Beispiel #1
0
        private void SceneExplorerOnClosed(object sender, EventArgs e)
        {
            List <IILayer> selectedLayers = layerSelector.SelectedLayers;

            if (selectedLayers.Count > 0)
            {
                int highestRowIndexEdited = layersRowIndex;
                var selectedRow           = ExportItemGridView.Rows[layersRowIndex];


                ExportItem existingItem = selectedRow.Tag as ExportItem;

                if (existingItem == null)
                {
                    existingItem = TryAddExportItem(selectedRow, selectedLayers);
                }
                else
                {
                    existingItem.SetExportLayers(selectedLayers);
                }

                // may be null after trying to add a node that already exists in another row
                if (existingItem != null)
                {
                    SetRowData(selectedRow, existingItem);
                }

                // have to explicitly set it dirty for an edge case:
                // when a new row is added "automatically-programmatically", through notify cell dirty and endedit(),
                //   if the user then clicks on the checkbox of the newly added row,
                //     it doesn't add a new row "automatically", whereas otherwise it will.
                ExportItemGridView.CurrentCell = ExportItemGridView[layersColumnIndex, highestRowIndexEdited];
                ExportItemGridView.NotifyCurrentCellDirty(true);
                ExportItemGridView.EndEdit();
            }
        }