Beispiel #1
0
        public void AllPerimetersGoInPolgonDirection()
        {
            string thinWallsSTL   = TestUtlities.GetStlPath("ThinWallsRect.stl");
            string thinWallsGCode = TestUtlities.GetTempGCodePath("ThinWallsRect.stl");

            {
                // load a model that is correctly manifold
                ConfigSettings config = new ConfigSettings();
                config.ExpandThinWalls = true;
                fffProcessor processor = new fffProcessor(config);
                processor.SetTargetFile(thinWallsGCode);
                processor.LoadStlFile(thinWallsSTL);
                // slice and save it
                processor.DoProcessing();
                processor.finalize();

                string[] thinWallsGCodeContent = TestUtlities.LoadGCodeFile(thinWallsGCode);
                int      layerCount            = TestUtlities.CountLayers(thinWallsGCodeContent);
                for (int i = 2; i < layerCount - 2; i++)
                {
                    var layerGCode = TestUtlities.GetGCodeForLayer(thinWallsGCodeContent, i);
                    var polygons   = TestUtlities.GetExtrusionPolygons(layerGCode, 1000);
                    foreach (var polygon in polygons)
                    {
                        Assert.AreEqual(1, polygon.GetWindingDirection());
                    }
                }
            }
        }
Beispiel #2
0
        public void AllInsidesBeforeAnyOutsides()
        {
            string thinAttachStlFile   = TestUtlities.GetStlPath("Thin Attach");
            string thinAttachGCodeFile = TestUtlities.GetTempGCodePath("Thin Attach.gcode");

            ConfigSettings config = new ConfigSettings();

            config.NumberOfPerimeters       = 2;
            config.InfillPercent            = 0;
            config.NumberOfTopLayers        = 0;
            config.FirstLayerExtrusionWidth = .4;
            config.NumberOfBottomLayers     = 0;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(thinAttachGCodeFile);
            processor.LoadStlFile(thinAttachStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] gcode = TestUtlities.LoadGCodeFile(thinAttachGCodeFile);

            // should look like this
            // ____________   ____________
            // | _______  |	  | _______  |
            // | |      | |	  | |      | |
            // | |      | |___| |      | |
            // | |      | ____  |      | |
            // | |______| |   | |______| |
            // |__________|   |__________|
            MovementInfo movement = new MovementInfo();
            {
                // check layer 1
                string[] layer1Info     = TestUtlities.GetGCodeForLayer(gcode, 1);
                Polygons layer1Polygons = TestUtlities.GetExtrusionPolygons(layer1Info, ref movement);
                // make sure there are 5
                Assert.IsTrue(layer1Polygons.Count == 3);
                // make sure they are in the right order (two inner polygons print first)
                Assert.IsTrue(layer1Polygons[0].MinX() > layer1Polygons[1].MinX());
                Assert.IsTrue(layer1Polygons[0].MinX() > layer1Polygons[2].MinX());
            }

            {
                // check layer 2
                string[] layer2Info     = TestUtlities.GetGCodeForLayer(gcode, 2);
                Polygons layer2Polygons = TestUtlities.GetExtrusionPolygons(layer2Info, ref movement);

                // make sure there are 3
                Assert.IsTrue(layer2Polygons.Count == 3);
                // make sure they are in the right order (two inner polygons print first)
                Assert.IsTrue(layer2Polygons[0].MinX() > layer2Polygons[1].MinX());
                Assert.IsTrue(layer2Polygons[0].MinX() > layer2Polygons[2].MinX());
            }
        }
Beispiel #3
0
        public void OuterPerimeterFirstCorrect()
        {
            string box20MmStlFile = TestUtlities.GetStlPath("20mm-box");
            string boxGCodeFile   = TestUtlities.GetTempGCodePath("20mm-box-perimeter.gcode");

            ConfigSettings config = new ConfigSettings();

            config.NumberOfPerimeters     = 3;
            config.OutsidePerimetersFirst = true;
            config.InfillPercent          = 0;
            config.NumberOfTopLayers      = 0;
            config.NumberOfBottomLayers   = 0;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(boxGCodeFile);
            processor.LoadStlFile(box20MmStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] gcode = TestUtlities.LoadGCodeFile(boxGCodeFile);

