Beispiel #1
0
        public void QueueAirGappedBottomLayer(ConfigSettings config, GCodePlanner gcodeLayer, int layerIndex, GCodePathConfig supportNormalConfig)
        {
            // normal support
            Polygons currentAirGappedBottoms = airGappedBottomOutlines[layerIndex];

            currentAirGappedBottoms = currentAirGappedBottoms.Offset(-config.ExtrusionWidth_um / 2);
            List <Polygons> supportIslands = currentAirGappedBottoms.ProcessIntoSeparatIslands();

            foreach (Polygons islandOutline in supportIslands)
            {
                Polygons islandInfillLines = new Polygons();
                // render a grid of support
                if (config.GenerateSupportPerimeter)
                {
                    Polygons outlines = Clipper.CleanPolygons(islandOutline, config.ExtrusionWidth_um / 4);
                    gcodeLayer.QueuePolygonsByOptimizer(outlines, supportNormalConfig);
                }
                Polygons infillOutline = islandOutline.Offset(-config.ExtrusionWidth_um / 2);
                switch (config.SupportType)
                {
                case ConfigConstants.SUPPORT_TYPE.GRID:
                    Infill.GenerateGridInfill(config, infillOutline, islandInfillLines, config.SupportInfillStartingAngle, config.SupportLineSpacing_um);
                    break;

                case ConfigConstants.SUPPORT_TYPE.LINES:
                    Infill.GenerateLineInfill(config, infillOutline, islandInfillLines, config.SupportInfillStartingAngle, config.SupportLineSpacing_um);
                    break;
                }
                gcodeLayer.QueuePolygonsByOptimizer(islandInfillLines, supportNormalConfig);
            }
        }
Beispiel #2
0
        public bool QueueNormalSupportLayer(ConfigSettings config, GCodePlanner gcodeLayer, int layerIndex, GCodePathConfig supportNormalConfig)
        {
            // normal support
            Polygons currentSupportOutlines = supportOutlines[layerIndex];

            currentSupportOutlines = currentSupportOutlines.Offset(-supportNormalConfig.lineWidth_um / 2);
            List <Polygons> supportIslands = currentSupportOutlines.ProcessIntoSeparatIslands();

            bool outputPaths = false;

            foreach (Polygons islandOutline in supportIslands)
            {
                // force a retract if changing islands
                if (config.RetractWhenChangingIslands)
                {
                    gcodeLayer.ForceRetract();
                }

                Polygons islandInfillLines = new Polygons();
                // render a grid of support
                if (config.GenerateSupportPerimeter || layerIndex == 0)
                {
                    Polygons outlines = Clipper.CleanPolygons(islandOutline, config.ExtrusionWidth_um / 4);
                    if (gcodeLayer.QueuePolygonsByOptimizer(outlines, supportNormalConfig))
                    {
                        outputPaths = true;
                    }
                }

                Polygons infillOutline = islandOutline.Offset(-supportNormalConfig.lineWidth_um / 2);

                if (layerIndex == 0)
                {
                    // on the first layer print this as solid
                    Infill.GenerateLineInfill(config, infillOutline, islandInfillLines, config.SupportInfillStartingAngle, config.ExtrusionWidth_um);
                }
                else
                {
                    switch (config.SupportType)
                    {
                    case ConfigConstants.SUPPORT_TYPE.GRID:
                        Infill.GenerateGridInfill(config, infillOutline, islandInfillLines, config.SupportInfillStartingAngle, config.SupportLineSpacing_um);
                        break;

                    case ConfigConstants.SUPPORT_TYPE.LINES:
                        Infill.GenerateLineInfill(config, infillOutline, islandInfillLines, config.SupportInfillStartingAngle, config.SupportLineSpacing_um);
                        break;
                    }
                }

                if (gcodeLayer.QueuePolygonsByOptimizer(islandInfillLines, supportNormalConfig))
                {
                    outputPaths |= true;
                }
            }

            return(outputPaths);
        }
Beispiel #3
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        public void QueueInterfaceSupportLayer(ConfigSettings config, GCodePlanner gcodeLayer, int layerIndex, GCodePathConfig supportInterfaceConfig)
        {
            // interface
            Polygons currentInterfaceOutlines = interfaceLayers[layerIndex].Offset(-config.ExtrusionWidth_um / 2);

            if (currentInterfaceOutlines.Count > 0)
            {
                Polygons supportLines = new Polygons();
                Infill.GenerateLineInfill(config, currentInterfaceOutlines, supportLines, config.InfillStartingAngle + 90, config.ExtrusionWidth_um);
                gcodeLayer.QueuePolygonsByOptimizer(supportLines, supportInterfaceConfig);
            }
        }
Beispiel #4
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        public bool QueueInterfaceSupportLayer(ConfigSettings config, GCodePlanner gcodeLayer, int layerIndex, GCodePathConfig supportInterfaceConfig)
        {
            // interface
            bool     outputPaths = false;
            Polygons currentInterfaceOutlines2 = interfaceLayers[layerIndex].Offset(-config.ExtrusionWidth_um / 2);

            if (currentInterfaceOutlines2.Count > 0)
            {
                List <Polygons> interfaceIslands = currentInterfaceOutlines2.ProcessIntoSeparatIslands();

                foreach (Polygons interfaceOutline in interfaceIslands)
                {
                    // force a retract if changing islands
                    if (config.RetractWhenChangingIslands)
                    {
                        gcodeLayer.ForceRetract();
                    }

                    // make a border if layer 0
                    if (layerIndex == 0)
                    {
                        Polygons infillOutline = interfaceOutline.Offset(-supportInterfaceConfig.lineWidth_um / 2);
                        Polygons outlines      = Clipper.CleanPolygons(infillOutline, config.ExtrusionWidth_um / 4);
                        if (gcodeLayer.QueuePolygonsByOptimizer(outlines, supportInterfaceConfig))
                        {
                            outputPaths = true;
                        }
                    }

