }

            // 20-byte mask data will end with padding.
            reader.BaseStream.Position = endPosition;

            Util.DebugMessage(reader.BaseStream, "Load, End, MaskInfo");
        }
Beispiel #2
0
        ///////////////////////////////////////////////////////////////////////////

        /// <summary>
        /// Load Layers Info section, including image data.
        /// </summary>
        /// <param name="reader">PSD reader.</param>
        /// <param name="hasHeader">Whether the Layers Info section has a length header.</param>
        internal void LoadLayers(PsdBinaryReader reader, bool hasHeader)
        {
            Util.DebugMessage(reader.BaseStream, "Load, Begin, Layers Info section");

            long sectionLength = 0;

            if (hasHeader)
            {
                sectionLength = IsLargeDocument
                    ? reader.ReadInt64()
                    : reader.ReadUInt32();

                if (sectionLength <= 0)
                {
                    // The callback may take action when there are 0 layers, so it must
                    // be called even though the Layers Info section is empty.
                    LoadContext.OnLoadLayersHeader(this);
                    Util.DebugMessage(reader.BaseStream, "Load, End, Layers Info section");
                    return;
                }
            }

            var startPosition = reader.BaseStream.Position;
            var numLayers     = reader.ReadInt16();

            // If numLayers < 0, then number of layers is absolute value,
            // and the first alpha channel contains the transparency data for
            // the merged result.
            if (numLayers < 0)
            {
                AbsoluteAlpha = true;
                numLayers     = Math.Abs(numLayers);
            }

            for (int i = 0; i < numLayers; i++)
            {
                var layer = new Layer(reader, this);
                Layers.Add(layer);
            }

            // Header is complete just before loading pixel data
            LoadContext.OnLoadLayersHeader(this);

            //-----------------------------------------------------------------------

            // Load image data for all channels.
            foreach (var layer in Layers)
            {
                Util.DebugMessage(reader.BaseStream,
                                  $"Load, Begin, Layer image, {layer.Name}");
                foreach (var channel in layer.Channels)
                {
                    channel.LoadPixelData(reader);
                }
                Util.DebugMessage(reader.BaseStream,
                                  $"Load, End, Layer image, {layer.Name}");
            }

            // Length is set to 0 when called on higher bitdepth layers.
            if (sectionLength > 0)
            {
                // Layers Info section is documented to be even-padded, but Photoshop
                // actually pads to 4 bytes.
                var endPosition    = startPosition + sectionLength;
                var positionOffset = reader.BaseStream.Position - endPosition;
                Debug.Assert(positionOffset > -4,
                             "LoadLayers did not read the full length of the Layers Info section.");
                Debug.Assert(positionOffset <= 0,
                             "LoadLayers read past the end of the Layers Info section.");


                if (reader.BaseStream.Position < endPosition)
                {
                    reader.BaseStream.Position = endPosition;
                }
            }

            Util.DebugMessage(reader.BaseStream, "Load, End, Layers");
        }
Beispiel #3
0
 public LayerUnicodeName(PsdBinaryReader reader)
 {
     Name = reader.ReadUnicodeString();
 }
Beispiel #4
0
 public PsdBinaryReader(Stream stream, PsdBinaryReader reader)
     : this(stream, reader._encoding)
 {
 }
Beispiel #5
0
        public Layer(PsdBinaryReader reader, PsdFile psdFile)
            : this(psdFile)
        {
            Util.DebugMessage(reader.BaseStream, "Load, Begin, Layer");

            Rect = reader.ReadRectangle();

            //-----------------------------------------------------------------------
            // Read channel headers.  Image data comes later, after the layer header.

