Beispiel #1
0
        public double SumOfDistances(ColorF other)
        {
            double dist = Math.Abs(red - other.red) + Math.Abs(green - other.green) + Math.Abs(blue - other.blue);

            return(dist);
        }
Beispiel #2
0
 public static ColorF rgba_pre(ColorF c, float a)
 {
     return(new ColorF(c, a).premultiply());
 }
Beispiel #3
0
 public ColorF(ColorF c)
     : this(c, c.alpha)
 {
 }
Beispiel #4
0
 public static ColorF rgba_pre(ColorF c)
 {
     return(new ColorF(c).premultiply());
 }
Beispiel #5
0
        public override void Render(IImageByte source,
                                    double destX,
                                    double destY,
                                    double angleRadians,
                                    double inScaleX,
                                    double inScaleY)
        {
            Affine graphicsTransform = GetTransform();

            // exit early if the dest and source bounds don't touch.
            // TODO: <BUG> make this do rotation and scaling
            RectangleInt sourceBounds = source.GetBounds();
            RectangleInt destBounds   = this.destImageByte.GetBounds();

            sourceBounds.Offset((int)(destX + graphicsTransform.tx), (int)(destY + graphicsTransform.ty));

            if (!RectangleInt.DoIntersect(sourceBounds, destBounds))
            {
                if (inScaleX != 1 || inScaleY != 1 || angleRadians != 0)
                {
                    throw new NotImplementedException();
                }

                return;
            }

            double scaleX = inScaleX;
            double scaleY = inScaleY;

            if (!graphicsTransform.is_identity())
            {
                if (scaleX != 1 || scaleY != 1 || angleRadians != 0)
                {
                    throw new NotImplementedException();
                }

                graphicsTransform.transform(ref destX, ref destY);
            }

#if false // this is an optimization that eliminates the drawing of images that have their alpha set to all 0 (happens with generated images like explosions).
            MaxAlphaFrameProperty maxAlphaFrameProperty = MaxAlphaFrameProperty::GetMaxAlphaFrameProperty(source);

            if ((maxAlphaFrameProperty.GetMaxAlpha() * color.A_Byte) / 256 <= ALPHA_CHANNEL_BITS_DIVISOR)
            {
                m_OutFinalBlitBounds.SetRect(0, 0, 0, 0);
            }
#endif
            bool isScaled = scaleX != 1 || scaleY != 1;

            bool isRotated = true;
            if (Math.Abs(angleRadians) < (0.1 * MathHelper.Tau / 360))
            {
                isRotated    = false;
                angleRadians = 0;
            }

            // bool IsMipped = false;
            double sourceOriginOffsetX = source.OriginOffset.X;
            double sourceOriginOffsetY = source.OriginOffset.Y;
            bool   canUseMipMaps       = isScaled;
            if (scaleX > 0.5 || scaleY > 0.5)
            {
                canUseMipMaps = false;
            }

            bool renderRequriesSourceSampling = isScaled || isRotated || destX != (int)destX || destY != (int)destY;

            // this is the fast drawing path
            if (renderRequriesSourceSampling)
            {
#if false // if the scaling is small enough the results can be improved by using mip maps
                if (CanUseMipMaps)
                {
                    CMipMapFrameProperty *pMipMapFrameProperty = CMipMapFrameProperty::GetMipMapFrameProperty(source);
                    double OldScaleX = scaleX;
                    double OldScaleY = scaleY;
                    const CFrameInterface *pMippedFrame = pMipMapFrameProperty.GetMipMapFrame(ref scaleX, ref scaleY);
                    if (pMippedFrame != source)
                    {
                        IsMipped             = true;
                        source               = pMippedFrame;
                        sourceOriginOffsetX *= (OldScaleX / scaleX);
                        sourceOriginOffsetY *= (OldScaleY / scaleY);
                    }

                    HotspotOffsetX *= (inScaleX / scaleX);
                    HotspotOffsetY *= (inScaleY / scaleY);
                }
#endif
                switch (ImageRenderQuality)
                {
                case TransformQuality.Fastest:
                {
                    DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out Affine destRectTransform);

                    var sourceRectTransform = new Affine(destRectTransform);
                    // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                    sourceRectTransform.invert();

                    span_image_filter spanImageFilter;
                    var interpolator   = new span_interpolator_linear(sourceRectTransform);
                    var sourceAccessor = new ImageBufferAccessorClip(source, ColorF.rgba_pre(0, 0, 0, 0).ToColor());

                    spanImageFilter = new span_image_filter_rgba_bilinear_clip(sourceAccessor, ColorF.rgba_pre(0, 0, 0, 0), interpolator);

                    DrawImage(spanImageFilter, destRectTransform);
                }

                break;

                case TransformQuality.Best:
                {
                    DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out Affine destRectTransform);

                    var sourceRectTransform = new Affine(destRectTransform);
                    // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                    sourceRectTransform.invert();

                    var interpolator   = new span_interpolator_linear(sourceRectTransform);
                    var sourceAccessor = new ImageBufferAccessorClip(source, ColorF.rgba_pre(0, 0, 0, 0).ToColor());

                    // spanImageFilter = new span_image_filter_rgba_bilinear_clip(sourceAccessor, RGBA_Floats.rgba_pre(0, 0, 0, 0), interpolator);

                    IImageFilterFunction filterFunction = null;
                    filterFunction = new image_filter_blackman(4);
                    var filter = new ImageFilterLookUpTable();
                    filter.calculate(filterFunction, true);

                    span_image_filter spanGenerator = new span_image_filter_rgba(sourceAccessor, interpolator, filter);

                    DrawImage(spanGenerator, destRectTransform);
                }

                break;
                }
#if false // this is some debug you can enable to visualize the dest bounding box
                LineFloat(BoundingRect.left, BoundingRect.top, BoundingRect.right, BoundingRect.top, WHITE);
                LineFloat(BoundingRect.right, BoundingRect.top, BoundingRect.right, BoundingRect.bottom, WHITE);
                LineFloat(BoundingRect.right, BoundingRect.bottom, BoundingRect.left, BoundingRect.bottom, WHITE);
                LineFloat(BoundingRect.left, BoundingRect.bottom, BoundingRect.left, BoundingRect.top, WHITE);
#endif
            }
            else             // TODO: this can be even faster if we do not use an intermediate buffer
            {
                DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out Affine destRectTransform);

                var sourceRectTransform = new Affine(destRectTransform);
                // We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
                sourceRectTransform.invert();

                var interpolator   = new span_interpolator_linear(sourceRectTransform);
                var sourceAccessor = new ImageBufferAccessorClip(source, ColorF.rgba_pre(0, 0, 0, 0).ToColor());

                span_image_filter spanImageFilter = null;
                switch (source.BitDepth)
                {
                case 32:
                    spanImageFilter = new span_image_filter_rgba_nn_stepXby1(sourceAccessor, interpolator);
                    break;

                case 24:
                    spanImageFilter = new span_image_filter_rgb_nn_stepXby1(sourceAccessor, interpolator);
                    break;

                case 8:
                    spanImageFilter = new span_image_filter_gray_nn_stepXby1(sourceAccessor, interpolator);
                    break;

                default:
                    throw new NotImplementedException();
                }

                // spanImageFilter = new span_image_filter_rgba_nn(sourceAccessor, interpolator);

                DrawImage(spanImageFilter, destRectTransform);
                DestImage.MarkImageChanged();
            }
        }