                    Polygons supportLines = new Polygons();
                    Infill.GenerateLineInfill(config, interfaceOutline, supportLines, config.InfillStartingAngle + 90, config.ExtrusionWidth_um);
                    if (gcodeLayer.QueuePolygonsByOptimizer(supportLines, supportInterfaceConfig))
                    {
                        outputPaths = true;
                    }
                }
            }

            return(outputPaths);
        }
Beispiel #5
0
        public void QueueInterfaceSupportLayer(ConfigSettings config, GCodePlanner gcodeLayer, int layerIndex, GCodePathConfig supportInterfaceConfig)
        {
            // interface
            Polygons currentInterfaceOutlines2 = interfaceLayers[layerIndex].Offset(-config.ExtrusionWidth_um / 2);

            if (currentInterfaceOutlines2.Count > 0)
            {
                List <Polygons> interfaceIslands = currentInterfaceOutlines2.ProcessIntoSeparatIslands();

                foreach (Polygons interfaceOutline in interfaceIslands)
                {
                    // force a retract if changing islands
                    if (config.RetractWhenChangingIslands)
                    {
                        gcodeLayer.ForceRetract();
                    }

                    Polygons supportLines = new Polygons();
                    Infill.GenerateLineInfill(config, interfaceOutline, supportLines, config.InfillStartingAngle + 90, config.ExtrusionWidth_um);
                    gcodeLayer.QueuePolygonsByOptimizer(supportLines, supportInterfaceConfig);
                }
            }
        }
		public void WriteRaftGCodeIfRequired(ConfigSettings config, GCodeExport gcode)
		{
			LayerDataStorage storage = this;
			if (config.ShouldGenerateRaft())
			{
				GCodePathConfig raftBaseConfig = new GCodePathConfig(config.firstLayerSpeed, config.raftBaseExtrusionWidth_um, "SUPPORT");
				GCodePathConfig raftMiddleConfig = new GCodePathConfig(config.raftPrintSpeed, config.raftInterfaceExtrusionWidth_um, "SUPPORT");
				GCodePathConfig raftSurfaceConfig = new GCodePathConfig((config.raftSurfacePrintSpeed > 0) ? config.raftSurfacePrintSpeed : config.raftPrintSpeed, config.raftSurfaceExtrusionWidth_um, "SUPPORT");

				// create the raft base
				{
					gcode.WriteComment("LAYER:-3");
					gcode.WriteComment("RAFT BASE");
					GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.travelSpeed, config.minimumTravelToCauseRetraction_um);
					if (config.raftExtruder >= 0)
					{
						// if we have a specified raft extruder use it
						gcodeLayer.SetExtruder(config.raftExtruder);
					}
					else if (config.supportExtruder >= 0)
					{
						// else preserve the old behavior of using the support extruder if set.
						gcodeLayer.SetExtruder(config.supportExtruder);
					}

					gcode.setZ(config.raftBaseThickness_um);
					gcode.SetExtrusion(config.raftBaseThickness_um, config.filamentDiameter_um, config.extrusionMultiplier);

					Polygons raftLines = new Polygons();
					Infill.GenerateLinePaths(storage.raftOutline, ref raftLines, config.raftBaseLineSpacing_um, config.infillExtendIntoPerimeter_um, 0);

					// write the skirt around the raft
					gcodeLayer.QueuePolygonsByOptimizer(storage.skirt, raftBaseConfig);

					// write the outline of the raft
					gcodeLayer.QueuePolygonsByOptimizer(storage.raftOutline, raftBaseConfig);

					// write the inside of the raft base
					gcodeLayer.QueuePolygonsByOptimizer(raftLines, raftBaseConfig);

					gcodeLayer.WriteQueuedGCode(config.raftBaseThickness_um);
				}

				if (config.raftFanSpeedPercent > 0)
				{
					gcode.WriteFanCommand(config.raftFanSpeedPercent);
				}

				// raft middle layers
				{
					gcode.WriteComment("LAYER:-2");
					gcode.WriteComment("RAFT MIDDLE");
					GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.travelSpeed, config.minimumTravelToCauseRetraction_um);
					gcode.setZ(config.raftBaseThickness_um + config.raftInterfaceThicknes_um);
					gcode.SetExtrusion(config.raftInterfaceThicknes_um, config.filamentDiameter_um, config.extrusionMultiplier);

					Polygons raftLines = new Polygons();
					Infill.GenerateLinePaths(storage.raftOutline, ref raftLines, config.raftInterfaceLineSpacing_um, config.infillExtendIntoPerimeter_um, 45);
					gcodeLayer.QueuePolygonsByOptimizer(raftLines, raftMiddleConfig);

					gcodeLayer.WriteQueuedGCode(config.raftInterfaceThicknes_um);
				}

				for (int raftSurfaceIndex = 1; raftSurfaceIndex <= config.raftSurfaceLayers; raftSurfaceIndex++)
				{
					gcode.WriteComment("LAYER:-1");
					gcode.WriteComment("RAFT SURFACE");
					GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.travelSpeed, config.minimumTravelToCauseRetraction_um);
					gcode.setZ(config.raftBaseThickness_um + config.raftInterfaceThicknes_um + config.raftSurfaceThickness_um * raftSurfaceIndex);
					gcode.SetExtrusion(config.raftSurfaceThickness_um, config.filamentDiameter_um, config.extrusionMultiplier);

					Polygons raftLines = new Polygons();
					if (raftSurfaceIndex == config.raftSurfaceLayers)
					{
						// make sure the top layer of the raft is 90 degrees offset to the first layer of the part so that it has minimum contact points.
						Infill.GenerateLinePaths(storage.raftOutline, ref raftLines, config.raftSurfaceLineSpacing_um, config.infillExtendIntoPerimeter_um, config.infillStartingAngle + 90);
					}
					else
					{
						Infill.GenerateLinePaths(storage.raftOutline, ref raftLines, config.raftSurfaceLineSpacing_um, config.infillExtendIntoPerimeter_um, 90 * raftSurfaceIndex);
					}
					gcodeLayer.QueuePolygonsByOptimizer(raftLines, raftSurfaceConfig);

					gcodeLayer.WriteQueuedGCode(config.raftInterfaceThicknes_um);
				}
			}
		}
        public void WriteRaftGCodeIfRequired(GCodeExport gcode, ConfigSettings config)
        {
            LayerDataStorage storage = this;

            if (config.ShouldGenerateRaft())
            {
                GCodePathConfig raftBaseConfig = new GCodePathConfig("raftBaseConfig");
                raftBaseConfig.SetData(config.FirstLayerSpeed, config.RaftBaseExtrusionWidth_um, "SUPPORT");

                GCodePathConfig raftMiddleConfig = new GCodePathConfig("raftMiddleConfig");
                raftMiddleConfig.SetData(config.RaftPrintSpeed, config.RaftInterfaceExtrusionWidth_um, "SUPPORT");

