Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     copiaCarro = carro;
     datos      = new MarkovGenerate.MarkovNameGenerator(new List <string> {
         "300", "110", "240", "310", "100", "240", "290", "140", "320"
     }, 1, 1);
     time = int.Parse(datos.NextTime);
 }
    // Update is called once per frame
    void Update()
    {
        if (i == time) {
            time=int.Parse(datos.NextTime);

            this.copiaCarro = Instantiate (carro.transform,
                                           origen.position,
                                           origen.rotation) as GameObject;
            i=0;
        }
        if (i > 360) {
            datos = new MarkovGenerate.MarkovNameGenerator (new List<string> { "300", "110","240","310","100","240","290","140","320"},1,1);
            time=int.Parse(datos.NextTime);
            i=0;
        }
        i++;
    }
Beispiel #3
0
    // Update is called once per frame
    void Update()
    {
        if (i == time)
        {
            time = int.Parse(datos.NextTime);

            this.copiaCarro = Instantiate(carro.transform,
                                          origen.position,
                                          origen.rotation) as GameObject;
            i = 0;
        }
        if (i > 360)
        {
            datos = new MarkovGenerate.MarkovNameGenerator(new List <string> {
                "300", "110", "240", "310", "100", "240", "290", "140", "320"
            }, 1, 1);
            time = int.Parse(datos.NextTime);
            i    = 0;
        }
        i++;
    }
 // Use this for initialization
 void Start()
 {
     copiaCarro = carro;
     datos = new MarkovGenerate.MarkovNameGenerator (new List<string> { "300", "110","240","310","100","240","290","140","320"},1,1);
     time=int.Parse(datos.NextTime);
 }