public void ExplosionSpawn(MeatSprite oldMeat)
        {
            int size = oldMeat.Size + 1;
            Vector2 oldDirection = oldMeat.direction;
            Vector2 newSpeed1 = new Vector2(), newSpeed2 = new Vector2(), speed1, speed2;

            //rotation for the new meat
            float r = (2 * (float) Math.PI) / 8;

            newSpeed1.X = (float) (Math.Cos(r) * oldMeat.direction.X) - (float) (Math.Sin(r) * oldMeat.direction.Y);
            newSpeed1.Y = (float) (Math.Cos(r) *  oldMeat.direction.Y) + (float) (Math.Sin(r) * oldMeat.direction.X);
            Vector2.Multiply(ref newSpeed1, (float)1.4, out speed1);

            newSpeed2.X = (float) (Math.Cos(-r) * oldMeat.direction.X) - (float) (Math.Sin(-r) * oldMeat.direction.Y);
            newSpeed2.Y = (float) (Math.Cos(-r) * oldMeat.direction.Y) + (float) (Math.Sin(-r) * oldMeat.direction.X);
            Vector2.Multiply(ref newSpeed2, (float)1.4, out speed2);

            if (size == 2 )
            {
                meatList.Add(new MeatSprite(content.Load<Texture2D>(@"images\meat2"), 2, oldMeat.getPosition,
                                new Point(50, 50), 10, new Point(0, 0), new Point(0, 0), speed1));
                meatList.Add(new MeatSprite(content.Load<Texture2D>(@"images\meat2"), 2, oldMeat.getPosition,
                                new Point(50, 50), 10, new Point(0, 0), new Point(0, 0), speed2));

            }
            else if (size == 3)
            {
                meatList.Add(new MeatSprite(content.Load<Texture2D>(@"images\meat3"), 3, oldMeat.getPosition,
                                new Point(25, 25), 5, new Point(0, 0), new Point(0, 0), speed1));
                meatList.Add(new MeatSprite(content.Load<Texture2D>(@"images\meat3"), 3, oldMeat.getPosition,
                                new Point(25, 25), 5, new Point(0, 0), new Point(0, 0), speed2));
            }
        }
        public bool CollisionDetect(out MeatSprite oldMeat)
        {
            oldMeat = null;
            for (int i = 0; i < meatList.Count; i++)
            {
                //first check if the player is being hit
                MeatSprite m = meatList[i];
                if (m.CollisionRect.Intersects(player.CollisionRect))
                {
                    oldMeat = meatList[i];
                    if (lifeList.Count > 0)
                    {
                        lifeList.RemoveAt(lifeList.Count - 1);
                        explodingList.Add(new ExplodingMeatSprite(content.Load<Texture2D>(@"images\explodingsheet"), new Vector2(m.getPosition.X - 50, m.getPosition.Y - 50),
                              new Point(200, 200), 0, new Point(2, 1), new Point(7, 1), new Vector2(0, 0)));
                        meatList.RemoveAt(i);
                        break;
                    }
                    else
                        return true;
                }
                //then check if a fork has hit one of the meat
                for (int j = 0; j < forkList.Count; j++)
                {
                    ForkSprite f = forkList[j];
                    if (m.CollisionRect.Intersects(f.CollisionRect))
                    {
                        explodingList.Add(new ExplodingMeatSprite(content.Load<Texture2D>(@"images\explodingsheet"), new Vector2(m.getPosition.X - 50, m.getPosition.Y - 50),
                               new Point(200, 200), 0, new Point(2, 1), new Point(7, 1), new Vector2(0, 0)));
                        oldMeat = meatList[i];
                        meatList.RemoveAt(i);
                        forkList.RemoveAt(j);
                        i--;
                        break;
                    }
                }
                //Do the same for the networked player
                if(isNetworkGame)
                {
                    if (m.CollisionRect.Intersects(netPlayer.CollisionRect))
                      {
                        explodingList.Add(new ExplodingMeatSprite(content.Load<Texture2D>(@"images\explodingsheet"), new Vector2(m.getPosition.X - 50, m.getPosition.Y - 50),
                             new Point(200, 200), 0, new Point(2, 1), new Point(7, 1), new Vector2(0, 0)));
                        meatList.RemoveAt(i);
                        break;
                      }
                    for (int j = 0; j < networkForkList.Count; ++j)
                    {
                        ForkSprite f = networkForkList[j];
                        if(m.CollisionRect.Intersects(f.CollisionRect))
                        {
                            explodingList.Add(new ExplodingMeatSprite(content.Load<Texture2D>(@"images\explodingsheet"), new Vector2(m.getPosition.X - 50, m.getPosition.Y - 50),
                             new Point(200, 200), 0, new Point(2, 1), new Point(7, 1), new Vector2(0, 0)));
                            meatList.RemoveAt(i);
                            networkForkList.RemoveAt(j);
                            break;

                        }
                    }
                }
            }

            return false;
        }