                GCodePathConfig raftSurfaceConfig = new GCodePathConfig("raftMiddleConfig");
                raftSurfaceConfig.SetData((config.RaftSurfacePrintSpeed > 0) ? config.RaftSurfacePrintSpeed : config.RaftPrintSpeed, config.RaftSurfaceExtrusionWidth_um, "SUPPORT");

                // create the raft base
                {
                    gcode.WriteComment("RAFT BASE");
                    GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.TravelSpeed, config.MinimumTravelToCauseRetraction_um, config.PerimeterStartEndOverlapRatio);
                    if (config.RaftExtruder >= 0)
                    {
                        // if we have a specified raft extruder use it
                        gcodeLayer.SetExtruder(config.RaftExtruder);
                    }
                    else if (config.SupportExtruder >= 0)
                    {
                        // else preserve the old behavior of using the support extruder if set.
                        gcodeLayer.SetExtruder(config.SupportExtruder);
                    }

                    gcode.SetZ(config.RaftBaseThickness_um);

                    gcode.LayerChanged(-3);

                    gcode.SetExtrusion(config.RaftBaseThickness_um, config.FilamentDiameter_um, config.ExtrusionMultiplier);

                    // write the skirt around the raft
                    gcodeLayer.QueuePolygonsByOptimizer(storage.skirt, raftBaseConfig);

                    List <Polygons> raftIslands = storage.raftOutline.ProcessIntoSeparatIslands();
                    foreach (var raftIsland in raftIslands)
                    {
                        // write the outline of the raft
                        gcodeLayer.QueuePolygonsByOptimizer(raftIsland, raftBaseConfig);

                        Polygons raftLines = new Polygons();
                        Infill.GenerateLinePaths(raftIsland.Offset(-config.RaftBaseExtrusionWidth_um), raftLines, config.RaftBaseLineSpacing_um, config.InfillExtendIntoPerimeter_um, 0);

                        // write the inside of the raft base
                        gcodeLayer.QueuePolygonsByOptimizer(raftLines, raftBaseConfig);

                        if (config.RetractWhenChangingIslands)
                        {
                            gcodeLayer.ForceRetract();
                        }
                    }

                    gcodeLayer.WriteQueuedGCode(config.RaftBaseThickness_um);
                }

                if (config.RaftFanSpeedPercent > 0)
                {
                    gcode.WriteFanCommand(config.RaftFanSpeedPercent);
                }

                // raft middle layers
                {
                    gcode.WriteComment("RAFT MIDDLE");
                    GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.TravelSpeed, config.MinimumTravelToCauseRetraction_um, config.PerimeterStartEndOverlapRatio);
                    gcode.SetZ(config.RaftBaseThickness_um + config.RaftInterfaceThicknes_um);
                    gcode.LayerChanged(-2);
                    gcode.SetExtrusion(config.RaftInterfaceThicknes_um, config.FilamentDiameter_um, config.ExtrusionMultiplier);

                    Polygons raftLines = new Polygons();
                    Infill.GenerateLinePaths(storage.raftOutline, raftLines, config.RaftInterfaceLineSpacing_um, config.InfillExtendIntoPerimeter_um, 45);
                    gcodeLayer.QueuePolygonsByOptimizer(raftLines, raftMiddleConfig);

                    gcodeLayer.WriteQueuedGCode(config.RaftInterfaceThicknes_um);
                }

                for (int raftSurfaceIndex = 1; raftSurfaceIndex <= config.RaftSurfaceLayers; raftSurfaceIndex++)
                {
                    gcode.WriteComment("RAFT SURFACE");
                    GCodePlanner gcodeLayer = new GCodePlanner(gcode, config.TravelSpeed, config.MinimumTravelToCauseRetraction_um, config.PerimeterStartEndOverlapRatio);
                    gcode.SetZ(config.RaftBaseThickness_um + config.RaftInterfaceThicknes_um + config.RaftSurfaceThickness_um * raftSurfaceIndex);
                    gcode.LayerChanged(-1);
                    gcode.SetExtrusion(config.RaftSurfaceThickness_um, config.FilamentDiameter_um, config.ExtrusionMultiplier);

                    Polygons raftLines = new Polygons();
                    if (raftSurfaceIndex == config.RaftSurfaceLayers)
                    {
                        // make sure the top layer of the raft is 90 degrees offset to the first layer of the part so that it has minimum contact points.
                        Infill.GenerateLinePaths(storage.raftOutline, raftLines, config.RaftSurfaceLineSpacing_um, config.InfillExtendIntoPerimeter_um, config.InfillStartingAngle + 90);
                    }
                    else
                    {
                        Infill.GenerateLinePaths(storage.raftOutline, raftLines, config.RaftSurfaceLineSpacing_um, config.InfillExtendIntoPerimeter_um, 90 * raftSurfaceIndex);
                    }
                    gcodeLayer.QueuePolygonsByOptimizer(raftLines, raftSurfaceConfig);

                    gcodeLayer.WriteQueuedGCode(config.RaftInterfaceThicknes_um);
                }
            }
        }
Beispiel #8
0
		private void QueuePolygonsConsideringSupport(int layerIndex, GCodePlanner gcodeLayer, Polygons polygonsToWrite, GCodePathConfig fillConfig, SupportWriteType supportWriteType)
		{
			if (config.generateSupport 
				&& layerIndex > 0
				&& !config.continuousSpiralOuterPerimeter)
			{
				Polygons supportOutlines = slicingData.support.GetRequiredSupportAreas(layerIndex);

				if (supportWriteType == SupportWriteType.UnsupportedAreas)
				{
					if (supportOutlines.Count > 0)
					{
						Polygons polygonsNotOnSupport;
						// don't write the bottoms that are sitting on supported areas (they will be written at air gap distance later).
						polygonsToWrite = PolygonsHelper.ConvertToLines(polygonsToWrite);

						polygonsNotOnSupport = polygonsToWrite.CreateLineDifference(supportOutlines);
						gcodeLayer.QueuePolygonsByOptimizer(polygonsNotOnSupport, fillConfig);
					}
					else
					{
						gcodeLayer.QueuePolygonsByOptimizer(polygonsToWrite, fillConfig);
					}
				}
				else
				{
					if (supportOutlines.Count > 0)
					{
						if (supportOutlines.Count > 0)
						{
							// write the bottoms that are sitting on supported areas.
							Polygons polygonsOnSupport;
							polygonsToWrite = PolygonsHelper.ConvertToLines(polygonsToWrite);

