public void Serialize(SerializingFile con, DlcHeader dlcHeader)
            {
                DlcHeader = dlcHeader;
                MyOffset  = (uint)con.GetPos();

                if (con.IsLoading)
                {
                    Hash = new byte[16];
                }

                for (var i = 0; i < 16; i++)
                {
                    Hash[i] = con + Hash[i];
                }
                BlockSizeIndex        = con + BlockSizeIndex;
                UncompressedSize      = con + UncompressedSize;
                UncompressedSizeAdder = con + UncompressedSizeAdder;
                RealUncompressedSize  = UncompressedSize + UncompressedSizeAdder << 32;
                DataOffset            = con + DataOffset;
                DataOffsetAdder       = con + DataOffsetAdder;
                RealDataOffset        = DataOffset + DataOffsetAdder << 32;

                if (BlockSizeIndex == 0xFFFFFFFF)
                {
                    BlockOffsets     = new long[1];
                    BlockOffsets[0]  = RealDataOffset;
                    BlockSizes       = new ushort[1];
                    BlockSizes[0]    = (ushort)UncompressedSize;
                    BlockTableOffset = 0;
                }
                else
                {
                    var numBlocks = (int)Math.Ceiling(UncompressedSize / (double)dlcHeader.MaxBlockSize);

                    if (con.IsLoading)
                    {
                        BlockOffsets = new long[numBlocks];
                        BlockSizes   = new ushort[numBlocks];
                    }

                    BlockOffsets[0] = RealDataOffset;
                    var pos = con.Memory.Position;
                    con.Seek((int)getBlockOffset((int)BlockSizeIndex, dlcHeader.EntryOffset, dlcHeader.FileCount), SeekOrigin.Begin);
                    BlockTableOffset = con.Memory.Position;
                    BlockSizes[0]    = con + BlockSizes[0];

                    for (var i = 1; i < numBlocks; i++)
                    {
                        BlockSizes[i]   = con + BlockSizes[i];
                        BlockOffsets[i] = BlockOffsets[i - 1] + BlockSizes[i];
                    }

                    con.Seek((int)pos, SeekOrigin.Begin);
                }
            }
        public void Serialize(SerializingFile con)
        {
            if (con.IsLoading)
            {
                _header = new DlcHeader();
            }

            _header.Serialize(con);
            con.Seek((int)_header.EntryOffset, SeekOrigin.Begin);

            if (con.IsLoading)
            {
                DlcFiles = new DlcFileEntry[_header.FileCount];
            }

            for (var i = 0; i < _header.FileCount; i++)
            {
                DlcFiles[i].Serialize(con, _header);
            }

            if (con.IsLoading)
            {
                ReadFileNames(con);
            }
        }