Beispiel #1
0
        float UpdateAnimation(float initialValue, float targetValue, float time, float duration, AnimType animationType)
        {
            switch (animationType)
            {
            case AnimType.Linear:
                return(Anim.Linear(initialValue, targetValue, time, duration));

            case AnimType.Overshoot:
                return(Anim.Overshoot(initialValue, targetValue, time, duration));

            case AnimType.Bounce:
                return(Anim.Bounce(initialValue, targetValue, time, duration));

            case AnimType.EaseOutCubed:
                return(Anim.Cube.Out(initialValue, targetValue, time, duration));

            case AnimType.EaseOutQuint:
                return(Anim.Quint.Out(initialValue, targetValue, time, duration));

            case AnimType.EaseOutSept:
                return(Anim.Sept.Out(initialValue, targetValue, time, duration));

            case AnimType.EaseInCubed:
                return(Anim.Cube.In(initialValue, targetValue, time, duration));

            case AnimType.EaseInQuint:
                return(Anim.Quint.In(initialValue, targetValue, time, duration));

            case AnimType.EaseInSept:
                return(Anim.Sept.In(initialValue, targetValue, time, duration));

            case AnimType.EaseInOutCubed:
                return(Anim.Cube.InOut(initialValue, targetValue, time, duration));

            case AnimType.EaseInOutQuint:
                return(Anim.Quint.InOut(initialValue, targetValue, time, duration));

            case AnimType.EaseInOutSept:
                return(Anim.Sept.InOut(initialValue, targetValue, time, duration));

            case AnimType.SoftEaseOutCubed:
                return(Anim.Cube.SoftOut(initialValue, targetValue, time, duration));

            case AnimType.SoftEaseOutQuint:
                return(Anim.Quint.SoftOut(initialValue, targetValue, time, duration));

            case AnimType.SoftEaseOutSept:
                return(Anim.Sept.SoftOut(initialValue, targetValue, time, duration));
            }
            return(0f);
        }
Beispiel #2
0
        void Update()
        {
            animDeltaTime = Time.realtimeSinceStartup - animStartTime;

            if (state == 1)
            {
                if (animDeltaTime <= animationDuration)
                {
                    checkRectTransform.localScale = Anim.Overshoot(new Vector3(currentCheckSize, currentCheckSize, 1f), new Vector3(1f, 1f, 1f), animDeltaTime, animationDuration);
                    frameImage.color       = Anim.Quint.SoftOut(currentColor, onColor, animDeltaTime, animationDuration);
                    frameCanvasGroup.alpha = Anim.Cube.SoftOut(currentFrameAlpha, 0f, animDeltaTime, animationDuration);

                    if (changeTextColor)
                    {
                        text.color = Anim.Quint.SoftOut(currentTextColor, onColor, animDeltaTime, animationDuration);
                    }

                    if (changeRippleColor)
                    {
                        rippleConfig.rippleColor = frameImage.color;
                    }
                }
                else
                {
                    checkRectTransform.localScale = new Vector3(1f, 1f, 1f);
                    frameImage.color       = onColor;
                    frameCanvasGroup.alpha = 0f;

                    if (changeTextColor)
                    {
                        text.color = onColor;
                    }

                    if (changeRippleColor)
                    {
                        rippleConfig.rippleColor = onColor;
                    }

                    frameImage.enabled = false;
                    state = 0;
                }
            }
            else if (state == 2)
            {
                if (animDeltaTime <= animationDuration * 0.75f)
                {
                    checkRectTransform.localScale = Anim.Sept.InOut(new Vector3(currentCheckSize, currentCheckSize, 1f), new Vector3(0f, 0f, 1f), animDeltaTime, animationDuration * 0.75f);
                    frameImage.color       = Anim.Sept.InOut(currentColor, offColor, animDeltaTime, animationDuration * 0.75f);
                    frameCanvasGroup.alpha = Anim.Sept.InOut(currentFrameAlpha, 1f, animDeltaTime, animationDuration * 0.75f);

                    if (changeTextColor)
                    {
                        text.color = Anim.Quint.SoftOut(currentTextColor, textNormalColor, animDeltaTime, animationDuration * 0.75f);
                    }

