Beispiel #1
0
        public void TestVelocityOnPlane()
        {
            Frisbee.SimulationState st = new Frisbee.SimulationState
                                             {
                                                 VX = 1,
                                                 VY = 1,
                                                 Theta = Math.PI / 4
                                             };

            Matrix<double> transformation =
                new SparseMatrix(new [,]
                                     {
                                         {st.CosTheta, st.SinTheta*st.SinPhi, -st.SinTheta*st.CosPhi},
                                         {0, st.CosPhi, st.SinPhi},
                                         {st.SinTheta, -st.CosTheta*st.SinPhi, st.CosTheta*st.CosPhi}
                                     });

            SparseVector c3 = new SparseVector(transformation.Row(2));

            SparseVector velocity = new SparseVector(new[] { st.VX, st.VY, st.VZ });
            double velocityMagnitude = velocity.Norm(2);

            double velocityC3 = velocity.DotProduct(c3);

            Vector<double> vp = velocity.Subtract(c3.Multiply(velocityC3));
            double vpMagnitude = vp.Norm(2);
        }
Beispiel #2
0
        /// <summary>
        /// List indexing is 2000x faster than Matrix.Row() or enumeration.
        /// </summary>
        public static void SpeedOfGetRow()
        {
            SparseMatrix myMatrix = new SparseMatrix(1000, 1000);
            SparseVector myVector = SparseVector.OfVector(Vector.Build.Random(1000));
            myVector.CoerceZero(1.8);
            for (int i = 0; i < 1000; i++)
            {
                myMatrix.SetRow(i, myVector);
            }
            List<Vector<double>> myList = new List<Vector<double>>(myMatrix.EnumerateRows());

            Utils.StartTimer();
            for (int repeat = 0; repeat < 10; repeat++)
            {
                for (int i = 0; i < 1000; i++)
                {
                    double foo = myMatrix.Row(i)[0];
                }
            }
            Utils.StopTimer();

            Utils.StartTimer();
            for (int repeat = 0; repeat < 10; repeat++)
            {
                foreach(var row in myMatrix.EnumerateRowsIndexed())
                {
                    double foo = row.Item2[0];
                }
            }
            Utils.StopTimer();

            Utils.StartTimer();
            for (int repeat = 0; repeat < 10; repeat++)
            {
                for (int i = 0; i < 1000; i++)
                {
                    double foo = myList[i][0];
                }
            }
            Utils.StopTimer();
        }
Beispiel #3
0
        private List<List<int>> GetChains(SparseMatrix path)
        {
            List<List<int>> chains = new List<List<int>>();

            var unusedPoints = Enumerable.Range(0, N).ToList();
            int startPoint = unusedPoints.First();
            do
            {
                var chain = new List<int>();
                int prevPoint = startPoint, nextPoint;
                chain.Add(startPoint);
                do
                {
                    nextPoint = path.Row(prevPoint).GetIndexedEnumerator().Select(p => p.Item1).First();
                    chain.Add(nextPoint);
                    prevPoint = nextPoint;
                } while (nextPoint != startPoint);

                chains.Add(chain);

                unusedPoints = unusedPoints.Except(chain).ToList();
                startPoint = unusedPoints.FirstOrDefault();
            } while (unusedPoints.Count != 0);

            return chains;
        }