Beispiel #1
0
        public void LoadFromData(string propertyName, IINode dataNode)
        {
            if (!Guid.TryParse(propertyName, out serializedId))
            {
                throw new Exception("Invalid ID, can't deserialize.");
            }

            string propertiesString = string.Empty;

            if (!dataNode.GetUserPropString(propertyName, ref propertiesString))
            {
                return;
            }

            string[] properties = propertiesString.Split(s_PropertySeparator);

            if (properties.Length < 4)
            {
                throw new Exception("Invalid number of properties, can't deserialize.");
            }

            // set dirty explicitly just before we start loading, set to false when loading is done
            // if any exception is thrown, it will have a correct value
            IsDirty = true;

            name = properties[0];
            if (!int.TryParse(properties[1], out ticksStart))
            {
                throw new Exception("Failed to parse FrameStart property.");
            }
            if (!int.TryParse(properties[2], out ticksEnd))
            {
                throw new Exception("Failed to parse FrameEnd property.");
            }

            if (string.IsNullOrEmpty(properties[3]))
            {
                return;
            }

            int numNodeIDs = properties.Length - 3;

            if (nodeGuids.Capacity < numNodeIDs)
            {
                nodeGuids.Capacity = numNodeIDs;
            }
            int numFailed = 0;

            for (int i = 0; i < numNodeIDs; ++i)
            {
                Guid guid;
                if (!Guid.TryParse(properties[3 + i], out guid))
                {
                    uint id;
                    if (!uint.TryParse(properties[3 + i], out id))
                    {
                        ++numFailed;
                        continue;
                    }
                    //node is serialized in the old way ,force the reassignation of a new Guid on
                    IINode node = Loader.Core.GetINodeByHandle(id);
                    if (node != null)
                    {
                        guid = node.GetGuid();
                    }
                }
                nodeGuids.Add(guid);
            }

            AnimationGroupNodes = new List <AnimationGroupNode>();
            foreach (Guid nodeGuid in nodeGuids)
            {
                IINode node = Tools.GetINodeByGuid(nodeGuid);

                if (node != null)
                {
                    string             name       = node.Name;
                    string             parentName = node.ParentNode.Name;
                    AnimationGroupNode nodeData   = new AnimationGroupNode(nodeGuid, name, parentName);
                    AnimationGroupNodes.Add(nodeData);
                }
            }

            if (numFailed > 0)
            {
                throw new Exception(string.Format("Failed to parse {0} node ids.", numFailed));
            }

            IsDirty = false;
        }
Beispiel #2
0
        private void confirmButton_Click(object sender, EventArgs e)
        {
            if (currentInfo == null)
            {
                return;
            }

            AnimationGroup confirmedInfo = currentInfo;

            string newName = nameTextBox.Text;

            bool newKeepEmpty       = keepStaticAnimBox.Checked;
            bool newKeepNonAnimated = keepNonAnimatedBox.Checked;

            int newFrameStart;

            if (!int.TryParse(startTextBox.Text, out newFrameStart))
            {
                newFrameStart = confirmedInfo.FrameStart;
            }
            int newFrameEnd;

            if (!int.TryParse(endTextBox.Text, out newFrameEnd))
            {
                newFrameEnd = confirmedInfo.FrameEnd;
            }

            List <uint>  newHandles;
            bool         nodesChanged = MaxNodeTree.ApplyQueuedChanges(out newHandles);
            IList <Guid> newMaterialGUIDs;
            bool         materialsChanged = maxMaterialView.ApplyMaterialsChanges(out newMaterialGUIDs);

            bool changed = newKeepEmpty != confirmedInfo.KeepStaticAnimation ||
                           newName != confirmedInfo.Name ||
                           newFrameStart != confirmedInfo.FrameStart ||
                           newFrameEnd != confirmedInfo.FrameEnd ||
                           nodesChanged ||
                           materialsChanged ||
                           newKeepNonAnimated != confirmedInfo.KeepNonAnimated;

            if (!changed)
            {
                return;
            }

            confirmedInfo.Name                = newName;
            confirmedInfo.FrameStart          = newFrameStart;
            confirmedInfo.FrameEnd            = newFrameEnd;
            confirmedInfo.KeepStaticAnimation = newKeepEmpty;
            confirmedInfo.KeepNonAnimated     = newKeepNonAnimated;

            if (nodesChanged)
            {
                confirmedInfo.NodeGuids = newHandles.ToGuids();
                if (confirmedInfo.AnimationGroupNodes == null)
                {
                    confirmedInfo.AnimationGroupNodes = new List <AnimationGroupNode>();
                }

                foreach (uint handle in newHandles)
                {
                    IINode node = Loader.Core.GetINodeByHandle(handle);
                    if (node != null)
                    {
                        string             name       = node.Name;
                        string             parentName = node.ParentNode.Name;
                        AnimationGroupNode nodeData   = new AnimationGroupNode(node.GetGuid(), name, parentName);
                        confirmedInfo.AnimationGroupNodes.Add(nodeData);
                    }
                }
            }

            if (materialsChanged)
            {
                confirmedInfo.MaterialGuids = newMaterialGUIDs;

                if (confirmedInfo.AnimationGroupMaterials == null)
                {
                    confirmedInfo.AnimationGroupMaterials = new List <AnimationGroupMaterial>();
                }

                foreach (Guid guid in newMaterialGUIDs)
                {
                    IMtl mat = Tools.GetIMtlByGuid(guid);
                    if (mat != null)
                    {
                        string name = mat.Name;
                        AnimationGroupMaterial matData = new AnimationGroupMaterial(guid, name);
                        confirmedInfo.AnimationGroupMaterials.Add(matData);
                    }
                }
            }