							polygonsOnSupport = supportOutlines.CreateLineIntersections(polygonsToWrite);
							// ensure that all the segments have only 2 points
							foreach(Polygon poly in polygonsOnSupport)
							{
								while(poly.Count > 2)
								{
									// This is an error and I'm not sure why it happened. It needs to be investigated. // LBB 2016 01 12
									poly.RemoveAt(poly.Count - 1);
								}
							}

							gcodeLayer.QueuePolygonsByOptimizer(polygonsOnSupport, fillConfig);
						}
						else
						{
							gcodeLayer.QueuePolygonsByOptimizer(polygonsToWrite, fillConfig);
						}
					}
				}
			}
			else if (supportWriteType == SupportWriteType.UnsupportedAreas)
			{
				gcodeLayer.QueuePolygonsByOptimizer(polygonsToWrite, fillConfig);
			}
		}
Beispiel #9
0
		//Add a single layer from a single extruder to the GCode
		private void QueueAirGappedExtruderLayerToGCode(LayerDataStorage slicingData, GCodePlanner gcodeLayer, int extruderIndex, int layerIndex, int extrusionWidth_um, int fanSpeedPercent, long currentZ_um)
		{
			if (config.generateSupport
				&& !config.continuousSpiralOuterPerimeter
				&& layerIndex > 0)
			{
				int prevExtruder = gcodeLayer.getExtruder();
				bool extruderChanged = gcodeLayer.SetExtruder(extruderIndex);

				SliceLayer layer = slicingData.Extruders[extruderIndex].Layers[layerIndex];

				PathOrderOptimizer partOrderOptimizer = new PathOrderOptimizer(new IntPoint());
				for (int partIndex = 0; partIndex < layer.Islands.Count; partIndex++)
				{
					if (config.continuousSpiralOuterPerimeter && partIndex > 0)
					{
						continue;
					}

					partOrderOptimizer.AddPolygon(layer.Islands[partIndex].InsetToolPaths[0][0]);
				}
				partOrderOptimizer.Optimize();

				List<Polygons> bottomFillIslandPolygons = new List<Polygons>();

				for (int inlandIndex = 0; inlandIndex < partOrderOptimizer.bestPolygonOrderIndex.Count; inlandIndex++)
				{
					if (config.continuousSpiralOuterPerimeter && inlandIndex > 0)
					{
						continue;
					}

					LayerIsland part = layer.Islands[partOrderOptimizer.bestPolygonOrderIndex[inlandIndex]];

					if (config.avoidCrossingPerimeters)
					{
						gcodeLayer.SetOuterPerimetersToAvoidCrossing(part.AvoidCrossingBoundery);
					}
					else
					{
						gcodeLayer.SetAlwaysRetract(true);
					}

					Polygons fillPolygons = new Polygons();
					Polygons topFillPolygons = new Polygons();
					Polygons bridgePolygons = new Polygons();

					Polygons bottomFillPolygons = new Polygons();

					CalculateInfillData(slicingData, extruderIndex, layerIndex, part, ref bottomFillPolygons, ref fillPolygons, ref topFillPolygons, ref bridgePolygons);
					bottomFillIslandPolygons.Add(bottomFillPolygons);

					// Write the bridge polygons out first so the perimeter will have more to hold to while bridging the gaps.
					// It would be even better to slow down the perimeters that are part of bridges but that is a bit harder.
					if (bridgePolygons.Count > 0)
					{
						gcode.WriteFanCommand(config.bridgeFanSpeedPercent);
						gcodeLayer.QueuePolygonsByOptimizer(bridgePolygons, bridgConfig);
					}

					if (config.numberOfPerimeters > 0)
					{
						if (inlandIndex != lastPartIndex)
						{
							// force a retract if changing islands
							gcodeLayer.ForceRetract();
							lastPartIndex = inlandIndex;
						}

						if (config.continuousSpiralOuterPerimeter)
						{
							if (layerIndex >= config.numberOfBottomLayers)
							{
								inset0Config.spiralize = true;
							}
						}
					}

					//After a layer part, make sure the nozzle is inside the comb boundary, so we do not retract on the perimeter.
					if (!config.continuousSpiralOuterPerimeter || layerIndex < config.numberOfBottomLayers)
					{
						gcodeLayer.MoveInsideTheOuterPerimeter(extrusionWidth_um * 2);
					}

					// Print everything but the first perimeter from the outside in so the little parts have more to stick to.
					for (int perimeterIndex = 1; perimeterIndex < part.InsetToolPaths.Count; perimeterIndex++)
					{
						QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, part.InsetToolPaths[perimeterIndex], insetXConfig, SupportWriteType.SupportedAreas);
					}
					// then 0
					if (part.InsetToolPaths.Count > 0)
					{
						QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, part.InsetToolPaths[0], inset0Config, SupportWriteType.SupportedAreas);
					}

					QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, bottomFillIslandPolygons[inlandIndex], bottomFillConfig, SupportWriteType.SupportedAreas);
				}
			}

			gcodeLayer.SetOuterPerimetersToAvoidCrossing(null);
		}
Beispiel #10
0
        public void QueueNormalSupportLayer(ConfigSettings config, GCodePlanner gcodeLayer, int layerIndex, GCodePathConfig supportNormalConfig)
        {
            // normal support
            Polygons currentSupportOutlines = supportOutlines[layerIndex];
            currentSupportOutlines = currentSupportOutlines.Offset(-supportNormalConfig.lineWidth_um / 2);
            List<Polygons> supportIslands = currentSupportOutlines.ProcessIntoSeparatIslands();

            foreach (Polygons islandOutline in supportIslands)
            {
                // force a retract if changing islands
                if (config.RetractWhenChangingIslands)
                {
                    gcodeLayer.ForceRetract();
                }

                Polygons islandInfillLines = new Polygons();
                // render a grid of support
                if (config.GenerateSupportPerimeter)
                {
                    Polygons outlines = Clipper.CleanPolygons(islandOutline, config.ExtrusionWidth_um / 4);
                    gcodeLayer.QueuePolygonsByOptimizer(outlines, supportNormalConfig);
                }

