Beispiel #1
0
        protected void AddDiamondGridCell(PointF offset, float size, ref List <Node> cellNodeList)
        {
            int oldNodeListCount = nodeDict.Count;

            SizeF  cellSize = new SizeF(size, size);
            PointF point    = new PointF();

            //Point i = new Point(0,0);
            point.X = offset.X * 1;
            point.Y = offset.Y * 3;

            for (int id = 0; id < 6; id++)
            {
                ShapeNode node = new ShapeNode();

                for (int ip = 0; ip < 4; ip++)
                {
                    point.X = (offset.X * 2) + (d[id, ip].X * 2);
                    point.Y = (offset.Y * 3) + d[id, ip].Y;

                    node.AddPoint(ip, point);
                }

                nodeDict.Add(node, node.LinkList);
            }

            for (int index = oldNodeListCount; index < nodeDict.Count; index++)
            {
                cellNodeList.Add(nodeDict.ElementAt(index).Key);
            }
        }
Beispiel #2
0
        protected void ConnectEdge(ShapeNode n, ref int index, List <Node> nl)
        {
            // Attempts to connect an edge(index) on a ShapeNode(n) against all edges in a list of Nodes(nl)
            // Subdivides matching edges accordingly if the intersection is less than the entire length of one of the edges.
            // Note: Subdivision code is fairly basic at the moment. Some edge cases are not covered.

            if (n.LinkList[index] != null)
            {
                return;
            }

            Vector2D edge  = n.GetEdge(index);
            Vector2D norm1 = edge.Normalized();

            foreach (ShapeNode n2 in nl)
            {
                if (n2 != n)
                {
                    for (int index2 = 0; index2 < n2.points.Count; index2++)
                    {
                        Vector2D edge2 = n2.GetAntiClockwiseEdge(index2);
                        Vector2D norm2 = edge2.Normalized();

                        if (edge.a == edge2.a && norm1 == norm2)
                        {
                            NodeLink nodeLink = ShapeNode.ConnectEdges(n, index, n2, index2);

                            if (edge.Length() > edge2.Length())
                            {
                                n.AddPoint(index + 1, edge2.b);
                                index--;
                            }

                            if (edge2.Length() > edge.Length())
                            {
                                n2.AddPoint(index2 + 1, edge.b);
                                n2.LinkList[index2 + 1] = n2.LinkList[index2];
                                n2.LinkList[index2]     = null;
                                ConnectEdge(n2, ref index2, nl);
                            }

                            return;
                        }
                    }
                }
            }
        }
Beispiel #3
0
        protected void AddTriangleGridCell(PointF offset, float size, ref List <Node> cellNodeList)
        {
            int oldNodeListCount = nodeDict.Count;

            SizeF  cellSize = new SizeF(size, size);
            PointF point    = new PointF();

            Point i = new Point(0, 0);

            point.X = offset.X + (i.X * size);
            point.Y = offset.Y + (i.Y * size);

            // Randomly flip orientation of triangles in a cell
            if (_random.Next(0, 2) == 0)
            {
                ShapeNode node = new ShapeNode();
                node.AddPoint(0, point);
                point.X += size;
                point.Y += size;
                node.AddPoint(1, point);
                point.X -= size;
                node.AddPoint(2, point);
                nodeDict.Add(node, node.LinkList);

                node     = new ShapeNode();
                point.X += size;
                node.AddPoint(0, point);
                point.X -= size;
                point.Y -= size;
                node.AddPoint(1, point);
                point.X += size;
                node.AddPoint(2, point);
                nodeDict.Add(node, node.LinkList);
            }
            else
            {
                ShapeNode node = new ShapeNode();
                point.X += size;
                node.AddPoint(0, point);
                point.X -= size;
                point.Y += size;
                node.AddPoint(1, point);
                point.Y -= size;
                node.AddPoint(2, point);
                nodeDict.Add(node, node.LinkList);

                node     = new ShapeNode();
                point.Y += size;
                node.AddPoint(0, point);
                point.X += size;
                point.Y -= size;
                node.AddPoint(1, point);
                point.Y += size;
                node.AddPoint(2, point);
                nodeDict.Add(node, node.LinkList);
            }

            for (int index = oldNodeListCount; index < nodeDict.Count; index++)
            {
                cellNodeList.Add(nodeDict.ElementAt(index).Key);
            }
        }
        protected void AddDiamondGridCell(PointF offset, float size, ref List<Node> cellNodeList)
        {
            int oldNodeListCount = nodeDict.Count;

