public CNodes(XmlNode _parent) { XmlNodeList nodeList; nodeList = _parent.SelectNodes("Node"); foreach (XmlNode Item in nodeList) { CGameObjects gameObjects = new CGameObjects(Item); m_ListNodes.Add(new CNode(Convert.ToInt32(Item.Attributes["ID"].Value), Convert.ToInt32(Item.Attributes["X"].Value), Convert.ToInt32(Item.Attributes["Y"].Value), Convert.ToInt32(Item.Attributes["Width"].Value), Convert.ToInt32(Item.Attributes["Height"].Value), gameObjects.ListObjects)); } }
public CNodes(XmlNode _parent) { XmlNodeList nodeList; nodeList = _parent.SelectNodes("Node"); foreach (XmlNode Item in nodeList) { CGameObjects gameObjects = new CGameObjects(Item); m_ListNodes.Add(new CNode(Convert.ToInt32(Item.Attributes["ID"].Value), Convert.ToInt32(Item.Attributes["X"].Value), Convert.ToInt32(Item.Attributes["Y"].Value), Convert.ToInt32(Item.Attributes["Width"].Value), Convert.ToInt32(Item.Attributes["Height"].Value), gameObjects.ListObjects)); } }