public void PlayerHasFinished_When_CurrentRoomEqualsFinishRoom()
        {
            var room1 = new Room(1);
            var room2 = new Room(2);
            var player1 = new Player(room1, room2);

            Assert.IsFalse(player1.hasFinished());

            var player2 = new Player(room1, room1);

            Assert.IsTrue(player2.hasFinished());
        }