private bool getProperty()
        {
            if (_node != null)
            {
                _jsonResult = Tools.GetStringProperty(_node, _propertyName, _jsonResult);
            }
            else
            {
                return(false);
            }

            return(true);
        }
        private void fillSoundsList(ITab <IIGameNode> list, string scriptName)
        {
            object[] names = new object[list.Count];
            for (int i = 0; i < list.Count; i++)
            {
                var    indexer   = new IntPtr(i);
                var    node      = list[indexer].MaxNode;
                string soundFile = "";

                soundFile = Tools.GetStringProperty(node, "babylonjs_sound_filename", soundFile);
                names[i]  = Path.GetFileName(soundFile);
            }
            _document.InvokeScript(scriptName, names);
        }