            Int32 numberOfChannels = reader.ReadUInt16();
            for (Int32 channel = 0; channel < numberOfChannels; channel++)
            {
                var ch = new Channel(reader, this);
                Channels.Add(ch);
            }

            //-----------------------------------------------------------------------
            //

            var signature = reader.ReadAsciiChars(4);
            if (signature != "8BIM")
            {
                throw (new PsdInvalidException("Invalid signature in layer header."));
            }

            BlendModeKey = reader.ReadAsciiChars(4);
            Opacity      = reader.ReadByte();
            Clipping     = reader.ReadBoolean();

            var flagsByte = reader.ReadByte();
            _flags = new BitVector32(flagsByte);
            reader.ReadByte(); //padding

            //-----------------------------------------------------------------------

            // This is the total size of the MaskData, the BlendingRangesData, the
            // Name and the AdjustmentLayerInfo.
            var extraDataSize          = reader.ReadUInt32();
            var extraDataStartPosition = reader.BaseStream.Position;

            Masks = new MaskInfo(reader, this);
            BlendingRangesData = new BlendingRanges(reader, this);
            Name = reader.ReadPascalString(4);

            //-----------------------------------------------------------------------
            // Process Additional Layer Information

            Int64 adjustmentLayerEndPos = extraDataStartPosition + extraDataSize;
            while (reader.BaseStream.Position < adjustmentLayerEndPos)
            {
                var layerInfo = LayerInfoFactory.Load(reader,
                                                      psdFile: PsdFile,
                                                      globalLayerInfo: false);
                AdditionalInfo.Add(layerInfo);
            }

            foreach (var adjustmentInfo in AdditionalInfo)
            {
                switch (adjustmentInfo.Key)
                {
                case "luni":
                    Name = ((LayerUnicodeName)adjustmentInfo).Name;
                    break;
                }
            }

            Util.DebugMessage(reader.BaseStream, "Load, End, Layer, {0}", Name);

            PsdFile.LoadContext.OnLoadLayerHeader(this);
        }
Beispiel #6
0
        /// <summary>
        /// Loads the next LayerInfo record.
        /// </summary>
        /// <param name="reader">The file reader</param>
        /// <param name="psdFile">The PSD file.</param>
        /// <param name="globalLayerInfo">True if the LayerInfo record is being
        ///   loaded from the end of the Layer and Mask Information section;
        ///   false if it is being loaded from the end of a Layer record.</param>
        public static LayerInfo Load(PsdBinaryReader reader, PsdFile psdFile,
                                     Boolean globalLayerInfo)
        {
            Util.DebugMessage(reader.BaseStream, "Load, Begin, LayerInfo");

            // Some keys use a signature of 8B64, but the identity of these keys
            // is undocumented.  We will therefore accept either signature.
            var signature = reader.ReadAsciiChars(4);

            if ((signature != "8BIM") && (signature != "8B64"))
            {
                throw new PsdInvalidException(
                          $"{nameof(LayerInfo)} signature invalid, must be 8BIM or 8B64.");
            }

            var key           = reader.ReadAsciiChars(4);
            var hasLongLength = LayerInfoUtil.HasLongLength(key, psdFile.IsLargeDocument);
            var length        = hasLongLength
        ? reader.ReadInt64()
        : reader.ReadInt32();
            var startPosition = reader.BaseStream.Position;

            LayerInfo result;

            switch (key)
            {
            case "Layr":
            case "Lr16":
            case "Lr32":
                result = new InfoLayers(reader, psdFile, key, length);
                break;

            case "lsct":
            case "lsdk":
                result = new LayerSectionInfo(reader, key, (Int32)length);
                break;

            case "luni":
                result = new LayerUnicodeName(reader);
                break;

            default:
                result = new RawLayerInfo(reader, signature, key, length);
                break;
            }

            // May have additional padding applied.
            var endPosition = startPosition + length;

            if (reader.BaseStream.Position < endPosition)
            {
                reader.BaseStream.Position = endPosition;
            }

            // Documentation states that the length is even-padded.  Actually:
            //   1. Most keys have 4-padded lengths.
            //   2. However, some keys (LMsk) have even-padded lengths.
            //   3. Other keys (Txt2, Lr16, Lr32) have unpadded lengths.
            //
            // Photoshop writes data that is always 4-padded, even when the stated
            // length is not a multiple of 4.  The length mismatch seems to occur
            // only on global layer info.  We do not read extra padding in other
            // cases because third-party programs are likely to follow the spec.

            if (globalLayerInfo)
            {
                reader.ReadPadding(startPosition, 4);
            }

            Util.DebugMessage(reader.BaseStream, "Load, End, LayerInfo, {0}, {1}",
                              result.Signature, result.Key);
            return(result);
        }