public ProximityOrderCoords(IntVector3 cube) { coords = ProximityOrderedTables.ProximityOrderedIntVectors(cube); }
public ProximityOrderCoords(IntVector3 cube, IntVector3 boundsSize) { coords = ProximityOrderedTables.ProximityOrderedBoundsOrigins(cube, boundsSize); }
public ProximityOrderCoords(int cubeSize) { coords = ProximityOrderedTables.ProximityOrderedIntVectors(cubeSize); }