Beispiel #1
0
 void Start()
 {
     _attackTracker = GetComponent <AttackTracker>();
     _spawner       = FindObjectOfType <ActorSpawner>();
     _elements      = new Dictionary <string, UIElement>();
     EventMgr.Instance.AddListener <NewTurn>(UpdateNameplates);
 }
Beispiel #2
0
        override protected void Init()
        {
            _dungeonData = FindObjectOfType <DungeonData>();

            #if DEBUG
            if (_dungeonData == null)
            {
                _dungeonData           = new DungeonData();
                _dungeonData.parameter = new DungeonParameter(4500, 4500, 0, 0, 1, 0, 0, 0, "j");
                for (int i = 0; i < _dungeonData.parameter.stocks.Length; i++)
                {
                    _dungeonData.parameter.stocks[i] = 3;
                }
                _dungeonData.SetIsBossBattle(true);
                elementalAffinity = _dungeonData.battleType.ToEnum <Element, BlockType>();
            }
            #endif

            _party = new string[]
            {
                "Amelia",
                "Dhiel",
                "Rizel",
                "Iska"
            };

            _profileType = new Type[]
            {
                typeof(Amelia),
                typeof(Dhiel),
                typeof(Rizel),
                typeof(Iska)
            };

            IsBoss = _dungeonData.isBossBattle;

            InitBattleStates();

            mainPlayer   = FindObjectOfType <MainPlayer>();
            actorList    = new List <GameObject>();
            enemyList    = new List <GameObject> ();
            currentFloor = _dungeonData.parameter.floor;

            _spawner       = FindObjectOfType <ActorSpawner>();
            _attackTracker = FindObjectOfType <AttackTracker>();
            _uiMgr         = FindObjectOfType <UIMgr> ();
            _enemies       = new EnemyPatterns();

            elementalAffinity = _dungeonData.battleType.ToEnum <Element, BlockType>();
        }