Beispiel #1
0
        public static Vector GetIntersection(Vector _start1, Vector _end1, Vector _start2, Vector _end2)
        {
            double a1 = Meth.Tan((_end1 - _start1).Angle);
            double a2 = Meth.Tan((_end2 - _start2).Angle);

            if (a1 != a2)
            {
                double x = (a1 * _start1.X - a2 * _start2.X - _start1.Y + _start2.Y) / (a1 - a2);

                Vector v = new Vector(x, _start1.Y + (x - _start1.X) * a1);
                if ((v - _start1).Length <= (_end1 - _start1).Length)
                {
                    return(v);
                }
            }

            return((_start1 + _start2 + _end1 + _end2) / 4);
        }