            ResetChangedTextBoxColors();
            MaxNodeTree.SelectedNode = null;

            InfoChanged?.Invoke(confirmedInfo);
            ConfirmPressed?.Invoke(confirmedInfo);
        }
Beispiel #3
0
        private void confirmButton_Click(object sender, EventArgs e)
        {
            if (currentInfo == null)
            {
                return;
            }

            AnimationGroup confirmedInfo = currentInfo;

            string newName = nameTextBox.Text;

            int newFrameStart;

            if (!int.TryParse(startTextBox.Text, out newFrameStart))
            {
                newFrameStart = confirmedInfo.FrameStart;
            }
            int newFrameEnd;

            if (!int.TryParse(endTextBox.Text, out newFrameEnd))
            {
                newFrameEnd = confirmedInfo.FrameEnd;
            }

            List <uint> newHandles;
            bool        nodesChanged = MaxNodeTree.ApplyQueuedChanges(out newHandles);

            bool changed = newName != confirmedInfo.Name || newFrameStart != confirmedInfo.FrameStart || newFrameEnd != confirmedInfo.FrameEnd || nodesChanged;

            if (!changed)
            {
                return;
            }

            confirmedInfo.Name       = newName;
            confirmedInfo.FrameStart = newFrameStart;
            confirmedInfo.FrameEnd   = newFrameEnd;

            if (nodesChanged)
            {
                confirmedInfo.NodeGuids = newHandles.ToGuids();
                if (confirmedInfo.AnimationGroupNodes == null)
                {
                    confirmedInfo.AnimationGroupNodes = new List <AnimationGroupNode>();
                }

                foreach (uint handle in newHandles)
                {
                    IINode node = Loader.Core.GetINodeByHandle(handle);
                    if (node != null)
                    {
                        string             name       = node.Name;
                        string             parentName = node.ParentNode.Name;
                        AnimationGroupNode nodeData   = new AnimationGroupNode(node.GetGuid(), name, parentName);
                        confirmedInfo.AnimationGroupNodes.Add(nodeData);
                    }
                }
            }

            ResetChangedTextBoxColors();
            MaxNodeTree.SelectedNode = null;

            InfoChanged?.Invoke(confirmedInfo);
            ConfirmPressed?.Invoke(confirmedInfo);
        }
Beispiel #4
0
        public void LoadFromData(string propertyName, IINode dataNode, Dictionary <string, string> rootNodePropDictionary = null)
        {
            if (!Guid.TryParse(propertyName, out serializedId))
            {
                throw new Exception("Invalid ID, can't deserialize.");
            }


            string propertiesString = string.Empty;

            if (rootNodePropDictionary == null)
            {
                if (!dataNode.GetUserPropString(propertyName, ref propertiesString))
                {
                    return;
                }
            }
            else
            {
                if (!rootNodePropDictionary.TryGetValue(propertyName, out propertiesString))
                {
                    return;
                }
            }


            int numFailed = 0;

            try // Try using the new way, if it's not working use the old way.
            {
                SerializableAnimationGroup serialAnimGroup = new SerializableAnimationGroup(propertiesString);
                serialAnimGroup.FillSerializedData(this);
            }
            catch
            {
                int indexOfguidPart = propertiesString
                                      .Select((c, i) => new { c, i })
                                      .Where(x => x.c == s_PropertySeparator)
                                      .Skip(2)
                                      .FirstOrDefault().i;
                string[] baseProperties = propertiesString.Substring(0, indexOfguidPart)?.Split(s_PropertySeparator);
                string   guidPart       = propertiesString.Substring(indexOfguidPart + 1);

                if (baseProperties.Length != 3)
                {
                    throw new Exception("Invalid number of properties, can't deserialize.");
                }

                // set dirty explicitly just before we start loading, set to false when loading is done
                // if any exception is thrown, it will have a correct value
                IsDirty = true;

                name = baseProperties[0];
                if (!int.TryParse(baseProperties[1], out ticksStart))
                {
                    throw new Exception("Failed to parse FrameStart property.");
                }
                if (!int.TryParse(baseProperties[2], out ticksEnd))
                {
                    throw new Exception("Failed to parse FrameEnd property.");
                }

                if (string.IsNullOrEmpty(guidPart) || guidPart == s_GUIDTypeSeparator.ToString())
                {
                    return;
                }


                if (!guidPart.Contains(s_GUIDTypeSeparator))
                {
                    // to grant retro-compatiblity
                    numFailed = ParseOldProperties(guidPart);
                }
                else
                {
                    //new format with nodes and node materials guid
                    numFailed = ParseNewProperties(guidPart);
                }
            }


            AnimationGroupNodes = new List <AnimationGroupNode>();
            foreach (Guid nodeGuid in nodeGuids)
            {
                IINode node = Tools.GetINodeByGuid(nodeGuid);

                if (node != null)
                {
                    string             name       = node.Name;
                    string             parentName = node.ParentNode.Name;
                    AnimationGroupNode nodeData   = new AnimationGroupNode(nodeGuid, name, parentName);
                    AnimationGroupNodes.Add(nodeData);
                }
            }

            AnimationGroupMaterials = new List <AnimationGroupMaterial>();
            foreach (Guid materialGUID in materialsGuids)
            {
                IMtl mat = Tools.GetIMtlByGuid(materialGUID);

                if (mat != null)
                {
                    string name = mat.Name;
                    AnimationGroupMaterial matData = new AnimationGroupMaterial(materialGUID, name);
                    AnimationGroupMaterials.Add(matData);
                }
            }

            if (numFailed > 0)
            {
                throw new Exception(string.Format("Failed to parse {0} node ids.", numFailed));
            }

            IsDirty = false;
        }