Beispiel #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(CurrentBackgroundC);

            // TODO: Add your drawing code here
            spriteBatch.Begin();

            // Draws the Map
            CurrentMap.MapDraw(gameState, spriteBatch);

            // Draws the menus and splash screen
            menus.drawMenus(spriteBatch, gameState, instructionState, timer, winner);

            // Draws game screen
            if (gameState == GameState.Game)
            {
                // Draws the players
                p1.DrawP(spriteBatch, 1, font1, graphics);
                p2.DrawP(spriteBatch, 2, font1, graphics);
                // put all the above in a method in player class
            }


            spriteBatch.End();

            base.Draw(gameTime);
        }