                    if (changeRippleColor)
                    {
                        rippleConfig.rippleColor = frameImage.color;
                    }
                }
                else
                {
                    checkRectTransform.localScale = new Vector3(0f, 0f, 1f);
                    frameImage.color       = offColor;
                    frameCanvasGroup.alpha = 1f;

                    if (changeTextColor)
                    {
                        text.color = textNormalColor;
                    }

                    if (changeRippleColor)
                    {
                        rippleConfig.rippleColor = offColor;
                    }

                    checkImage.enabled = false;
                    state = 0;
                }
            }

            if (lastToggleInteractableState != toggle.interactable)
            {
                lastToggleInteractableState = toggle.interactable;

                if (lastToggleInteractableState)
                {
                    EnableCheckbox();
                }
                else
                {
                    DisableCheckbox();
                }
            }

            if (!Application.isPlaying)
            {
                if (lastToggleState != toggle.isOn)
                {
                    lastToggleState = toggle.isOn;

                    if (lastToggleState)
                    {
                        TurnOnSilent();
                    }
                    else
                    {
                        TurnOffSilent();
                    }
                }

                if (changeRippleColor)
                {
                    rippleConfig.rippleColor = frameImage.color;
                }
            }
        }
Beispiel #3
0
        void Update()
        {
            animDeltaTime = Time.realtimeSinceStartup - animStartTime;

            if (state == 1)             // Turning on
            {
                if (animDeltaTime <= animationDuration)
                {
                    dotRectTransform.localScale = Anim.Overshoot(new Vector3(currentDotSize, currentDotSize, 1f), new Vector3(1f, 1f, 1f), animDeltaTime, animationDuration);
                    ringImage.color             = Anim.Quint.SoftOut(currentColor, onColor, animDeltaTime, animationDuration);

                    if (changeTextColor)
                    {
                        text.color = Anim.Quint.SoftOut(currentTextColor, onColor, animDeltaTime, animationDuration);
                    }

                    if (changeRippleColor)
                    {
                        rippleConfig.rippleColor = ringImage.color;
                    }
                }
                else
                {
                    dotRectTransform.localScale = new Vector3(1f, 1f, 1f);
                    ringImage.color             = onColor;

                    if (changeTextColor)
                    {
                        text.color = onColor;
                    }

                    if (changeRippleColor)
                    {
                        rippleConfig.rippleColor = onColor;
                    }

                    state = 0;
                }
            }
            else if (state == 2)                // Turning off
            {
                if (animDeltaTime <= animationDuration)
                {
                    dotRectTransform.localScale = Anim.Sept.InOut(new Vector3(currentDotSize, currentDotSize, 1f), new Vector3(0f, 0f, 1f), animDeltaTime, animationDuration * 0.75f);
                    ringImage.color             = Anim.Sept.InOut(currentColor, offColor, animDeltaTime, animationDuration * 0.75f);

                    if (changeTextColor)
                    {
                        text.color = Anim.Quint.SoftOut(currentTextColor, textNormalColor, animDeltaTime, animationDuration * 0.75f);
                    }

                    if (changeRippleColor)
                    {
                        rippleConfig.rippleColor = ringImage.color;
                    }
                }
                else
                {
                    dotRectTransform.localScale = new Vector3(0f, 0f, 1f);
                    ringImage.color             = offColor;

                    if (changeTextColor)
                    {
                        text.color = textNormalColor;
                    }

                    if (changeRippleColor)
                    {
                        rippleConfig.rippleColor = offColor;
                    }

                    dotImage.enabled = false;
                    state            = 0;
                }
            }


            if (lastToggleInteractableState != toggle.interactable)
            {
                lastToggleInteractableState = toggle.interactable;

                if (lastToggleInteractableState)
                {
                    EnableRadioButton();
                }
                else
                {
                    DisableRadioButton();
                }
            }

            if (!Application.isPlaying)
            {
                if (lastToggleState != toggle.isOn)
                {
                    lastToggleState = toggle.isOn;

