Beispiel #1
0
        public void Follow(Sprite sprite1, Sprite sprite2)
        {
            Vector2 pos1     = sprite1.physics.pos;
            Vector2 pos2     = sprite2.physics.pos;
            Vector2 pos_avg  = (pos1 + pos2) / 2f;
            Vector2 pos_diff = pos2 - pos1;

            this.pos = MathHelperExtensions.SmoothStep(this.pos, pos_avg, 0.5f);

            float zoomAmount;

            if (pos_diff.Length() > 0)
            {
                zoomAmount = 1000 / pos_diff.Length();
            }
            else
            {
                zoomAmount = 1f;
            }

            this.zoom = MathHelper.SmoothStep(this.zoom, zoomAmount, 1f);
        }
Beispiel #2
0
 public void Follow(Sprite sprite)
 {
     this.pos = MathHelperExtensions.SmoothStep(this.pos, sprite.physics.pos, 0.5f);
 }