Beispiel #1
0
        internal void CheckForPossibleMove()
        {
            if (checkedForPossibleMove)
            {
                return;
            }
            checkedForPossibleMove = true;
            Dictionary <GemType, Dictionary <Line, List <GemController> > > matchedNeighbors = new Dictionary <GemType, Dictionary <Line, List <GemController> > >();

            Direction[]          directions         = Enum.GetValues(typeof(Direction)).Cast <Direction>().Where(v => v != Direction.None).ToArray();
            List <GemController> availableNeighbors = new List <GemController>();

            foreach (Direction dir in directions)
            {
                GemController neighbor = GetNeighbor(dir);
                if (neighbor != null && neighbor.CurrentGemType != CurrentGemType && neighbor.IsActive)
                {
                    availableNeighbors.Add(neighbor);
                }
            }
            if (availableNeighbors.Count <= 1)
            {
                needToCheckPossibleMove = false;
                return;
            }
            for (int i = 0; i < availableNeighbors.Count; i++)
            {
                for (int j = i + 1; j < availableNeighbors.Count; j++)
                {
                    if (availableNeighbors[i].CurrentGemType == availableNeighbors[j].CurrentGemType)
                    {
                        if (!matchedNeighbors.ContainsKey(availableNeighbors[i].CurrentGemType))
                        {
                            matchedNeighbors[availableNeighbors[i].CurrentGemType] = new Dictionary <Line, List <GemController> >();
                        }
                        Line gemLine = DirectionHelper.GetLineByDirection(GetDirectionByNeighbor(availableNeighbors[i]));
                        if (!matchedNeighbors[availableNeighbors[i].CurrentGemType].ContainsKey(gemLine))
                        {
                            matchedNeighbors[availableNeighbors[i].CurrentGemType][gemLine] = new List <GemController>();
                        }
                        if (!matchedNeighbors[availableNeighbors[i].CurrentGemType][gemLine].Contains(availableNeighbors[i]))
                        {
                            matchedNeighbors[availableNeighbors[i].CurrentGemType][gemLine].Add(availableNeighbors[i]);
                        }
                        Line gemgemLine = DirectionHelper.GetLineByDirection(GetDirectionByNeighbor(availableNeighbors[j]));
                        if (!matchedNeighbors[availableNeighbors[j].CurrentGemType].ContainsKey(gemgemLine))
                        {
                            matchedNeighbors[availableNeighbors[j].CurrentGemType][gemgemLine] = new List <GemController>();
                        }
                        if (!matchedNeighbors[availableNeighbors[j].CurrentGemType][gemgemLine].Contains(availableNeighbors[j]))
                        {
                            matchedNeighbors[availableNeighbors[j].CurrentGemType][gemgemLine].Add(availableNeighbors[j]);
                        }
                    }
                }
            }
            foreach (GemType type in matchedNeighbors.Keys)
            {
                foreach (Line line in matchedNeighbors[type].Keys)
                {
                    Line oppositeLine = line == Line.Horizontal ? Line.Vertical : Line.Horizontal;
                    if (matchedNeighbors[type][line].Count > 1)
                    {
                        if (matchedNeighbors[type].ContainsKey(oppositeLine))
                        {
                            foreach (GemController keygem in matchedNeighbors[type][oppositeLine])
                            {
                                PossibleMoveFound(matchedNeighbors[type][line].ToArray(), keygem, line);
                            }
                        }
                        for (int i = 0; i < matchedNeighbors[type][line].Count; i++)
                        {
                            int otherindex = i == 0 ? 1 : 0;
                            if (matchedNeighbors[type][line][i].GetPossibleMatchByDirection(line) != null)
                            {
                                PossibleMoveFound(new GemController[] { matchedNeighbors[type][line][i] }, matchedNeighbors[type][line][otherindex], line);
                            }
                        }
                    }
                    else if (matchedNeighbors[type][line].Count == 1)
                    {
                        if (matchedNeighbors[type].ContainsKey(oppositeLine))
                        {
                            if (matchedNeighbors[type][line][0].GetPossibleMatchByDirection(line) != null)
                            {
                                foreach (GemController keygem in matchedNeighbors[type][oppositeLine])
                                {
                                    PossibleMoveFound(matchedNeighbors[type][line].ToArray(), keygem, line);
                                }
                            }
                        }
                    }
                }
            }
            needToCheckPossibleMove = false;
            if (needToCheckNeighborPossibleMove != Direction.None)
            {
                Direction[] dirs = Enum.GetValues(typeof(Direction)).Cast <Direction>().Where(d => d != Direction.None).ToArray();
                foreach (Direction dir in dirs)
                {
                    CheckNeighborPossibleMove(dir);
                }
            }
        }