Beispiel #1
0
        //public Dictionary

        public Map()
        {
            Maze maze = new Maze(12, 12);

            maze.Generate(0, 0);
            Dictionary <Coord, Color> walls = new Dictionary <Coord, Color> {
            };
            Bitmap map_image = (Bitmap)MazeDrawer.Draw(maze).Clone();

            Width   = map_image.Width;
            Height  = map_image.Height;
            DiagLen = Math.Sqrt(Width * Width + Height * Height);

            Tile = Settings.mHeight / Height;

            for (int y = 0; y < Height; y++)
            {
                for (int x = 0; x < Width; x++)
                {
                    var pixel = map_image.GetPixel(x, y);
                    if (pixel != Color.FromArgb(255, 255, 255, 255))
                    {
                        walls.Add(Coord(x, y), pixel);
                    }
                }
            }
            Walls = new Hashtable(walls);
            Console.WriteLine("Map init complete!");
        }
Beispiel #2
0
        public Map()
        {
            maze = new Maze(Settings.MapSize, Settings.MapSize);
            maze.Generate();
            Dictionary <Coord, Color> walls = new Dictionary <Coord, Color> {
            };
            Image map_image = MazeDrawer.Draw(maze);

            Width  = (int)map_image.Size.X;
            Height = (int)map_image.Size.Y;


            DiagLen = Math.Sqrt(Width * Width + Height * Height);
            Tile    = Settings.mHeight / Height;
            map     = new bool[Height, Width];

            for (uint y = 0; y < Height; y++)
            {
                for (uint x = 0; x < Width; x++)
                {
                    var pixel = map_image.GetPixel(x, y);
                    if (pixel != new Color(255, 255, 255, 255))
                    {
                        walls.Add(Coord(x, y), pixel);
                        map[x, y] = true;
                    }
                }
            }

            Out = new Coord((uint)maze.End.X * 2 + 1, (uint)maze.End.Y * 2 + 1);
            In  = new Coord((uint)maze.Start.X * 2 + 1, (uint)maze.Start.Y * 2 + 1);

            Console.WriteLine("Map init complete!");
        }