                Polygons infillOutline = islandOutline.Offset(-supportNormalConfig.lineWidth_um / 2);

                if (layerIndex == 0)
                {
                    // on the first layer print this as solid
                    Infill.GenerateLineInfill(config, infillOutline, islandInfillLines, config.SupportInfillStartingAngle, config.ExtrusionWidth_um);
                }
                else
                {
                    switch (config.SupportType)
                    {
                        case ConfigConstants.SUPPORT_TYPE.GRID:
                            Infill.GenerateGridInfill(config, infillOutline, islandInfillLines, config.SupportInfillStartingAngle, config.SupportLineSpacing_um);
                            break;

                        case ConfigConstants.SUPPORT_TYPE.LINES:
                            Infill.GenerateLineInfill(config, infillOutline, islandInfillLines, config.SupportInfillStartingAngle, config.SupportLineSpacing_um);
                            break;
                    }
                }

                gcodeLayer.QueuePolygonsByOptimizer(islandInfillLines, supportNormalConfig);
            }
        }
Beispiel #11
0
		private void QueueSkirtToGCode(LayerDataStorage slicingData, GCodePlanner gcodeLayer, int layerIndex)
		{
			if (slicingData.skirt.Count > 0
				&& slicingData.skirt[0].Count > 0)
			{
				IntPoint lowestPoint = slicingData.skirt[0][0];

				// lets make sure we start with the most outside loop
				foreach (Polygon polygon in slicingData.skirt)
				{
					foreach (IntPoint position in polygon)
					{
						if (position.Y < lowestPoint.Y)
						{
							lowestPoint = polygon[0];
						}
					}
				}

				gcodeLayer.QueueTravel(lowestPoint);
			}

			gcodeLayer.QueuePolygonsByOptimizer(slicingData.skirt, skirtConfig);
		}
Beispiel #12
0
		private void addWipeTower(LayerDataStorage slicingData, GCodePlanner gcodeLayer, int layerNr, int prevExtruder, int extrusionWidth_um)
		{
			if (config.wipeTowerSize_um < 1)
			{
				return;
			}

			//If we changed extruder, print the wipe/prime tower for this nozzle;
			gcodeLayer.QueuePolygonsByOptimizer(slicingData.wipeTower, supportInterfaceConfig);
			Polygons fillPolygons = new Polygons();
			Infill.GenerateLinePaths(slicingData.wipeTower, ref fillPolygons, extrusionWidth_um, config.infillExtendIntoPerimeter_um, 45 + 90 * (layerNr % 2));
			gcodeLayer.QueuePolygonsByOptimizer(fillPolygons, supportInterfaceConfig);

			//Make sure we wipe the old extruder on the wipe tower.
			gcodeLayer.QueueTravel(slicingData.wipePoint - config.extruderOffsets[prevExtruder] + config.extruderOffsets[gcodeLayer.getExtruder()]);
		}
Beispiel #13
0
		public void QueueAirGappedBottomLayer(ConfigSettings config, GCodePlanner gcodeLayer, int layerIndex, GCodePathConfig supportNormalConfig)
		{
			// normal support
			Polygons currentAirGappedBottoms = airGappedBottomOutlines[layerIndex];
			currentAirGappedBottoms = currentAirGappedBottoms.Offset(-config.extrusionWidth_um / 2);
			List<Polygons> supportIslands = currentAirGappedBottoms.ProcessIntoSeparatIslands();

			foreach (Polygons islandOutline in supportIslands)
			{
				Polygons islandInfillLines = new Polygons();
				// render a grid of support
				gcodeLayer.QueuePolygonsByOptimizer(islandOutline, supportNormalConfig);
				Polygons infillOutline = islandOutline.Offset(-config.extrusionWidth_um / 2);
				switch (config.supportType)
				{
					case ConfigConstants.SUPPORT_TYPE.GRID:
						Infill.GenerateGridInfill(config, infillOutline, ref islandInfillLines, config.supportInfillStartingAngle, config.supportLineSpacing_um);
						break;

					case ConfigConstants.SUPPORT_TYPE.LINES:
						Infill.GenerateLineInfill(config, infillOutline, ref islandInfillLines, config.supportInfillStartingAngle, config.supportLineSpacing_um);
						break;
				}
				gcodeLayer.QueuePolygonsByOptimizer(islandInfillLines, supportNormalConfig);
			}
		}
Beispiel #14
0
        private void QueuePolygonsConsideringSupport(int layerIndex, GCodePlanner gcodeLayer, Polygons polygonsToWrite, GCodePathConfig fillConfig, SupportWriteType supportWriteType)
        {
            bool oldLoopValue = fillConfig.closedLoop;

            if (config.GenerateSupport
                && layerIndex > 0
                && !config.ContinuousSpiralOuterPerimeter)
            {
                Polygons supportOutlines = slicingData.support.GetRequiredSupportAreas(layerIndex).Offset(fillConfig.lineWidth_um/2);

                if (supportWriteType == SupportWriteType.UnsupportedAreas)
                {
                    if (supportOutlines.Count > 0)
                    {
                        // don't write the bottoms that are sitting on supported areas (they will be written at air gap distance later).
                        Polygons polygonsToWriteAsLines = PolygonsHelper.ConvertToLines(polygonsToWrite);

                        Polygons polygonsNotOnSupport = polygonsToWriteAsLines.CreateLineDifference(supportOutlines);
                        fillConfig.closedLoop = false;
                        gcodeLayer.QueuePolygonsByOptimizer(polygonsNotOnSupport, fillConfig);
                    }
                    else
                    {
                        gcodeLayer.QueuePolygonsByOptimizer(polygonsToWrite, fillConfig);
                    }
                }
                else
                {
                    if (supportOutlines.Count > 0)
                    {
                        if (supportOutlines.Count > 0)
                        {
                            // write the bottoms that are sitting on supported areas.
                            Polygons polygonsToWriteAsLines = PolygonsHelper.ConvertToLines(polygonsToWrite);