                    if (lastToggleState)
                    {
                        TurnOnSilent();
                    }
                    else
                    {
                        TurnOffSilent();
                    }
                }

                if (changeRippleColor)
                {
                    rippleConfig.rippleColor = ringImage.color;
                }
            }
        }
Beispiel #4
0
        void Update()
        {
            animDeltaTime = Time.realtimeSinceStartup - animStartTime;

            if (state == 1)             //  Animating on
            {
                if (animDeltaTime <= animationDuration)
                {
                    //  Updates values
                    checkRectTransform.localScale = Anim.Overshoot(new Vector3(currentCheckSize, currentCheckSize, 1f), new Vector3(1f, 1f, 1f), animDeltaTime, animationDuration);
                    frameImage.color       = Anim.Quint.SoftOut(currentColor, onColor, animDeltaTime, animationDuration);
                    frameCanvasGroup.alpha = Anim.Cube.SoftOut(currentFrameAlpha, 0f, animDeltaTime, animationDuration);

                    if (changeTextColor)
                    {
                        text.color = Anim.Quint.SoftOut(currentTextColor, onColor, animDeltaTime, animationDuration);
                    }

                    if (changeRippleColor)
                    {
                        rippleConfig.rippleColor = frameImage.color;
                    }
                }
                else
                {
                    //  Animation has finished

                    checkRectTransform.localScale = new Vector3(1f, 1f, 1f);
                    frameImage.color       = onColor;
                    frameCanvasGroup.alpha = 0f;

                    if (changeTextColor)
                    {
                        text.color = onColor;
                    }

                    if (changeRippleColor)
                    {
                        rippleConfig.rippleColor = onColor;
                    }

                    frameImage.enabled = false;
                    state = 0;
                }
            }
            else if (state == 2)                                //  Animating off
            {
                if (animDeltaTime <= animationDuration * 0.75f) // * 0.75f to make it shorter than the on animation (looks better)
                {
                    //  Update values
                    checkRectTransform.localScale = Anim.Sept.InOut(new Vector3(currentCheckSize, currentCheckSize, 1f), new Vector3(0f, 0f, 1f), animDeltaTime, animationDuration * 0.75f);
                    frameImage.color       = Anim.Sept.InOut(currentColor, offColor, animDeltaTime, animationDuration * 0.75f);
                    frameCanvasGroup.alpha = Anim.Sept.InOut(currentFrameAlpha, 1f, animDeltaTime, animationDuration * 0.75f);

                    if (changeTextColor)
                    {
                        text.color = Anim.Quint.SoftOut(currentTextColor, textNormalColor, animDeltaTime, animationDuration * 0.75f);
                    }

                    if (changeRippleColor)
                    {
                        rippleConfig.rippleColor = frameImage.color;
                    }
                }
                else
                {
                    //  Animation completed
                    checkRectTransform.localScale = new Vector3(0f, 0f, 1f);
                    frameImage.color       = offColor;
                    frameCanvasGroup.alpha = 1f;

                    if (changeTextColor)
                    {
                        text.color = textNormalColor;
                    }

                    if (changeRippleColor)
                    {
                        rippleConfig.rippleColor = offColor;
                    }

                    checkImage.enabled = false;
                    state = 0;
                }
            }

            //  If the 'interactable' toggle on the Toggle has changed, call EnableCheckbox() or DisableCheckbox() accordingly
            if (lastToggleInteractableState != toggle.interactable)
            {
                lastToggleInteractableState = toggle.interactable;

                if (lastToggleInteractableState)
                {
                    EnableCheckbox();
                }
                else
                {
                    DisableCheckbox();
                }
            }

            //  If the Toggle is toggled, update values and appearance accordingly
            if (!Application.isPlaying)
            {
                if (lastToggleState != toggle.isOn)
                {
                    lastToggleState = toggle.isOn;

                    if (lastToggleState)
                    {
                        TurnOnSilent();
                    }
                    else
                    {
                        TurnOffSilent();
                    }
                }

                if (changeRippleColor)
                {
                    rippleConfig.rippleColor = frameImage.color;
                }
            }
        }