            MovementInfo movement = new MovementInfo();
            {
                // check layer 1
                string[] layer1Info     = TestUtlities.GetGCodeForLayer(gcode, 1);
                Polygons layer1Polygons = TestUtlities.GetExtrusionPolygons(layer1Info, ref movement);
                // make sure there are 3
                Assert.IsTrue(layer1Polygons.Count == 3);
                // make sure they are in the right order (first layer is outside in)
                Assert.IsTrue(layer1Polygons[0].MinX() < layer1Polygons[1].MinX());
            }

            {
                // check layer 2
                string[] layer2Info     = TestUtlities.GetGCodeForLayer(gcode, 2);
                Polygons layer2Polygons = TestUtlities.GetExtrusionPolygons(layer2Info, ref movement);

                // make sure there are 3
                Assert.IsTrue(layer2Polygons.Count == 3);
                // make sure they are in the right order (other layers are inside out)
                Assert.IsTrue(layer2Polygons[0].MinX() < layer2Polygons[1].MinX());
            }
        }
Beispiel #4
0
        public void OuterPerimeterFirstCorrect()
        {
            string box20MmStlFile = TestUtlities.GetStlPath("20mm-box");
            string boxGCodeFile   = TestUtlities.GetTempGCodePath("20mm-box-perimeter.gcode");

            ConfigSettings config = new ConfigSettings();

            config.NumberOfPerimeters = 3;
            config.InfillPercent      = 0;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(boxGCodeFile);
            processor.LoadStlFile(box20MmStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] gcode = TestUtlities.LoadGCodeFile(boxGCodeFile);

            {
                // check layer 0
                string[]        layer0Info     = TestUtlities.GetGCodeForLayer(gcode, 0);
                List <Polygons> layer0Polygons = TestUtlities.GetExtrusionPolygons(layer0Info);
                // make sure there are 3
                Assert.IsTrue(layer0Polygons.Count == 3);
                // make sure they are in the right order (first layer is outside in)
            }

            {
                // check layer 1
                string[]        layer1Info     = TestUtlities.GetGCodeForLayer(gcode, 1);
                List <Polygons> layer1Polygons = TestUtlities.GetExtrusionPolygons(layer1Info);

                // make sure there are 3
                Assert.IsTrue(layer1Polygons.Count == 3);
                // make sure they are in the right order (other layers are inside out)
            }
        }
Beispiel #5
0
        public void DoHas2WallRingsAllTheWayUp(string fileName, int expectedLayerCount, bool checkRadius = false)
        {
            string stlFile   = TestUtlities.GetStlPath(fileName);
            string gCodeFile = TestUtlities.GetTempGCodePath(fileName + ".gcode");

            ConfigSettings config = new ConfigSettings();

            config.InfillPercent            = 0;
            config.NumberOfPerimeters       = 1;
            config.FirstLayerExtrusionWidth = .2;
            config.LayerThickness           = .2;
            config.NumberOfBottomLayers     = 0;
            config.NumberOfTopLayers        = 0;
            fffProcessor processor = new fffProcessor(config);

            processor.SetTargetFile(gCodeFile);
            processor.LoadStlFile(stlFile);
            // slice and save it
            processor.DoProcessing();
            processor.finalize();

            string[] gcodeLines = TestUtlities.LoadGCodeFile(gCodeFile);

            int layerCount = TestUtlities.CountLayers(gcodeLines);

            Assert.IsTrue(layerCount == expectedLayerCount);

            MovementInfo movement = new MovementInfo();

            for (int i = 0; i < layerCount - 5; i++)
            {
                string[] layerInfo = TestUtlities.GetGCodeForLayer(gcodeLines, i);

                if (i > 0)
                {
                    Polygons layerPolygons = TestUtlities.GetExtrusionPolygons(layerInfo, ref movement);

                    Assert.IsTrue(layerPolygons.Count == 2);

                    if (checkRadius)
                    {
                        Assert.IsTrue(layerPolygons[0].Count > 10);
                        Assert.IsTrue(layerPolygons[1].Count > 10);

                        if (false)
                        {
                            foreach (var polygon in layerPolygons)
                            {
                                double radiusForPolygon = polygon[0].LengthMm();
                                foreach (var point in polygon)
                                {
                                    Assert.AreEqual(radiusForPolygon, point.LengthMm(), 15);
                                }
                            }
                        }
                    }
                }
                else
                {
                    TestUtlities.GetExtrusionPolygons(layerInfo, ref movement);
                }
            }
        }