                            Polygons polygonsOnSupport = supportOutlines.CreateLineIntersections(polygonsToWriteAsLines);
                            fillConfig.closedLoop = false;
                            gcodeLayer.QueuePolygonsByOptimizer(polygonsOnSupport, fillConfig);
                        }
                        else
                        {
                            gcodeLayer.QueuePolygonsByOptimizer(polygonsToWrite, fillConfig);
                        }
                    }
                }
            }
            else if (supportWriteType == SupportWriteType.UnsupportedAreas)
            {
                gcodeLayer.QueuePolygonsByOptimizer(polygonsToWrite, fillConfig);
            }

            fillConfig.closedLoop = oldLoopValue;
        }
Beispiel #15
0
        //Add a single layer from a single extruder to the GCode
        private void QueueExtruderLayerToGCode(LayerDataStorage slicingData, GCodePlanner layerGcodePlanner, int extruderIndex, int layerIndex, int extrusionWidth_um, long currentZ_um)
        {
            if(extruderIndex > slicingData.Extruders.Count-1)
            {
                return;
            }

            SliceLayer layer = slicingData.Extruders[extruderIndex].Layers[layerIndex];

            if(layer.AllOutlines.Count == 0
                && config.WipeShieldDistanceFromObject == 0)
            {
                // don't do anything on this layer
                return;
            }

            if (slicingData.wipeShield.Count > 0 && slicingData.Extruders.Count > 1)
            {
                layerGcodePlanner.SetAlwaysRetract(true);
                layerGcodePlanner.QueuePolygonsByOptimizer(slicingData.wipeShield[layerIndex], skirtConfig);
                layerGcodePlanner.SetAlwaysRetract(!config.AvoidCrossingPerimeters);
            }

            PathOrderOptimizer islandOrderOptimizer = new PathOrderOptimizer(new IntPoint());
            for (int partIndex = 0; partIndex < layer.Islands.Count; partIndex++)
            {
                if (config.ContinuousSpiralOuterPerimeter && partIndex > 0)
                {
                    continue;
                }

                islandOrderOptimizer.AddPolygon(layer.Islands[partIndex].InsetToolPaths[0][0]);
            }
            islandOrderOptimizer.Optimize();

            List<Polygons> bottomFillIslandPolygons = new List<Polygons>();

            for (int islandOrderIndex = 0; islandOrderIndex < islandOrderOptimizer.bestIslandOrderIndex.Count; islandOrderIndex++)
            {
                if (config.ContinuousSpiralOuterPerimeter && islandOrderIndex > 0)
                {
                    continue;
                }

                LayerIsland island = layer.Islands[islandOrderOptimizer.bestIslandOrderIndex[islandOrderIndex]];

                if (config.AvoidCrossingPerimeters)
                {
                    layerGcodePlanner.SetOuterPerimetersToAvoidCrossing(island.AvoidCrossingBoundary);
                }
                else
                {
                    layerGcodePlanner.SetAlwaysRetract(true);
                }

                Polygons fillPolygons = new Polygons();
                Polygons topFillPolygons = new Polygons();
                Polygons bridgePolygons = new Polygons();

                Polygons bottomFillPolygons = new Polygons();

                CalculateInfillData(slicingData, extruderIndex, layerIndex, island, bottomFillPolygons, fillPolygons, topFillPolygons, bridgePolygons);
                bottomFillIslandPolygons.Add(bottomFillPolygons);

                // Write the bridge polygons out first so the perimeter will have more to hold to while bridging the gaps.
                // It would be even better to slow down the perimeters that are part of bridges but that is a bit harder.
                if (bridgePolygons.Count > 0)
                {
                    QueuePolygonsConsideringSupport(layerIndex, layerGcodePlanner, bridgePolygons, bridgeConfig, SupportWriteType.UnsupportedAreas);
                }

                if (config.NumberOfPerimeters > 0)
                {
                    if (islandOrderIndex != lastPartIndex)
                    {
                        // force a retract if changing islands
                        if (config.RetractWhenChangingIslands)
                        {
                            layerGcodePlanner.ForceRetract();
                        }
                        lastPartIndex = islandOrderIndex;
                    }

                    if (config.ContinuousSpiralOuterPerimeter)
                    {
                        if (layerIndex >= config.NumberOfBottomLayers)
                        {
                            inset0Config.spiralize = true;
                        }
                    }

                    // Figure out where the seam hiding start point is for inset 0 and move to that spot so
                    // we have the minimum travel while starting inset 0 after printing the rest of the insets
                    if (island?.InsetToolPaths?[0]?[0]?.Count > 0
                        && !config.ContinuousSpiralOuterPerimeter)
                    {
                        int bestPoint = PathOrderOptimizer.GetBestIndex(island.InsetToolPaths[0][0], config.ExtrusionWidth_um);
                        layerGcodePlanner.QueueTravel(island.InsetToolPaths[0][0][bestPoint]);
                    }

                    // Put all the insets into a new list so we can keep track of what has been printed.
                    List<Polygons> insetsToPrint = new List<Polygons>(island.InsetToolPaths.Count);
                    for (int insetIndex = 0; insetIndex < island.InsetToolPaths.Count; insetIndex++)
                    {
                        insetsToPrint.Add(new Polygons());
                        for (int polygonIndex = 0; polygonIndex < island.InsetToolPaths[insetIndex].Count; polygonIndex++)
                        {
                            if (island.InsetToolPaths[insetIndex][polygonIndex].Count > 0)
                            {
                                insetsToPrint[insetIndex].Add(island.InsetToolPaths[insetIndex][polygonIndex]);
                            }
                        }
                    }

                    // If we are on the very first layer we start with the outside so that we can stick to the bed better.
                    if (config.OutsidePerimetersFirst || layerIndex == 0 || inset0Config.spiralize)
                    {
                        if (inset0Config.spiralize)
                        {
                            if (island.InsetToolPaths.Count > 0)
                            {
                                Polygon outsideSinglePolygon = island.InsetToolPaths[0][0];
                                layerGcodePlanner.QueuePolygonsByOptimizer(new Polygons() { outsideSinglePolygon }, inset0Config);
                            }
                        }
                        else
                        {
                            int insetCount = CountInsetsToPrint(insetsToPrint);
                            while (insetCount > 0)
                            {
                                bool limitDistance = false;
                                if (island.InsetToolPaths.Count > 0)
                                {
                                    QueueClosetsInset(insetsToPrint[0], limitDistance, inset0Config, layerIndex, layerGcodePlanner);
                                }

                                if (island.InsetToolPaths.Count > 1)
                                {
                                    // Move to the closest inset 1 and print it
                                    limitDistance = QueueClosetsInset(insetsToPrint[1], limitDistance, insetXConfig, layerIndex, layerGcodePlanner);
                                    for (int insetIndex = 2; insetIndex < island.InsetToolPaths.Count; insetIndex++)
                                    {
                                        limitDistance = QueueClosetsInset(
                                            insetsToPrint[insetIndex],
                                            limitDistance,
                                            insetIndex == 0 ? inset0Config : insetXConfig,
                                            layerIndex,
                                            layerGcodePlanner);
                                    }
                                }

