Beispiel #1
0
 public void RemoveBolt(Bolt b)
 {
     myBolts.Remove(b);
 }
Beispiel #2
0
        public void BoltAttack()
        {

            if (boltTimer < 0)
            {

                if (faceRight)
                {
                    myBolt = new Bolt(boltImg1, myPosition + new Vector2(myTexture.Width / 2, myTexture.Height / 2), new Vector2(0, 0));
                    myGame.AddBolt(myBolt);
                }
                else
                {
                    myBolt = new Bolt(boltImg1, myPosition + new Vector2(myTexture.Width - 1000, myTexture.Height / 2), new Vector2(0, 0));
                    myGame.AddBolt(myBolt);
                }
            }

            boltTimer = 100;



            //myGame.RemoveBolt(myBolt);

        }
Beispiel #3
0
 public Boolean CollisionBoltAndEnemy(Bolt B, Enemy E)
 {
     Vector2 MPos = B.getPosition();
     Vector2 EPos = E.getPosition();
     if (MPos.X + (B.getBolt1().Width) > EPos.X && MPos.Y + (B.getBolt1().Height) > EPos.Y && MPos.X + (B.getBolt1().Width) < EPos.X + E.getTex().Width && MPos.Y + (B.getBolt1().Height) < EPos.Y + E.getTex().Height
         || MPos.X + (B.getBolt1().Width) > EPos.X && MPos.Y > EPos.Y && MPos.X + (B.getBolt1().Width) < EPos.X + E.getTex().Width && MPos.Y < EPos.Y + E.getTex().Height
         || MPos.X > EPos.X && MPos.Y + (B.getBolt1().Height) > EPos.Y && MPos.X < EPos.X + E.getTex().Width && MPos.Y + (B.getBolt1().Height) < EPos.Y + E.getTex().Height
         || MPos.X > EPos.X && MPos.Y > EPos.Y && MPos.X < EPos.X + E.getTex().Width && MPos.Y < EPos.Y + E.getTex().Height)
     {
         return true;
     }
     return false;
 }