            SizeF cellSize = new SizeF(size, size);
            PointF point = new PointF();

            //Point i = new Point(0,0);
            point.X = offset.X * 1;
            point.Y = offset.Y * 3;

            for(int id = 0; id < 6; id++)
            {
                ShapeNode node = new ShapeNode();

                for(int ip = 0; ip < 4; ip++)
                {
                    point.X = (offset.X * 2) + (d[id,ip].X * 2);
                    point.Y = (offset.Y * 3) + d[id,ip].Y;

                    node.AddPoint(ip, point);
                }

                nodeDict.Add(node, node.LinkList);
            }

            for (int index = oldNodeListCount; index < nodeDict.Count; index++)
            {
                cellNodeList.Add(nodeDict.ElementAt(index).Key);
            }
        }
        protected void AddTriangleGridCell(PointF offset, float size, ref List<Node> cellNodeList)
        {
            int oldNodeListCount = nodeDict.Count;

            SizeF cellSize = new SizeF(size, size);
            PointF point = new PointF();

            Point i = new Point(0,0);
            point.X = offset.X + (i.X * size);
            point.Y = offset.Y + (i.Y * size);

            // Randomly flip orientation of triangles in a cell
            if(_random.Next(0,2) == 0)
            {
                ShapeNode node = new ShapeNode();
                node.AddPoint(0, point);
                point.X += size;
                point.Y += size;
                node.AddPoint(1, point);
                point.X -= size;
                node.AddPoint(2, point);
                nodeDict.Add(node, node.LinkList);

                node = new ShapeNode();
                point.X += size;
                node.AddPoint(0, point);
                point.X -= size;
                point.Y -= size;
                node.AddPoint(1, point);
                point.X += size;
                node.AddPoint(2, point);
                nodeDict.Add(node, node.LinkList);
            }
            else
            {
                ShapeNode node = new ShapeNode();
                point.X += size;
                node.AddPoint(0, point);
                point.X -= size;
                point.Y += size;
                node.AddPoint(1, point);
                point.Y -= size;
                node.AddPoint(2, point);
                nodeDict.Add(node, node.LinkList);

                node = new ShapeNode();
                point.Y += size;
                node.AddPoint(0, point);
                point.X += size;
                point.Y -= size;
                node.AddPoint(1, point);
                point.Y += size;
                node.AddPoint(2, point);
                nodeDict.Add(node, node.LinkList);
            }

            for (int index = oldNodeListCount; index < nodeDict.Count; index++)
            {
                cellNodeList.Add(nodeDict.ElementAt(index).Key);
            }
        }
Beispiel #6
0
        protected void ConnectEdge(ShapeNode n, ref int index, List<Node> nl)
        {
            // Attempts to connect an edge(index) on a ShapeNode(n) against all edges in a list of Nodes(nl)
            // Subdivides matching edges accordingly if the intersection is less than the entire length of one of the edges.
            // Note: Subdivision code is fairly basic at the moment. Some edge cases are not covered.

            if (n.LinkList[index] != null)
            {
                return;
            }

            Vector2D edge = n.GetEdge(index);
            Vector2D norm1 = edge.Normalized();

            foreach (ShapeNode n2 in nl)
            {
                if (n2 != n)
                {
                    for (int index2 = 0; index2 < n2.points.Count; index2++)
                    {
                        Vector2D edge2 = n2.GetAntiClockwiseEdge(index2);
                        Vector2D norm2 = edge2.Normalized();

                        if (edge.a == edge2.a && norm1 == norm2)
                        {
                            NodeLink nodeLink = ShapeNode.ConnectEdges(n, index, n2, index2);

                            if (edge.Length() > edge2.Length())
                            {
                                n.AddPoint(index + 1, edge2.b);
                                index--;
                            }

                            if (edge2.Length() > edge.Length())
                            {
                                n2.AddPoint(index2 + 1, edge.b);
                                n2.LinkList[index2 + 1] = n2.LinkList[index2];
                                n2.LinkList[index2] = null;
                                ConnectEdge(n2, ref index2, nl);
                            }

                            return;
                        }
                    }
                }
            }
        }