                                insetCount = CountInsetsToPrint(insetsToPrint);
                            }
                        }
                    }
                    else // This is so we can do overhangs better (the outside can stick a bit to the inside).
                    {
                        int insetCount = CountInsetsToPrint(insetsToPrint);
                        while (insetCount > 0)
                        {
                            bool limitDistance = false;
                            if (island.InsetToolPaths.Count > 0)
                            {
                                // Move to the closest inset 1 and print it
                                for (int insetIndex = island.InsetToolPaths.Count-1; insetIndex >= 0; insetIndex--)
                                {
                                    limitDistance = QueueClosetsInset(
                                        insetsToPrint[insetIndex],
                                        limitDistance,
                                        insetIndex == 0 ? inset0Config : insetXConfig,
                                        layerIndex,
                                        layerGcodePlanner);
                                }
                            }

                            insetCount = CountInsetsToPrint(insetsToPrint);
                        }
                    }
                }

                // TODO: Put all of these segments into a list that can be queued together and still preserver their individual config settings.
                // This will make the total amount of travel while printing infill much less.
                layerGcodePlanner.QueuePolygonsByOptimizer(fillPolygons, fillConfig);
                QueuePolygonsConsideringSupport(layerIndex, layerGcodePlanner, bottomFillPolygons, bottomFillConfig, SupportWriteType.UnsupportedAreas);
                layerGcodePlanner.QueuePolygonsByOptimizer(topFillPolygons, topFillConfig);

                //After a layer part, make sure the nozzle is inside the comb boundary, so we do not retract on the perimeter.
                if (!config.ContinuousSpiralOuterPerimeter || layerIndex < config.NumberOfBottomLayers)
                {
                    layerGcodePlanner.MoveInsideTheOuterPerimeter(extrusionWidth_um * 2);
                }
            }

            // Find the thin lines for this layer and add them to the queue
            if (false) // this code is just for test. LBB
            {
                Polygons fillPolygons = new Polygons();
                foreach (var island in layer.Islands)
                {
                    List<Point3> path = new List<Point3>();
                    List<PathAndWidth> thinLines;
                    foreach (var outline in island.IslandOutline.Offset(-extrusionWidth_um * 0))
                    {
                        foreach (var point in outline)
                        {
                            path.Add(new Point3(point, currentZ_um));
                        }
                    }

                    if (layerGcodePlanner.FindThinLines(path, extrusionWidth_um - 2, out thinLines))
                    {
                        foreach (var widthPath in thinLines)
                        {
                            Polygon thinPath = new Polygon();
                            foreach (var point in widthPath.Path)
                            {
                                thinPath.Add(new IntPoint(point.x, point.y));
                            }
                            fillPolygons.Add(thinPath);
                        }
                    }
                }
                layerGcodePlanner.QueuePolygonsByOptimizer(fillPolygons, fillConfig);
            }

            layerGcodePlanner.SetOuterPerimetersToAvoidCrossing(null);
        }
Beispiel #16
0
		public void QueueNormalSupportLayer(ConfigSettings config, GCodePlanner gcodeLayer, int layerIndex, GCodePathConfig supportNormalConfig, GCodePathConfig supportInterfaceConfig)
		{
			// normal support
			Polygons currentSupportOutlines = supportOutlines[layerIndex];
			currentSupportOutlines = currentSupportOutlines.Offset(-supportNormalConfig.lineWidth_um / 2);
			List<Polygons> supportIslands = currentSupportOutlines.ProcessIntoSeparatIslands();

			foreach (Polygons islandOutline in supportIslands)
			{
				Polygons islandInfillLines = new Polygons();
				// render a grid of support
				if (config.generateSupportPerimeter)
				{
					gcodeLayer.QueuePolygonsByOptimizer(islandOutline, supportNormalConfig);
				}
				Polygons infillOutline = islandOutline.Offset(-supportNormalConfig.lineWidth_um / 2);
				switch (config.supportType)
				{
					case ConfigConstants.SUPPORT_TYPE.GRID:
						Infill.GenerateGridInfill(config, infillOutline, ref islandInfillLines, config.supportInfillStartingAngle, config.supportLineSpacing_um);
						break;

					case ConfigConstants.SUPPORT_TYPE.LINES:
						Infill.GenerateLineInfill(config, infillOutline, ref islandInfillLines, config.supportInfillStartingAngle, config.supportLineSpacing_um);
						break;
				}
				gcodeLayer.QueuePolygonsByOptimizer(islandInfillLines, supportNormalConfig);
			}

			// interface
			Polygons currentInterfaceOutlines = interfaceLayers[layerIndex].Offset(-config.extrusionWidth_um / 2);
			if (currentInterfaceOutlines.Count > 0)
			{
				Polygons supportLines = new Polygons();
				Infill.GenerateLineInfill(config, currentInterfaceOutlines, ref supportLines, config.infillStartingAngle + 90, config.extrusionWidth_um);
				gcodeLayer.QueuePolygonsByOptimizer(supportLines, supportInterfaceConfig);
			}
		}
Beispiel #17
0
		//Add a single layer from a single extruder to the GCode
		private void QueueExtruderLayerToGCode(LayerDataStorage slicingData, GCodePlanner gcodeLayer, int extruderIndex, int layerIndex, int extrusionWidth_um, int fanSpeedPercent, long currentZ_um)
		{
			int prevExtruder = gcodeLayer.getExtruder();
			bool extruderChanged = gcodeLayer.SetExtruder(extruderIndex);

			SliceLayer layer = slicingData.Extruders[extruderIndex].Layers[layerIndex];
			if (extruderChanged)
			{
				addWipeTower(slicingData, gcodeLayer, layerIndex, prevExtruder, extrusionWidth_um);
			}

			if (slicingData.wipeShield.Count > 0 && slicingData.Extruders.Count > 1)
			{
				gcodeLayer.SetAlwaysRetract(true);
				gcodeLayer.QueuePolygonsByOptimizer(slicingData.wipeShield[layerIndex], skirtConfig);
				gcodeLayer.SetAlwaysRetract(!config.avoidCrossingPerimeters);
			}

