public static Vector4F Normalize4D_Software(Vector4FParam1_3 vector)
        {
            // No software fallback needed, these methods cover it
            Vector4F magnitude = Vector.Length4D(vector);

            return(Vector.Divide(vector, magnitude));
        }
Beispiel #2
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 public static HwVector2 operator /(HwVector2 left, HwVector2 right) => Vector.Divide(left, right);