Beispiel #1
0
        public void ResetPosition()
        {
            ScrollX = 0;
            Rectangle rectangle = new Rectangle(100, Height - run.Height / 4 - 400, run.Height / 5, run.Height / 5);

            hero = new AnimateSprite(rectangle, ide, run, jump, this);
        }
Beispiel #2
0
        protected override void LoadContent()
        {
            LoadHelper.Load(Content);

            spriteBatch = new SpriteBatch(GraphicsDevice);

            ide            = Content.Load <Texture2D>("Player/ide");
            run            = Content.Load <Texture2D>("Player/run");
            jump           = Content.Load <Texture2D>("Player/jump");
            blockTexture   = Content.Load <Texture2D>("Texture/block");
            bricksTexture  = Content.Load <Texture2D>("Texture/bricks");
            questioTexture = Content.Load <Texture2D>("Texture/q");
            coinTexuture   = Content.Load <Texture2D>("Texture/coin");
            Rectangle rectangle = new Rectangle(100, Height - run.Height / 4 - 400, run.Height / 5, run.Height / 5);

            CreateLevel();
            hero = new AnimateSprite(rectangle, ide, run, jump, this);
        }
Beispiel #3
0
        protected override void LoadContent()
        {

            LoadHelper.Load(Content);
            
            spriteBatch = new SpriteBatch(GraphicsDevice);

            ide = Content.Load<Texture2D>("Player/ide");
            run = Content.Load<Texture2D>("Player/run");
            jump = Content.Load<Texture2D>("Player/jump");
            blockTexture = Content.Load<Texture2D>("Texture/block");
            bricksTexture = Content.Load<Texture2D>("Texture/bricks");
            questioTexture = Content.Load<Texture2D>("Texture/q");
            coinTexuture = Content.Load<Texture2D>("Texture/coin");
            Rectangle rectangle = new Rectangle(100, Height - run.Height / 4 - 400, run.Height / 5, run.Height / 5);
            CreateLevel();
            hero = new AnimateSprite(rectangle, ide, run, jump, this);

        }
Beispiel #4
0
 public void ResetPosition()
 {
     ScrollX = 0;
     Rectangle rectangle = new Rectangle(100, Height - run.Height / 4 - 400, run.Height / 5, run.Height / 5);
     hero = new AnimateSprite(rectangle, ide, run, jump, this);
 }