			PathOrderOptimizer partOrderOptimizer = new PathOrderOptimizer(new IntPoint());
			for (int partIndex = 0; partIndex < layer.Islands.Count; partIndex++)
			{
				if (config.continuousSpiralOuterPerimeter && partIndex > 0)
				{
					continue;
				}

				partOrderOptimizer.AddPolygon(layer.Islands[partIndex].InsetToolPaths[0][0]);
			}
			partOrderOptimizer.Optimize();

			List<Polygons> bottomFillIslandPolygons = new List<Polygons>();

			for (int partIndex = 0; partIndex < partOrderOptimizer.bestPolygonOrderIndex.Count; partIndex++)
			{
				if (config.continuousSpiralOuterPerimeter && partIndex > 0)
				{
					continue;
				}

				LayerIsland island = layer.Islands[partOrderOptimizer.bestPolygonOrderIndex[partIndex]];

				if (config.avoidCrossingPerimeters)
				{
					gcodeLayer.SetOuterPerimetersToAvoidCrossing(island.AvoidCrossingBoundery);
				}
				else
				{
					gcodeLayer.SetAlwaysRetract(true);
				}

				Polygons fillPolygons = new Polygons();
				Polygons topFillPolygons = new Polygons();
				Polygons bridgePolygons = new Polygons();

				Polygons bottomFillPolygons = new Polygons();

				CalculateInfillData(slicingData, extruderIndex, layerIndex, island, ref bottomFillPolygons, ref fillPolygons, ref topFillPolygons, ref bridgePolygons);
				bottomFillIslandPolygons.Add(bottomFillPolygons);

				// Write the bridge polygons out first so the perimeter will have more to hold to while bridging the gaps.
				// It would be even better to slow down the perimeters that are part of bridges but that is a bit harder.
				if (bridgePolygons.Count > 0)
				{
					gcode.WriteFanCommand(config.bridgeFanSpeedPercent);
					gcodeLayer.QueuePolygonsByOptimizer(bridgePolygons, bridgConfig);
				}

				if (config.numberOfPerimeters > 0)
				{
					if (partIndex != lastPartIndex)
					{
						// force a retract if changing islands
						if (config.retractWhenChangingIslands)
						{
							gcodeLayer.ForceRetract();
						}
						lastPartIndex = partIndex;
					}

					if (config.continuousSpiralOuterPerimeter)
					{
						if (layerIndex >= config.numberOfBottomLayers)
						{
							inset0Config.spiralize = true;
						}
					}

					// If we are on the very first layer we start with the outside so that we can stick to the bed better.
					if (config.outsidePerimetersFirst || layerIndex == 0 || inset0Config.spiralize)
					{
						if (inset0Config.spiralize)
						{
							if (island.InsetToolPaths.Count > 0)
							{
								Polygon outsideSinglePolygon = island.InsetToolPaths[0][0];
								gcodeLayer.QueuePolygonsByOptimizer(new Polygons() { outsideSinglePolygon }, inset0Config);
							}
						}
						else
						{
							// First the outside (this helps with accuracy)
							if (island.InsetToolPaths.Count > 0)
							{
								QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, island.InsetToolPaths[0], inset0Config, SupportWriteType.UnsupportedAreas);
							}

							for (int perimeterIndex = 1; perimeterIndex < island.InsetToolPaths.Count; perimeterIndex++)
							{
								QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, island.InsetToolPaths[perimeterIndex], insetXConfig, SupportWriteType.UnsupportedAreas);
							}
						}
					}
					else // This is so we can do overhangs better (the outside can stick a bit to the inside).
					{
						// Figure out where the seam hiding start point is for inset 0 and move to that spot so
						// we have the minimum travel while starting inset 0 after printing the rest of the insets
						if (island?.InsetToolPaths?[0]?[0]?.Count > 0)
						{
							int bestPoint = PathOrderOptimizer.GetBestEdgeIndex(island.InsetToolPaths[0][0]);
							gcodeLayer.QueueTravel(island.InsetToolPaths[0][0][bestPoint]);
						}

						// Print everything but the first perimeter from the outside in so the little parts have more to stick to.
						for (int perimeterIndex = 1; perimeterIndex < island.InsetToolPaths.Count; perimeterIndex++)
						{
							QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, island.InsetToolPaths[perimeterIndex], insetXConfig, SupportWriteType.UnsupportedAreas);
						}
						// then 0
						if (island.InsetToolPaths.Count > 0)
						{
							QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, island.InsetToolPaths[0], inset0Config, SupportWriteType.UnsupportedAreas);
						}
					}
				}

				gcodeLayer.QueuePolygonsByOptimizer(fillPolygons, fillConfig);

				QueuePolygonsConsideringSupport(layerIndex, gcodeLayer, bottomFillPolygons, bottomFillConfig, SupportWriteType.UnsupportedAreas);

				gcodeLayer.QueuePolygonsByOptimizer(topFillPolygons, topFillConfig);

				//After a layer part, make sure the nozzle is inside the comb boundary, so we do not retract on the perimeter.
				if (!config.continuousSpiralOuterPerimeter || layerIndex < config.numberOfBottomLayers)
				{
					gcodeLayer.MoveInsideTheOuterPerimeter(extrusionWidth_um * 2);
				}
			}

			gcodeLayer.SetOuterPerimetersToAvoidCrossing(null);
		}
Beispiel #18
0
        public void QueueInterfaceSupportLayer(ConfigSettings config, GCodePlanner gcodeLayer, int layerIndex, GCodePathConfig supportInterfaceConfig)
        {
            // interface
            Polygons currentInterfaceOutlines2 = interfaceLayers[layerIndex].Offset(-config.ExtrusionWidth_um / 2);
            if (currentInterfaceOutlines2.Count > 0)
            {
                List<Polygons> interfaceIslands = currentInterfaceOutlines2.ProcessIntoSeparatIslands();

                foreach (Polygons interfaceOutline in interfaceIslands)
                {
                    // force a retract if changing islands
                    if (config.RetractWhenChangingIslands)
                    {
                        gcodeLayer.ForceRetract();
                    }

                    Polygons supportLines = new Polygons();
                    Infill.GenerateLineInfill(config, interfaceOutline, supportLines, config.InfillStartingAngle + 90, config.ExtrusionWidth_um);
                    gcodeLayer.QueuePolygonsByOptimizer(supportLines, supportInterfaceConfig);
                }
            }
        }